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ff7legend

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Posts posted by ff7legend

  1. I'll wager your game was stealth-updated by Steam to the newest version & your crash is caused by one or more incompatible SKSE plugins due to a game version mismatch @Colinpark. EIther use the Unofficial Downgrade Patcher to downgrade your game or figure out which SKSE plugins are incompatible with your game version.

     

    ff7legend

  2. @strawbqwerty: You do realize that each time the Steam Client receives an update, all user settings are reverted back to their defaults - right? Steam Client updates are inevitable. Anytime your system is rebooted, the Steam Client checks for any updates & applies the update if one is available. This in turn will apply any pending game updates in the queue. This is why setting "Only update this game when I launch it" is not enough to prevent those pesky stealth updates. Use my guide to perma-block any future Bethesda updates from breaking your modded Skyrim SE setup:

     

    https://forums.nexusmods.com/index.php?/topic/11022483-how-to-permanently-block-ae-from-ever-deploying-onto-ones-system

     

    ff7legend

  3. Consoles are SOL & cannot block the "update" unless the console is unplugged from the Internet entirely. Ethernet cable must be disconnected & any WiFi settings disabled. Otherwise one is guaranteed to lose their setup since Bethesda "updates" are notorious for fixing some things while introducing more bugs in the long run. QA is spotty at best over there at bethesda/Micro$oft.

     

    ff7legend

  4. thank you. have been playing off line now since this BS started. so now i decide to go online to possibly purchase another game i wont have to worry about this. again thank you!

    You're welcome. Most of the content offered by the AE "update" can be had free of charge through other mods here on the Nexus/other websites & are vastly superior vs the watered down versions offered by BUGthesda.

  5. That makes no sense, how would the game even run when SSE has all the DLC bundled together?

    The AE "update" has nothing to do with the base games/the DLCs. AE is nothing more than a paid "update" that bundles all the Creation Club content into a single package. AE breaks many SKSE64-dependent mods & also breaks .NET Script Framework which is essential for certain mods to run. One example is Custom Skills Framework. Vicn created several mods that need Custom Skills Framework in order to run. These include Custom Skills - Hand to Hand, Custom Skills - Unarmored Defense, & Custom Skills - Vigilant of Stendarr. I believe there's a Custom Skills - Glenmoril mod too. It's for this reason Skyrim AE will remain forever blocked from ever deploying onto my system since meh321 has zero plans to rebuild .NET Script Framework for AE since doing so would require it to be completely rewritten & would take months to complete. Other mods that aren't compatible with AE include AddItemMenu by towawot & AreYouThere by beinz. This is why I typed up my guide to help others keep the AE "update" from breaking certain mods that may never receive an update to work with Skyrim AE. Besides that, most, if not all Creation Club content can be had free of charge in other mods across the Nexus/other websites & are oftentimes superior vs what paid Creation Club versions have to offer.

  6. Then why are they continuing to update the AE version of the game? Bethesda has planned monthly updates for AE over the next year or so. Most of the new updates for SSE/SAE involve the addition of new Creation Club content which in turn breaks SKSE64/all SKSE64-dependent mods that contain a .dll. That is a FACT & has been ever since CC was unleashed back in August 2017 for Fallout 4. Said "update" destroyed my level 144 FO4 character & I haven't played it since then. Every update for FO4/SSE/SAE includes new CC content. Most of the updates don't even bother to fix bugs that have been reported to Bethesda over the past decade plus. Then Bethesda wonders why CC is so controversial/unpopular. CC is nothing more than MICROTRAN$ACTIONS in case you missed it...

     

    ff7legend

  7. No they aren't. You need to read the description for the AE update again. All previous CC content is included with the paid AE upgrade. 26 additional Creations are in the works & will be released in future updates to the Anniversary Edition over the next year or so. The past few updates have been of the bugfix variety since Bethesda has a knack for not testing their updates prior to deployment, resulting in issues like the black screen issue that resulted from the initial AE release. This is precisely why Acro has chosen not to support AE at present since he doesn't want to deal with the hassle of updating his .dll plugins for each AE update.

     

    ff7legend

  8. UIExtensions will work right out of the box for Skyrim AE. I just checked the BSA archive & there is no .dll present within the BSA. Only mods with a .dll will need to be updated to work with Skyrim AE. UIExtensions is a modder's resource & is only needed to extend certain mods. Extensible Floower Framework is one such mod & yes, it too works with Skyrim AE right out of the box. The only dependency for either mod is SKSE64 which should have been updated for the latest runtime long ago.

