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Yaminohaka

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  1. HDT equipment is shacking voilently. None of these can fix it. -disable netimmerse override -reequipping all quivers & scabbards doesn't correct it -new save, same issue -works fine on an old save though -Unequipping the weapon sling fixes it, but weapon physics doesn't work anymore -Changing the armor slot for the weapon sling doesn't correct it either Only workaround I could find is pressing the home key... Please watch this video. I am pressing the home key in this video to stop and start the shacking of the scabbard. https://gfycat.com/FreeUntriedIlsamochadegu What should I do to correct this? Archery Gameplay overhaul HDT equipment HDT Physics extensions A lot of HDT hair hairdos XPMSE
  2. I need to relocate the sneak icon. I am currently using Less Intrusive Hud and I have relocated to the bottom middle. Please see this. http://i.imgur.com/KzAB6qg.jpg But there is bug with it that switching weapons returns the sneak icon back to the middle of the screen. Is there a permanent fix for this? My last question to you guys? Should I use the sneak icon at all? I feel it may be giving me too much information with it enable. I have disable quite a few features.
  3. That is correct, PCEA2 works with the new save, but not the old, original save file. I have never used PCEA2 before. This is my first time. I used to use PCEA, the original before. I'll look into the clean save file. Thanks. I have a pretty good idea what that is and how to do it.
  4. Excuse me for lack of details. I mean, instead of animation from PCEA2 being installed and working all I see the vanilla animations. None of the XP32 animation are there. I know for sure, because I am familiar with this mod. But I am not familiar with the other animations included in the PCEA2 mod. Perhaps none of the other animations are working either but there is no entry within the MOD Configuration tab either. Which makes this even more difficult. So, I assume all other animations are not working at all. All I have is the default vanilla animations. So, I decided to test this further. In my old save file, I do not have any of the XP32 animations all I see the vanilla animation, not even the "T" pose default character pose nor is there a Mod Configuration tab for PCEA2, but in a new save file, I do have the XP32 animation working and I believe all of animation are working as well but I am not familiar with those mods, and there is an entry in the MOD Configuration section window. I also have the ability to tick mark the other animations within Mod Configuration window. So, here is the thing. There is some kind of disconnect between the new save file and the old one, because I haven't touch the NMM or the mods. I use to have the XP32 animation mod installed with my old save file. Shouldn't it work like it did before if I have installed it correctly? Because it is working in the new save file.
  5. Oh, wow. Thank you for the reply. I didn't expect Mr. Fore to show up himself/yourself. Actually, I didn't install PCEA as it seemed redundant and well, PCEA2 allows for animations outside of custom race character. Which is huge. From what I can tell none of the XP32 mods are working after installing it and updating FNIS behavior. Should I not check xp32's patches with your application? I would think that would be needed. The walking, running, jumping, get up, bow, sword, and magic animations aren't there at all. But it's definitely installed and FNIS isn't returning any errors excepts for some warnings. Like this one. >>Warning: PCEA is incompatible with FNIS PCEA2<< But I don't have PCEA activated. Heck, it's not even installed. The Pretty Jump Animation is working though, but that's outside of XP32's pack. Let's a small list of animation mods. http://i.imgur.com/pFLERlk.png Update: If I do tick mark XP32 patches in FNIS, it says the mod isn't installed even though I have PCEA2 installed. I must be doing something wrong here. This isn't making sense.
  6. I am unable to get some of my animation mods to work. I have completely uninstall everything and I am trying to troubleshoot this. Some of the xp32 animation pack or all isn't installing correctly, but I am not receiving any error messages. Here is what I am installing in order. FNIS 6.2 FNIS Creatures FNIS Spells Pretty Jump Animation http://www.nexusmods.com/skyrim/mods/56118 FNIS PCEA2 http://www.nexusmods.com/skyrim/mods/71055/? [Then run FNIS for user exe file] I have even tried to install Xp32 new animation pack separately even though it wants me to overwrite FNIS and PCEA mods, but it's included in the PCEA2 pack. Specs: Win10 Skyrim all dlcs SKSE NMM SkyUI 5.1 My log report from FNIS for Users & these are check marked. Gender Skeleton Xp32 Animation Pack Xp32 Running w/ Bow XP32 1h Weapon http://pastebin.com/rC5xsUuh What am I doing wrong here?
  7. I am also upgrading my video card as well. The GTX 960 will be able to play the game on Ultra around 55fps which is under your budget. The GTX 970 which will definitely handle Fallout 4 no problem is a bit over your budge. $300 to $350. I recommend the GTX 970, because well, you are here. Which means you want to mod and we all know we want better looking aesthetics. So, that video card will give you some wiggle room. BTW, until you get your new video card. I recommend a guide to tweak your INI files. I couldn't find my original guide because Nvidia took it down. But this should help. https://www.reddit.com/r/fo4/comments/3skr7o/ultimate_fallout_4_pc_tweak_guide/
  8. I have tried everything possible to get my companion out of the power armor, but it won't happen. Is there a console command to do this? Or Is there a mod to force companions out of his or her power armor? If not, would it be hard to make this? My companion have been stuck in the armor for the last 8 hours and I am at a lost of what to do now.
  9. Thanks Lilirose for the suggested. I am using it right now and it's quite pleasant. I also found this mod as well. Helmet Toggle 2.0 http://www.nexusmods.com/skyrim/mods/22765/
  10. Hello All, I am looking for a mod to hide / make the helmet invisible for the player only, but it does not effect the NPCs. Any suggestions would be greatly appreciated. SkyJubs Invisible Helmet [Hides NPC's helmets as well]http://www.nexusmods.com/skyrim/mods/18250/? Craftable Invisible Helmets [Anything easier?]http://www.nexusmods.com/skyrim/mods/16575/?
  11. Morrowind runs beautifully on Windows 8 here. Had no issues with the installation of it through the cd copy and the Morrowind Overhaul 3.0. However the resolution tweak from MGE XE wouldn't stick for me for the first installation. So I uninstalled the overhaul and morrowind game and then reinstalled along with the DirectX june update recommended in the overhaul mod. Everything is working 1080p for me, but in 5760x1080 books and journals are broken for me. I can't find a way around this.
  12. I am unable to read and close books/scrolls/Journal ingame. I believe the FOV is too large to view the book correctly. This was a common problem in Skyrim when the fixes started coming out to correct the FOV and menu issues. I think my Morrowind is experiencing the same issue. Please help, this is game breaking. :S Retail Morrowind GoTY edition Morrowind Overhaul v3.0 Unreadable Books/Can't "Take" Books: [super Widescreen] http://i.imgur.com/bJJrdbR.jpg Unreadable Journal: [super Widescreen] http://i.imgur.com/q0UVFe0.jpg 1080p Working Books: [1920x1080] http://i.imgur.com/4VTupCd.jpg
  13. Can I register my copy of Morrowind GoTY bought this year brand new into Steam? Some people say yes and others say no. Some even state they have no cd-keys for their copy of Morrowind GoTY...? Update: It doesn't work. :S The retail box copy of the serial doesn't work with Steam activation. http://steamcommunity.com/app/22320/discussions/0/828925849194745833/
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