-
Posts
19 -
Joined
-
Last visited
Nexus Mods Profile
About Firesighn
Recent Profile Visitors
107 profile views
Firesighn's Achievements
Apprentice (3/14)
0
Reputation
-
hallo, does anyone know if there is an unofficial update to the elven Krobus mod, or some way to get the sprites to work? I desperately want to use it. but only the portraits function.
-
Mod Request- my IRL dog is terrified of the elevator ding
Firesighn replied to Drehmos's topic in Stardew Valley's Discussion
https://www.nexusmods.com/stardewvalley/mods/21268 brand new -
if u use cjb cheats menu u can turn on a 1 hit option like u mention. the second I can't help with.
-
like plenty of other recolor mods after 1.6, this one has missing textures. the mod author likely isn't going to do it, having lost files, so I was hoping someone would be willing and able to patch it up? it's the only recolor I particularly like (and the vanilla colors are my biggest complaint about the game) so I'm hoping someone can fix it up.
-
Looking for a safe chest placement tile indicator mod
Firesighn replied to AttacMage's topic in Stardew Valley's Discussion
I use this so I can still place things where I want (chests next to trash cans with automate so I don't get disapproval for digging around in them) https://www.nexusmods.com/stardewvalley/mods/5176 -
there's a mod that auto-completes the challenges, which I greatly approve of, but the compendium drives me nuts. there's a s#*!-ton there and trying to study small, fast critters or flying critters is annoying enough but both, like bats? it's just such a pain and the completionist in me wants to finish it so goddamn bad but it's just overwhelming sometimes. I tried the save editor, but that doesn't seem to effect it properly. it SAYS an entry is complete, but I'll still have the option to study a creature. PLEASE, is it possible to do this without using someone elses save?
-
when I played the original trilogy years ago, there was this really cute mod for the third game that replaced the robot dog in the shuttle bay with Urz. I was hoping someone would be willing to implement that in Legendary ME3, since I don't exactly wander around Tuchanka a lot in ME2. would anyone be willing/able to do this?
-
I just came here to make this exact request. I wanted to try saving the tieflings asap so I wouldn't have to worry about it. surprise! she will come back even if the tieflings have already left, so now I'm going to have to try waiting until last light to long rest but I'm worried I'll just get kicked into a long rest before I even get there, like on my run where I didn't recruit Shadowheart where I just got kicked into a long rest when I went to the mountain path and magically ended up with the prism.
-
Paladin "this will break your vow" mod.
Firesighn replied to Jmvars's topic in Baldur's Gate 3's Mod Ideas
if you don't care about seeing whether or not companions will like/hate dialogue choices, OIO - Overexplained Interaction Options has this baked in. -
Request: Speak With Dead UNLEASHED!
Firesighn replied to NeuroticPixels's topic in Baldur's Gate 3's Mod Ideas
this is what I use https://www.nexusmods.com/baldursgate3/mods/2144 -
Mod request: Speak with Animals for all
Firesighn replied to Olioster's topic in Baldur's Gate 3's Mod Ideas
try this https://www.nexusmods.com/baldursgate3/mods/4293 -
would this suffice? https://www.nexusmods.com/baldursgate3/mods/269