  9. This info comes directly from Bethesda via their Discord server/Bethesda.net. When AE launched, it became widely known that a whopping 26 additional Creations in addition to all previously-released Creation Club content would be unleashed over time. Of course these new Creations are bound to cause issues with what's already available since it's Bethesda we're talking about here... So yes, it wouldn't surprise me if additional bugfix updates are unleashed to address issues that should have been fixed prior to deployment. Most, if not all AE content can be found in other mods here on the Nexus/other websites free of charge. An example of this is The Tools of Kagranac mod which offers a long questline alongside vastly superior versions of Wraithguard & Sunder. I believe Keening from the base game is also improved by said mod. Campfire/Frostfall are vastly superior versions of Survival mode while D.E.R.P (Daedric Entity Restoration Project) is a vastly superior version of the Saints & Seducers Creation seeing as how it not only includes Dark Seducers/Golden Saints, but also includes scores of other Daedra, including several followers & of course, enemy Daedra which are populated via the game's Leveled Lists... Craftabe weapons/armor & spells are also included with D.E.R.P.

     

    ff7legend

  10. 1. Navigate to Steam\steamapps folder & find the appmanifest_489830.acf file. This is Skyrim SE's/AE's manifest file.


    2. Right-click appmanifest_489830.acf & select Open with the text editor of one's choice (Notepad, etc) or Edit with Notepad++ if Notepad++ is installed.


    3. Open a new tab in one's web browser & navigate to https://steamdb.info/app/489830/depots/?branch=public.


    4. Look for the InstalledDepots line & directly underneath said line, there will be 3 sets of numbers (489831, 489832, & 489833).


    5. Directly below these sets of numbers, there will be a "manifest" line followed by a series of numbers. These are the Manifest I.Ds which Steam uses to determine whether an update to the game is required & deploy said update onto one's system.


    6. Using the info provided at https://steamdb.info/app/489830/depots/?branch=public, Copy/Paste the updated Manifest IDs into the appropriate line.


    7. Once the updated Manifest IDs are copied/pasted into the appropriate lines, click File followed by Save.


    8. Right-click the appmanifest_489830.acf file once more & select Properties.


    9. Check the box next to Read Only & select Apply when finished.


    10. (Optional) For an additional layer of protection, set Steam to Offline Mode after performing the above steps.


    If all the above steps are done properly, the Skyrim AE "update" will be forever blocked from being deployed onto one's system. It should be noted that whenever Bethesda deploys a new update for Skyrim AE, this process will need to be repeated in order to keep Bethesda's GREEDY PAWS off one's modded game setup.

  11. Definitely a DDR4 system since modern CPUs (Hazwell X-Series was the first Intel chip series to support DDR4 memory if I recall correctly) will not work with anything but DDR4 memory. However, be aware that the more mods that are added, the higher one's RAM/VRAM requirements will go. When playing a modded game, one simply cannot go off the minimum/recommended specs on the box/case. Limitations will vary from system to system since everyone's setup is different.

  12.  

     

    Tested and confirmed. Moving 1,414 disabled plugins out of \Data\ corrected the False Save Corruption bug. As far as Vortex, I just can't deploy while the plugins are moved out of \Data\. I'll have to move the plugins back and forth to do mod maintenance. Fortunately I was able to cobble together a batch file to handle the 1,414 file moves with a single mouse click.

    It is my understanding that Skyrim SE has a hard limit of 2K plugins, enabled or not, at any given time. This comes straight from aers, the chief author of SSE Engine Fixes. Even then, I suspect the more plugins that are present in the Data folder, the more strain is placed upon the engine & will cause lag/stutter/slow-downs in-game...

     

    Agreed. I've been involved in a couple of lengthy discussions on the Engine Fixes posts page. The problem is I had 1,932 total plugins which is below the 2,048 limit stated by Michael (GamerPoets) and aers. Something else must have combined with my 1,932 to put me over the 2,048 limit, and I've read speculation that SKSE plugins also count toward the limit. It would be nice to have some hard facts so we know for certain what types of files will impact this issue.

     

    That would not surprise me. By the way, to hasten the process of restoring your plugins for the purpose of mod maintenance, BACK UP your Plugins.txt file to a safe place on your HDD/SSD. After restoring the plugins to the Data folder, make sure to replace the back-up Plugins.txt in order to preserve the load order you have set. Otherwise, it will be a ROYAL PAIN setting those plugins back in the correct order since saves will break if the load order is modified in any way mid-playthrough...

