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Dysphoric22

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About Dysphoric22

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    TESV: Skyrim - Great Wall of CTD's Edition

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  1. Hehe, true true. Well thank you so much for your assistance, and just for being really friendly and informative in general. Purr.. :3 And thank you, wishing you a lovely Thanksgiving as well!
  2. I've had updates disabled since very early on for fear of this sort of thing, so hopefully I'm okay in that regard..
  3. Hmm okay, yeah that makes a lot of sense now that I think about it.. So what I've been doing since the reinstall is downloading everything manually and keeping them in a separate folder in case I need them again later, then choosing the 'add mod from file' option and installing; is it still susceptible to these issues when done this way? I sincerely apologize if I sound like an idiot, lol.. Feel like I'm probably missing something. :|
  4. Thankfully I've already managed to work it out with some guidance from Purr, but thank you. ^-^ Geez though Purr, I hadn't heard about Windows 10 doing that until now. Crazy.. Although it doesn't surprise me considering the vast amount of other disconcerting and essentially totalitarian behavior it apparently gets up to.. I'm on 8.1, which isn't much better but hopefully doesn't do anything like that. O.o Anyhow, best we can do is speculate at this point, sadly not much I can do about that.. An incorrectly read or poorly packaged FoMod seems the most likely scenario to me though, as the majority of mods I'd installed were done so in this manner. Question though: can an otherwise perfectly packaged FoMod be occasionally read/unpackaged incorrectly by NMM? Asking because most if not all of them were highly reputable mods, and I always did my best to follow their instructions to the letter. I'm admittedly unaware of the role VB and .net components potentially play in this process though..
  5. Who knows ha, but you certainly pointed me in the right direction anyhow. I probably should have taken notes, at least of the files and folders that became corrupted/'undeletable' before I removed them, though I do believe they were titled vaguely enough to still be uncertain as to where they originated (obviously from mods at any rate).. Not sure how but a couple ended up in the root directory of my C drive, right above Games. I dunno. I find these sort of anomalies interesting but they're also way above my level of knowledge. :| I'll be sure to keep my eye out for this sort of thing in the future though, and thanks again for the assistance! :3
  6. So I'm not quite sure what to make of it (I'm not remotely as proficient in this area as you are), but I decided to try running it after uninstalling and deleting any reference to NMM, as well as all the mods, backups, past saved games etc. in preparation for applying this prospective patch, and yeah, it's working again! Can travel freely about the entire map now.. There were some files and folders I stumbled across in doing so (a couple in completely abnormal locations) that I ended up having to use Eraser on, no idea which mod they originally belonged to or if they were even the problem for certain though. At any rate, I'm super happy. :P If it weren't for you I quite probably wouldn't have even tried this, so thank you Purr! :3 Think I might try throwing together that survival build now..
  7. That sounds amazing Purr, and thanks for the reply. So do you mean just taking a screenshot of the map and drawing an approximate outline of the affected area? Or like...taking various screenshots along the Great Wall of CTD's and doing the same for each one? I really appreciate the offer, just a little confused as to what you mean exactly. And it's such a huge area that the latter option sounds particularly daunting..
  8. So I'm really at a loss as to why this is happening. It seems I get a CTD virtually anywhere north of Whiterun, a little bit east of Morthal, and just north of Windhelm. Basically anywhere in like a really wide v shape on that section of the map seems to have an invisible barrier that makes me crash instantly every single time. For instance, I can walk from Whiterun to Morthal if I keep to the west a little, or walk to Windhelm along the road from Whiterun, but if I were to simply try walking around Whiterun's northern walls, I'll keep crashing in the exact same place. There's also a small area just south of Kynesgrove where this happens.. But yeah, I basically can't go anywhere up there, including Dawnstar or Winterhold. I can be inside both Whiterun and Windhelm without any problems as well, this is only happening when I approach their outer northern borders or stray too far north in various other nearby areas. I originally thought it had something to do with script heavy mods (I had things like FNIS, XPMSE, Immersive Patrols/Armors, Populated Cities/Lands, Roads, Paths, etc..) but pretty much exhausted my options in investigating that after playing around with LOOT, TES5Edit, Save Game Script Cleaner, starting new games ad infinitum etc etc, and so I've finally reverted back to a completely vanilla install, having uninstalled, verified game cache and so on and it's still ******* doing it. It should be known that I'm running on something of a potato (I have an Acer with an AMD E2-6110 and R2 graphics, 4gb DDR3 L memory), but I've previously played all the way through the vanilla game on this same machine without issue, and I made it perhaps a quarter of the way through with about 50 or so mods after that before losing interest in that build, all of which was possible thanks to running on low settings, removing shadows, the memory patch, performance textures, various ini edits, tweaks to virtual memory, optimizing system performance and other crap.. Before reverting to vanilla I started running Skyrim Performance Monitor again and, as usual, everything appeared perfectly fine, nothing coming even close to any thresholds from the start and all the way through to these repeatable CTD's. The same is true now that I'm back in vanilla, only moderately better. And just as before, I can still spawn like 25 dragons + 50 or so various other guards or creatures in resource intensive places like Markarth, or no clip at speed around the whole ******* map relatively smoothly, but as soon as I approach these areas, even just while walking, it's like I hit an invisible border and instantly CTD. I haven't raised my ugridstoload or anything like that.. My ini's are basically default except for removing shadows, disabling depth of field, making less grass and reducing its range.. And I haven't changed any memory or Radeon settings at all since my previous playthrough. I don't currently use an ENB or ENBoost, either. So yeah. I basically have no idea what the heck to even do now. I'd be happy if I could even just do a vanilla playthrough again, or maybe put together a simple survival build, but I'm completely lost at this point. So if anyone has any idea as to why this is happening or perhaps knows how to fix it, or can even just offer a viable way for me to work around it while still enjoying the rest of the game, I would be so, so, sooo immensely grateful..!! I've seriously logged like 60 hours in the past week alone just trying to figure it out... And please, don't simply suggest buying a new pc, as that's an impossibility for the foreseeable future and will only serve to exacerbate the depression.. :| Thank you in advance..
