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stormymiller

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Everything posted by stormymiller

  1. If you are using SSE Fixes to deal with fps drops and get a CTD opening the map there is a new version of SSE Fixes available. Thank you, stormymiller, that one fixed my crashes. :smile: I had forgotten that I had this installed. Also, Hammet's Dungeon Pack seems to be running just fine for me?? Haven't been inside one yet since the update, though. I'm glad updating SSE fixes worked. A lot of us installed the DLLs manually so the mod didn't show up in our mod manager..
  2. If you are using SSE Fixes to deal with fps drops and get a CTD opening the map there is a new version of SSE Fixes available.
  3. BlueGunk mentions "unclean masters" as a potential cause of problems. After my NMM managed game updated I checked the Data directory to see what had changed. The masters had been modified. When I ran SSEedit I found that they needed to be cleaned again. Others no doubt had this happen as well. MO2 users are probably safe since they're not loading masters from the data directory. I guess updates inspire most users to re-clean their masters but I hope everyone checks.
  4. I don't think the folks at silverlock.org have release SKSE64 yet. Patience required.
  5. In response to post #49982282. #50011642 is also a reply to the same post. The ability to create and move between profiles like "core" or "vanilla" is a truly great feature. Will users be able to move as quickly between profiles in Vortex as in MO? I'll be delighted if they can. Also, there may be saves associated with specific profiles. MO gives access to save information in the UI which makes it fairly easy to identify a compatible save before launching the game. Will Vortex have this feature? Thank you, Tannin42, for your brilliant work!
  6. If Vortex will have virtualization "more like NMM" and a UI "more like NMM", why not call it by its real name--NMM 0.7?
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