  13. For whatever reason, my character's war paint disappears after becoming a vampire & reloading the game/changing cells. The warpaint is replaced by the FemaleNordDirt01 overlay & cannot be changed in Racemenu (showracemenu command) either. Why does this happen? I have High Poly Head installed & its Vampire Head Fix plugin installed for the record.

  14. Tested and confirmed. Moving 1,414 disabled plugins out of \Data\ corrected the False Save Corruption bug. As far as Vortex, I just can't deploy while the plugins are moved out of \Data\. I'll have to move the plugins back and forth to do mod maintenance. Fortunately I was able to cobble together a batch file to handle the 1,414 file moves with a single mouse click.

    It is my understanding that Skyrim SE has a hard limit of 2K plugins, enabled or not, at any given time. This comes straight from aers, the chief author of SSE Engine Fixes. Even then, I suspect the more plugins that are present in the Data folder, the more strain is placed upon the engine & will cause lag/stutter/slow-downs in-game...

  15. In response to post #91955663. #91980893, #92004163, #92005323, #92007078, #92015173, #92035723, #92041663, #92072548, #92086163, #92091233, #92111838, #92111993, #92144808 are all replies on the same post.


    ff7legend wrote: No pun/disrespect intended towards console users but with Game Pass, one does not actually own the game in question.  If one fails to renew their yearly subscription to Game Pass, one will lose access to all those so-called "free games" they downloaded to their console's HDD/SSD.  The same applies to PS Plus users.  One is far better off buying the actual game vs obtaining it via Game Pass/PS Plus. 

    I actually prefer physical media vs digital downloads/recordings anyway.  With a physical copy, I actually OWN the game/music/movie in question & can watch/play/listen to it as many times as I wish without having to pay those nagging subscription fees.  Not only that but the overall sound/video quality of physical media is vastly superior vs digital downloads/recordings anyway.  I still have my CDs/Blu-rays for this very reason & will not pay a subscription fee just to watch/play a game/movie or listen to my favorite music.  Total RIPOFF.

    Another thing to be concerned with are all those DATA OVERAGE CHARGES one is likely to incur depending upon the ISP.  Streaming games/movies/videogames eats up A TON OF DATA.  This is especially true for 4K/8K video streaming.  Many ISPs here Stateside have monthly data caps & charge a King's ransom for going over one's monthly data allotment.  Others will simply throttle one's internet speeds to the point where streaming is impossible depending on the device used.  Either way, physical media is vastly superior & will save one a TON OF $$$$$$ in the long run...
    GamingZacharyC wrote: Someone's a misinformed ranter on this forum. First, find an ISP that doesn't have a ridiculous data cap. 1.2 terabytes a month, my data cap, is plenty for me.

    Second, renting your game or movie from a service like Netflix, Disney Plus, and Game Pass are really great options for people who only want to watch a movie once or twice. Chances are I'm never going to watch Frozen 2 again. Renting an entire library of games is a great way to go for people who play a game for a short while (think Human Fall Flat) before needing a new one. Game Pass is a great option for games that aren't replayable. Beyond that, streaming quality is getting better and better. If quality is your concern, well, I'm sorry to say that you're not getting a disk of Flora & Ulysses any time soon. There are times when you have to decide: Wallet or impractical peace of mind.

    Something that I haven't even mentioned today is that Game Pass DOES NOT MAKE PROFIT as of yet. Microsoft is taking a gamble with it and hoping that people stick around long enough.

    Owning a physical disk because of ISP charges is a very uninformed answer that just screams to me "too stubborn to change." Think about it this way: Owning an Xbox disk is really just a container for a license key and some metadata. You still have to download the game over the internet. Also, if game streaming services like GeForce Now didn't exist, there'd be plenty of games I couldn't play with my potato. Instead of paying upfront for a bunch of expensive hardware, I choose to rent it. My household doesn't incur data cap charges, like, ever.

