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Borborygmus

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Everything posted by Borborygmus

  1. this is getting tedious...breaks the game each time they tweak the font in their stupid creation club menu
  2. the goodneighbor/old church CTD is a vanilla bug...its very well documented, due to some roof textures. WOTC should have nothing to do with it...
  3. i just update F4SE for the first time. i was able to find the correct newest version...do i need to go and update all my mods now too? i got a message that LOOKSMENU mod is out of date...will my current playthrough be wrecked by this update?
  4. this is an issue for me, whether im using a mod like Conquest, or the specific ones like Concord township... i know how make settlers come to vanilla settlements just fine, but no new settlers ever come to my modded settlements...its very frustrating. im aware of the 0 happiness bug and how to fix it, i use better settlers, immersive settlers, but plenty of people use both of those and dont have my issue. just hoping someone is familiar with this and knows of a possible mod conflict i am not thinking of. thank you
  5. oh i like playing villains and dementos :) i have several mods active to make my world as ugly, polluted and doomed as possible
  6. i went to an earlier save, to when i was first on the boat to far harbor. i other than helping to defend the hull, i didnt fire a shot. when i get to the nucleus after diMa tells me to, the CoA are all hostile including Richter.
  7. i have no idea. all the CoA on Far Harbor island are hostile towards me as soon as i encounter them.
  8. haha im back at the same spot, literally a year later, i still cant get passed this part...
  9. i was remembering a mod from vanilla skyrim, where you could replace more humans and elves with khajit or argonions... i always hopes a mod would come out advancing this notion...or even giving the player control of what town or faction would spawn as what race... for some, it is simpler and more fun to organize by race, both for classic notions (humans as imperials) or alien strangeness (making the thalmor all argonians), all orc forsworn, seems like it wouldnt be a terriblly complicated mod to create, but what do i know?
  10. ok i found it, now i just need to learn how to add the quest "Reunions". does anyone know what code to add that quest line? it is supposed to flow from "Getting a Clue" but i had to subtract dogmeat and just console the quests completion
  11. and i was wondering if anyone knew of a console code that would put me at the end of the mission i need dogmeat for...since i cant figure this out, id still like to play the story line, which this bug halts
  12. i removed more smarter companions (and just about every other mod i had ) and ran a clean play through still happened...very frustrating. this problem has persisted through complete wipes and redownloads of the game. im absolutely stump.
  13. yes. no matter what i do, the moment i enlist him to track down kellogg, he goes hostile to diamond city, at least. so that includes nick..could my diamond city expansion mods be doing this? theres no mention of this in those mods comments tho..
  14. Im sure this is a mod, but i have removed all mods and problem still occurs. SPOILER: when you are done searching kellogs place and you choose to enlist Dogmeat to help track him down, Dogmeat goes hostile as soon as i add Nick as a companion. Nick attacks instantly, and all the guards in diamond city attack dog meat too. if i find dog meat alone some where, he just growls at me. no ammount of earlier saves of mod tinkering is helping. i do use a multiple follower mod. this is all i can come up with... any idea would be appreciated
  15. ty for responding. im really having trouble with this part of the game. is there something im meant to do to make them not hostile me? i even rolled a fresh character and just for this purpose and excruciatingly carefully got through far harbor without fighting any of them and they are still hostile. no console commands help, or sleeping/waiting for 7 days ingame...very frustrating...
  16. i just assumed they were always a hostile faction, but when i show up at the Nucleus, their named NPC's just instantly agro me. not sure how im supposed to fight my across far harbor without them hostiling me? and if they attack me anywhere, how would their bosses let me in?
  17. I want to do that children of atom faction stuff in Far Harbor, but they all hated me the instant they saw me. what do i need to type into console to make the faction open to me doing the quest lines? thanks
  18. I was just hoping someone skilled and generous might be able to consider this. the forsworn were my absolutel favorite part of Skyrim, and I think they could be very easily just plunked down into fallout 4. as a costume set, or perhaps some kind of faction. i wish i had the skills to create a faction or quests etc but i thought i would ask here in case anyone shared my appreciation for them. thanks!
  19. Trolls are by far my favorite monster in skyrim, but they are so few, even at higher levels. is anyone interested in making a mod that increases the ammount of trolls, or makes them more widespread or somthing? whatever would make the most sense from a technical point of view. im surprised no one else has made a mod like this before. there are very good troll mods out there, and even the hunter trolls is little hectic and breaks realism. thanks!
  20. my nmm is working, in that i am able to use all mods i previously dled. but for about 5 days, i cannot add any new mods via NMM. i am still able to add them manually, but for organizational reasons, and removal reasons, i prefer not to when possible. has this been happening to anyone else? in the past when this has happened, i have just stuck it out til a new version of NMM was put out and it seemed to fix it. can anyone offer a suggestion?
  21. has anyone seen a mod that used the downloaded races one has added into the world npc populations? like seeing haf-giant bandits, or dremora townspeople etc? there are so many mods that add variant townspeople, it must not be that hard to add a feature that drew from the players race selection? i dont like always being the only member of my race.
  22. this is a potentially interesting solution. i though i had done so, but ill try it out. i have found a combo of returning to the castle, leaving, waiting 24, returning has solved my problem, but the problem reoccurs each time i finish a radiant quest (even when im not called upon to kill a random unnamed vamp.) ill try your idea and report back here.
  23. you are the most beautiful person in the entire world. ill never forget you. thanks for this
  24. I am a vampire lord, everything has been going smoothely. When i accept the quest "Protecting the Bloodline" which for me was the first radiant quest i was offered after completing the rings quest. i am assigned to go to Bilegulch Mine and kill a rogue vampire, The entire Vampire faction goes hostile to me the second i leave the castle and come back. At first i thought it was a faction glitch with the vampire you need to kill that somehow screws up the whole faction, but next time i went back in my saves, i didnt even kill him. just went to the outside of the mine, then fast traveled back to the vamp castle and everyone is hostile. i have no idea what the issue could be. im running better vampire and royal bloodline mods, but i dont see what about them would suddenly make this quest force everyone (but Serana) to go hostile. anyone see this before? this is essentially a game stopper. no ammount of waiting is helping. I accept the quest, go to the mine, whether i kill him or not, the vampire castle people all hate me, even the quest giver! Ive Calmed her (im an imperial) and then it lets me hand in the quest, but as soon as 60 seconds are up, she goes crazy again and try to kill me along with the rest of the court. I can't proceed on the main story line now, and since this is the first radiant quest i got in the chain, i cant skip it without giving up all the radiant quest line for the vampires. what do i do to turn off this uncaused aggro?
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