  9. To clarify a bit on the Bathhouse thing, the various ub_cell files all belong to Underground Bathhouse, as I chose to separate each cell to improve my load times and fps in there.
  10. Hm, well I've watched the video you're referring to (and many others of his), but he doesn't really say much about it, basically just says that he recommends the manual installation without really giving a reason. And as I said, all the mods and their various features, MCM menus etc. seem to function as intended (I tested virtually all of their features rather extensively on a different save with this exact same load order). By tested I mean actually playing with them, in case that's misunderstood. Underground Bathhouse, npc additions, new armor, weapons and their respective distributions, combat improvements, camera, Imaginator, RLO etc etc, along with all new animations (until this point) have functioned without issue, so I'm relatively certain SKSE is doing its job (including its own logging, logging for plugins and so on). If you still think it could be SKSE I'd be happy if you could point me in the direction of someone discussing why the Steam route is somehow inferior, but all the files, their names and locations are all identical and it appears to be working so I don't really see how that could be the case. UndergroundBathhouse.esm is the master of its esp's.. However, I just realized that esm's only require priority over their respective esp's and apparently can be loaded beneath any unrelated esp's, so I'll fix that now (I thought ALL esp's had to be below them..). Thanks for helping me realize this. I'll try moving the skeleton down, and if that fails I guess I'll try running LOOT.. I just don't understand how everything could be working and quite apparently stable before and then suddenly go to hell after starting a new game without even changing or adding anything. :ermm:
  11. Currently using NMM, yeah. Thanks for the suggestions, maybe I'll play around with it a bit.. I probably should just try using LOOT at this point, I haven't yet because it always managed to somehow make an order that was mostly functional just not even work at all for me.. Underground Bathhouse is only above USKP because it's an esm file, and therefore I think it has to be? Correct me if I'm wrong though, ha.. I am using an skse.ini, which looks like this: [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Is this 'SKSE Scripts' something separate from SKSE itself? I have it installed through Steam if that makes any difference..
  12. So, I'm getting CTD's instantly upon trying to load my most recent save (the one before experiencing my first CTD), and I don't even make it to the load screen. First CTD happened while approaching mammoths just south of Kynesgrove (presumably a giant was being loaded as well). I can load the save before that one (at the Windhelm forge), but it crashes again as soon as I try leaving Windhelm. Prior to this, I had been running around just to check stability, went on horse from Whiterun (after starting a new game using Skyrim Unbound) to Windhelm where I checked out some shops, the docks etc. It may be relevant to state that I changed a setting in Immersive Armors (and waited for it to configure) just before entering Windhelm, which if I understand correctly would not allow armor components to be distributed to creatures (was worried that could cause issues). My most recent log shows a bunch of errors with XPMSE, it seems to be repeating over and over (like 50 times?) and is also the last thing being logged: That's from when I loaded the (second most recent) Windhelm forge save, tried to leave and it crashed immediately. Here's the full log from that one: And the log below is from after the first CTD when I initially enabled papyrus and tried loading my most recent save just south of Kynesgrove, which didn't even reach the load screen before crashing: Upon seeing these XPMSE errors, I loaded that forge save and realized none of the equipping animations were working at all, despite having loaded my preset character with the animations that had been customized and saved in Racemenu and having run FNIS for users before starting. All of the settings are still the same, both in Racemenu and the XPMSE MCM, and all of the animations had been functioning properly in the old game. There's also some other random little errors in both of these I'm not really sure about.. Here's my current load order: I'd basically carefully selected and tested every mod on my list in a previous game, saving as I went along, reverting to old ones or starting new games and making sure to properly uninstall anything that was causing issues along the way, and most everything seemed to be working just fine. Although, I did experience a CTD further south of this exact same area while approaching random NPCs who were fighting a giant during my run from Riften to Windhelm in the game I'd been testing before starting this new one (same load order). Um, what else.. It should probably be known that I'm basically running the game on a potato ($300 Acer Aspire e5-521-24pq), but have made various performance edits along the way, as well as adding a few mods to help with certain issues, and so have previously been able to run the game without many problems aside from a fairly low (but tolerable) fps despite my dismal setup (AMD E2-6110 1.50ghz with Radeon R2 (Integrated) graphics, 4gb memory).. I don't think it's a memory cap issue as I've tested some ridiculous things before, such as 25 dragons + 50 sabre cats + 50 guards in Markarth and so on. Yes, it's a garbage system but I'm cash strapped and have to adapt accordingly.. Anyhow, any help would be greatly appreciated! Finally have a load order I want to do a full playthrough with.. Also, I use NMM, and I have Loot installed but am hesitant to use it as it's tended to totally break what was a mostly functional order on me before. I also don't have any official DLC. This is my first forum post so I apologize if it's too lengthy, not concise or fancy enough etc. :tongue: Thanks!
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