    Of course, I don't know why I'm bothering in an attempt to change the mind of someone who argues so naively anyway. I guess this is here for someone else to read and agree with.
    Lominsa wrote: .. there are still ISPs that have data caps? I thought that was a thing of the past. At least in my country.
    Kalell wrote: Sadly nearly every ISP here in the US has one, and even the few that don't will start throttling your connection if they feel you're using too much.
    showler wrote: Game Pass isn't a streaming service to my knowledge.  You download the full game, but with a somewhat restrictive DRM (so you can't just copy it to another folder and keep it).  Unless you are constantly downloading and erasing the games, you won't use much more data than just buying and downloading the game.
    SciRika wrote: My ISP added a data cap and tried to advertise it as a bonus "you now have 1TB of data!" when it was "you're now limited to only 1TB of data".
    Chaosgod3456 wrote: thats not true ps plus games are free and not like game pass if you dont renew you still own the game
    Kel1978 wrote: It's quite rude calling people names. If ff7legend is a ranter then so are you, GamingZacharyC, for ranting about his rant. His situation is different than yours. Maybe he doesn't have a great ISP. There are still places in the US without great connections so perhaps his options are limited. Don't be so judgy.

    I prefer physical as well. If I really like a game on Gamepass, I'll buy the physical. I mostly go for collector's edition anyways.

    I tried the console versions but modding was way too limiting. A mear 5gb? Ridiculous. I'll stick to PC for Bethesda games.
    ThomGonring wrote: Or maybe to read and disagree . . .

    #1 try not calling names: "ranter", it does not foster conversation, only reactions.

    More specific to your post:

    "Game Pass does not make a profit" "Microsoft is taking a gamble"

    If you think game pass is going to remain a low monthly fee, think again.  The low initial price is a lure, and the "gamble" is a long term INVESTMENT. designed to generate profits, imagine that!  The price WILL GO UP.

    As far as Game Pass's value, it's really as simple as this:

    If you want to play a lot of games, and/or try them out without commitment:  Game Pass is Great! - Period

    If you prefer a small amount of your favorite games, and/or like to mod:  Game Pass SUCKS! - Period

    ALL OF YOU:  recognize that different people have different goals (Which is GOOD!), and stop trying to convert the opposite camp!

    MOD CRITICIZERS:  Don't knock mods until you get them working right, because when you do: it transforms your game in ways you cannot imagine.  Skyrim (2011!) is still more playable than many modern games BECAUSE OF MODS.  Yes, they require some patience, but that patience is greatly rewarded.

    LAST AND NOT LEAST:  ANY internet outage means no gaming with Game Pass.  If you're going to try and tell me your internet NEVER goes down, I will call you "nobody", because nobody's perfect (including the internet).

    Thank you.
    DaveClaw wrote: Game Pass is DRM-locked downloaded games.  It is not streaming.

    Game Pass is a great way to play 100+ games.  Yes, if you enjoy one of those 100 enough to want a permanent copy then it makes sense to buy the GOTY edition a couple of years later for $20.  Meanwhile you've saved paying $60 each on many games. 

    I played Outer Worlds day of release with Game Pass.  It was fun but I'm not feeling any urge to replay it unlike my 1,000+ hours in Fallout 4 and eleventy playthroughs of FO 1-2-tactics-3-NV.  The $60 I didn't pay paid for months of Game Pass by itself.
    showler wrote: Not sure why anyone would address "MOD CRITICIZERS" on the Nexusmods message boards.  Not likely to find too many of those around here.
    naitzmic wrote: You're aware that discs just have a digital image on them too, right?
    There's literally no difference between a downloaded file and the one on a disc. It's all digital.
    Whatever difference you think you're seeing/hearing is either placebo or you're comparing two differently encoded files.

    As for the datacap argument; eh, okay. Sucks for you, I guess?
    I have fiberoptic gigabit ethernet with no restrictions, and IF it should ever go down at an inoppurtune time, I'll hook up my phone and use the 5G connection on that instead. Two different networks, so the likelyhood of both being down at the same time is quite low.

    Sounds like "stone-age woes" to me thb.
    juggernex9 wrote: Right, Data-Caps, data caps, what is that? I'd understand if you are referring to telephony. But internet? Not in my country either!
    werksmith wrote: I think of Game Pass like this: paying a small amount to try out a bunch of different games. If I like the game and it has some replay-ability and I want to play it long term I will buy the game. There is nothing stopping anyone from purchasing the game outright nor is game pass a replacement for that. I really think that game pass marketing is failing at that message and people have that misconception. One other way to look at it is if you do not have much money but want to game you can get in. It really seems like a neat deal especially for those who are less savvy than us on Nexus. 


