Jump to content
⚠ Known Issue: Media on User Profiles ×

Dyiing

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About Dyiing

Profile Fields

  • Website URL
    https://aristois.net
  • Country
    Sweden

Dyiing's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Thanks, for some reason the box was not toggled, I probably forgot to save :D
  2. Hello all, I'm having some trouble with items from my mod/s not respawning. I made a mod and then went to test the respawns to make sure it worked good. Waited 30 days and it didn't work. I tested with nearby "vanilla" items and they respawned as expected, but my items didn't. The checkbox "Respawns" is enabled on all items. The items are placed in Tamriel cells (Wilderness), so it's not due to a NoResetZone. Flora and static objects respawn correctly, but not items that the player can pick up. I'm really stumped here :sad: I thought something was wrong with my mod so I created a new "test mod" and those items don't respawn either. Is there something else I need to be doing? Thanks for any help. Edit: I've tried copy and pasting previously existing vanilla objects, and the vanilla objects respawned but not my objects. Also tried with interior/exterior objects and neither respawn. Resetting the cell through console works for vanilla items but not for my items. Changing the EncounterZone does not affect anything. I found some other forum posts asking about this, but they were never replied to :'( It seems to be an issue with "modded" items. If I move a vanilla item just slightly, it will no longer respawn either.
  3. Sorry for the weird vague title, I can't come up with anything that makes more sense lol. Basically I am wanting to "stick objects through other objects". For example, a dagger to the wall, or a pickaxe in rocks. Whenever I try to do this, the object just pops out and falls on the ground. I've tried at least 10 different positions and none seem to help. This is recreated in the vanilla game a lot, but when I try and copy those cells it doesn't work :/ Is there some sort of toggle that I'm missing? Thanks!
  4. OMG! I managed to get it working somehow without restarting again! Well... Kinda.. Through trial-and-error I found out that it starts breaking when I add a Unique Actor fill type. If I use specific references, it works 100%, until I try adding an actor in. That kinda sucks, because I need an actor for the Reference to Object to work :/ I'll edit this post again if I find more information Edit: Ok, my issue was that I did not enable the "Allow Dead" check on the actor (who spawns dead). Ticked that and now it's working like a charm!
  5. Thanks for the reply. That does make sense, however initially the first ref I created was the Actor, then placed the will inside the actor. It didn't work that way so I deleted the actor, but then realised that I needed it again. The quest is at stage 10 while I'm testing it, and there are no pre-requisites to start the quest. Like mentioned, I made a "test" which was a small quest that had the same journal/note system, and it worked correctly. Edit: I tried re-arranging the aliases in the correct order, and it looks like it's returned NULL for some of them? New return from console: http://i.prntscr.com/1jdHh1ZMTVSGEQ6miR0FkA.png It looks like one reference was correctly placed, so I'll play around and see what happens :p
  6. Hi all, having some trouble getting quest markers and log entry to work. The quest initiates correctly from OnRead, and the stages are updated correctly. The only issue is that the aliases are seemingly not being initialised correctly in-game, same with log entries. They are being set to NONE, causing my references to not be highlighted. Here is what my quest aliases look like in the kit: http://i.prntscr.com/Kswz6AamR_CPRu1WwB5KCg.png Here is what it shows in console when i look under SQV: http://i.prntscr.com/mByc5HdqSBqQZqMBI-PXnQ.png I'm not sure why they are being set to NONE. I've already had this issue happen yesterday on a separate .esp. I deleted it and made a "test quest" and it worked correctly. Tried making the real quest again today and it's happening again. I'm tired of starting over :sad: I assume it has to do with some sort of loading process not working correctly, but I can't figure it out exactly. I followed a tutorial that said I should try using an older save and then unload the file, but that didn't work. I also have a SEQ file generated if that affects anything. Any tips or personal experience with this issue is super appreciated. This has been tearing me apart! Solved: My issue was with not checking "Allow dead" on the actor alias. Since the actor spawned dead it was causing some issues! If this happens to you, make sure you look through the check boxes under the alias. Also helps if you delete all the aliases and try them one-by-one.
  7. Hello! I seem to be having some troubles with getting the "log entry" from a quest to appear correctly in-game. My quest stages progress perfectly, and the quest itself (side-quest) appears in the players Quest menu, however the area where the log entry should be written is blank. I've filled them out for all quest stages, but I cannot figure out why it is not appearing correctly. Tried to google as well but only saw people having issues with quests not working in general. Here's what my Quest stage looks like right now: https://prnt.sc/1ho5exo Here's what turned out in-game: https://prnt.sc/1ho7pff I'm wondering if I need to add something in the script? CreationKit Documentation made it sound like it would work without any extra steps though. Thanks in advance for any info/help Edit: I realised that I posted in the wrong category, so I apologise. I can't figure out how to delete or move my post to the correct place.
×
×
  • Create New...