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PrometheusTS

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About PrometheusTS

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    http://www.deviantart.com/n-a-i-m-a
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    Naima#3901
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    Italy
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    Morrowind, Uncharted, TotalWar, Crysis, Skyrim, StarCitizen

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  1. I agree too , what worries me the most for THES VI is possible woke politics forced to be swallowed to play the game , we already seen this happening in Oblivion like the No gender selection and the Flattening of Women , for some weird reason . This is very worrying for me and if it will result in a Woke game I will probably pass, despite I have rised with Elder scrolls games since Morrowind.
  2. I am not sure , I never midded unreal games, I straight away built with unreal , is it different from using unreal enhine directly ?
  3. Adding dome references found on modding https://www.nexusmods.com/news/15252 https://youtu.be/sTbEpIr8zhE?si=8LmdCpaKbLyznog7
  4. A question is , is it possible to add by modding the missing features exposed above?
  5. Oblivion Remastered presents itself as an ambitious project, visually appealing thanks to partial integration with Unreal Engine, yet still deeply rooted in legacy mechanics that feel increasingly outdated by modern standards. While the hybrid engine gives the game a graphical facelift, many core aspects such as animations, physics, combat systems, and world interactivity remain stuck in the past. It feels like a step forward in certain areas, but two steps back in others. The animation system lacks fluidity and responsiveness, character movement often feels disconnected from the world, and features like body morphing, target lock-on, or reactive environments are sorely missing. The open world, once vast and immersive, now feels more like a confined fishbowl, especially when compared to modern benchmarks like Red Dead Redemption 2, where terrain deformation, dynamic vegetation, and life-like world interactions set a new standard for immersion. One wonders whether Oblivion Remastered is more of an experiment, perhaps a testbed to explore the feasibility of a future TES VI built fully in Unreal Engine, rather than a definitive platform for long-term modding investment. There’s no denying the nostalgic value or the brilliance of some of its core ideas: the handcrafted world, rich quests, and the once-revolutionary Radiant AI. But in today’s world, those systems could be reimagined with actual machine learning or procedural depth. And that highlights the issue: modding, especially large-scale projects like new lands, quest overhauls, or total conversions, demands tremendous time, energy, and dedication. It's worth asking whether that effort should be poured into a hybrid game that lacks full modding support and feels technically behind in so many key areas. Even Skyrim, despite years of modding and visual upgrades, still struggles to match the depth and polish of modern engines in terms of realism, physics, and animation. In that context, Oblivion Remastered might serve as a nostalgic bridge, but perhaps not the best foundation for future-forward content creation.
  6. Is there somewhere of ppl making experiments or tests or stufies on how foes it all works?
  7. Can I open the game level with Unreal ?
  8. What you think ? So that if you search solutions you do not find stuff of the old game that won't work with the new one.
  9. With this system the CK will load with all the new files ? So those new files are Bamebyro compatible stuff nifeditor compatible or are stuff from Unreal ? I am confused by the fact they said its on Unreal engine 5.
  10. I found this link ... I would like to know more about using the Unreal engine and how to actually use this in conjunction with Gamebyro and eventually if is possible to do something similar for Skyrim.
  11. I mean mod it , not installing mods. Can we use a CK or Unreal editor or what?
  12. I stopped modding Starfield because I thing its really boring game and was not what not what I expected, I did some modding but I stopped as I thought was not worth continuing so I do not remember now how to solve issues like the ones you asked sorry.
  13. I always get crashes, I tried from smaller mods like torhches aded to more complex ones like harmony etc, and all create issues and crashes of all sorts . I am wondering if there is a way to be sure that mods are working and not conflicting with current game version.
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