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BolasNicol

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  1. Its a nice idea, but your picture is depicting planetary rings, I was looking for a 'ring world' look (i.e. halo ring world).
  2. It would be a really cool mod in my opinion, having the halo world in the horizon. Something like this: http://nikon.bungie.org/screenshots/bnet.040904/halo_3.jpg www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Blogs-Components-WeblogFiles-00-00-00-00-09/7652.Halo-ring2.jpg_2D00_610x0.jpg Alternative, or perhaps in addition: would be cool with a halo ring replacer for the big/small moon. http://fc05.deviantart.net/fs6/i/2005/083/6/a/Halo_Ring_World_by_UncleLou.jpg Hope someone likes this idea and implements it.
  3. No one likes the idea? I will have a go at it when I've read up on how the creation kit works.
  4. Is it possible to solve this by killing Lydia, looting her body and then resurrecting her?
  5. This is an idea I came up with, but I lack the skill, software and time to do it myself. By doing these armor one can easily bypass the really annoying fact that followers keeps replacing their default armor. (so you can keep your follower naked but with armor better than the default, giggety) http://www.clothlands.com/images/cls7/12496/Bridal-Musical-Garter-45-Floral-Thigh-Band-Satin-Ribbon-1.jpg Like having one for elven, one for daedric etc. Hope someone likes the idea.
  6. As the topic suggests, wouldn't it be awesome to conjure bound daggers? All other weapon types are there, but not daggers, why? 1-handed warriors have their bound swords, 2-handed brawlers have their battle axe and the archers have their bow, so it wouldn't be more than fair to have a bound dagger for the sneaky assassin. Bound daggers would be really fun and make conjuration assassin even more fun to play. Is there any way to implement this to the game? To stay true with the vanilla version, a daedric dagger would be the best model for a bound dagger.
  7. That is what I did too. Good job providing the link. I changed her default outfit to NONE. That way, she wears whatever you give her. Yeah, but will it conflict with other installed body mods?
  8. So I've been trying to force the character to wear iron armor, but since it isn't better than Lydias standard steel armor she won't wear it. I've tried the 'removealltiems' but as soon as I transfer the first armor item she reverts to her old steel armor. Is there any way around this? Any idea how I can solve this problem?
  9. Almightygir Please bear in mind that my critique was not made in order to offend or upset you. You asked for comments and critique so I gave you some comments and critique. :) I only pointed out that for some players arms on the dragons can be a little bit out of place, but it's your art and of course you are entitled to do whatever you want to do. Anyway, your dragon design, with or without arms, is very lore friendly and will certainly make a fine addition to many gamers mod list. Just curious, what are your next plans for the dragon? Also, given that you now have a solid model, will you use it as a base for more dragon variants?
  10. Hmm, how come it changes the script for dialogue? Seems weird to me, just reskinning shouldnt affect other parts of the script. But then again, I have no experience in skyrim modding.
  11. You could try to reskin the dog into a sabercat?
  12. Here is some feedback from a fellow artist: Too me the arms of the dragon just doesn't fit the lore of Skyrim. In skyrim dragons seems to be more closely linked with drakes (arms have evolved to wings) rather than ordinary fantasy dragon (arms and wings). (Although, this is just my personal opinion so it's all up to you whether or not you want arms along with wings). The texture is very detailed, but you seem to have left out a lot of detailing inside the mouth, the teeth aren't really up to par with the rest of the model. Since you've put so much work in your model, perhaps you could try to individualise some of the teeth? Like for example, make some shorter, make some overlap each other, some can be broken. The symmetri of the teeth are really spoiling the realism of an otherwise very realistic model. The bottom of the mouth seems a bit too flat, perhaps you could ridge the roof and bottom of the mouth. The texture on the skin is very neatly done and so is the texture of the horns. It would also be nice to see a series of color schemes. All in all it is a very fine model you're working on, just put some finishing touches on it and it will be amazing.
  13. Would love to see the good old iron boots, and perhaps some ocarina of time inspired dungeoun? But most importantly, we need gerudos!
  14. Yeah, but not designed like this.
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