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Lost Grimoire 2.0 - Development thread
disFaggot replied to steelfeathers's topic in Skyrim's Skyrim LE
damn am i hyped for this, i cant wait -
Lost Grimoire 2.0 - Development thread
disFaggot replied to steelfeathers's topic in Skyrim's Skyrim LE
Fascinating. About switcheroo, i thought it was your mod that already had a spell like that one in the conjuration spells, but i guess im mixing mods. Cant recall where from then. Too many mods i guess. Is it an instant check or a projectile? -
Lost Grimoire 2.0 - Development thread
disFaggot replied to steelfeathers's topic in Skyrim's Skyrim LE
this is dead isnt it -
Lost Grimoire 2.0 - Development thread
disFaggot replied to steelfeathers's topic in Skyrim's Skyrim LE
there are mods that already have those effects in -
Lost Grimoire 2.0 - Development thread
disFaggot replied to steelfeathers's topic in Skyrim's Skyrim LE
i disagree with removing disease from restoration. If you know how to cure diseases, then logically you should know how to inflict and control them -
Lost Grimoire 2.0 - Development thread
disFaggot replied to steelfeathers's topic in Skyrim's Skyrim LE
How about a spell like the Oblivion Gate but for dead things from below? Maybe make skeletons spawn from a pile of bones, or ghosts spawning from tombstones. And how about a spell that crystalizes the enemy, making them shatter into a bunch of soulgems for the taking? Could be another option for dealing direct damage with conjuration school