So, it looks like you'll be removing the summon zombie spells? I'm glad to see that, those are the ONLY spells I really don't like at all in the original. Partly because they don't get the visual effects from the 'undead fx' mod (which I love) but also I feel it takes away from the gameplay of reanimating bodies yourself, that's what being a necromancer is all about, and I like necromancy and summoning to be different. Those new lich lords that you posted pictures of are awesome though, that works I think because a lich is a special case, and they look great. I don't know if they use the word in ES lore or not, but in D&D lore at least they're wizards that zombified themselves intentionally and still retain their intelligence, summoning something like that makes sense. I really hope they cast reanimate spells on their own. Not as good the player ones of course, you wouldn't want your summoned lich to be a better necromancer than you :tongue: I like those buff spells you made that you cast on zombies. It looks there's gonna be a lot of good stuff here, I can't wait to see it. Personally, I think your 'balance' is pretty damn good, at least in my game with all my other mods and insane amounts of enemy spawns. I know I'm not smart enough to figure out all the balance issues, but the way I judge things is this: I can make pretty much make any build of character and use any spell/ability from this and doomstones and resplendent and my game is still really damn hard (just the way I like it). And I like to use lots of different characters/builds. I tried a few other spell mods and they were mostly just all overpowered destruction spells that made my game too easy compared to a straight warrior/theif build.