    @juggernex9: A data cap is a cap on the amount of data uploaded/downloaded/streamed within a particular time frame.  Here in the U.S, many ISPs have instituted monthly data caps on home internet service.  This means that if one goes over one's monthly data allotment within a 30 day period, one will incur expensive data overage charges added to their monthly bill.  Some ISPs will also throttle the speed of one's connection in addition to the added data overage charges.  This is especially true for smartphone users.  In many countries across Europe/Asia, it is ILLEGAL for ISPs to cap one's data usage/throttle one's connection speeds.  That is not the case here in the U.S where corporations rule the day via lobbying/political campaign contributions.  ISPs here Stateside also enjoy monopolies across large geographical areas no thanks to the contracts they have in various large cities that expressly PROHIBIT any competing company to have access to the necessary infrastructure to set up a competing network...
  16. In response to post #91953468. #91955698, #91957093, #91957748, #91962688, #91963348, #91963533, #91965618, #91967383, #91970368, #91971768, #91972538 are all replies on the same post.


    phatbassanchor wrote: If this is the future, going back to game rental like renting VHS Tapes and DVD's and those filthy arcade tokens we railed against and finally got rid of so many decades ago, then I cannot participate.  These subscription services, microtransactions and other forms of cash grabbing greed are just what I feared Microsoft would do.  If these corporate clones have their way we will all be on a pay as you go basis for all gameplay within the next decade or two.  I won't stand for it!  I can and will find something else to do!
    I buy my games.  I purchase the license to play a game as much as I want, however and whenever I see fit to play it.  I do not rent!  I do not subscribe to these services or the philosophy of greed that governs them.  
    Sony already has my grandson addicted to their pay as you go service for his PS4, now PS5.  Every dollar he gets goes to those subscription cards.  That's what these corporations want, addicts paying them at every turn for every play.  I will not participate!
    I want all my games on my PC.  I want my mods.  I want my script extenders to work full time.  I will have these things or I can and will take my ball and go home!  I'll go test games for a hungry up and coming game developer before I ever give in to the tyranny of greed that has attempted to insert itself so fiercely into the gaming marketplace.  We need to make our voices heard!  No more virtual arcade tokens!  Stop the greed!  Say NO to subscriptions and microtransactions!  No more pay as you go gaming!
    Adventure on friends, Phat :)
    PS:  Thanks for the tutorial.  I've had my Steam set up to avoid all CC updates since it last crashed my game in March of 2018.  If you play on PC, especially if you use script extenders, make sure to protect the many hours you have invested in creating your perfect load order and set your Steam to only update when launched through Steam and continue to use your manual script extender launch or the script extender launch in your mod manager.  Thanks for Vortex as well! :)  It's perfect for power users like me who are always changing mods.  I do testing and provide input for several notable authors, like Nicoroshi.  I'm always trying new mods.  Big thanks to all my favorite authors and conversion specialists who continually add new fun, joy and flexibility to my games :)
    d8c2a025-737f-4eb0-9066-9182fbed557a.jpg
    ff7legend wrote: Don't forget all those DATA OVERAGE CHARGES one is likely to incur depending on one's ISP either...  In addition, you need to set your Steam to OFFLINE MODE in order to totally avoid those stealth updates.  If you don't, the game will auto-update itself after a system reboot since Steam will check for a client update if not set to Offline Mode which in turn prompts any games in your Steam Library to check for updates & apply said updates without your knowledge/permission...
    DaClockworkNinja wrote: You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.
    Pickysaurus wrote:
    ?You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.


    That's a really great insight and something I hadn't really thought about in this context, thanks for sharing :)
    ff7legend wrote: That's all well & good but physical media should always be an option regardless.  All these corporate buyouts/mergers serve a singular purpose - the total MONOPOLIZATION of various industries which in turn drives down overall product quality while driving up the price of various goods/services.  There was a reason the late Teddy Roosevelt was adamantly against corporate buyouts/mergers here Stateside folks.  I fear the Micro$oft buyout of Bethesda will water down the quality of future releases, including TES6.  It would not surprise me in the least to see TES6 get locked behind the Micro$oft Store & Bethesda's crappy game launcher...  Take a good look at what happened to WoW after Activision got their GREEDY PAWS on Blizzard.  Blizzard Entertainment hasn't been the same since Activision's buyout/merger.  The same can be said for Bioware after their buyout/merger with EA...
    showler wrote: Never had Steam set to offline mode, never had Steam install updates on a game I told it not to update.  No idea why some people have this problem.  This is with my system being shut down every night and over months up to a year without updating Fallout 4.

    Also, anyone remember Direct2Drive and how angry people who bought Oblivion through that service were when OBSE didn't work?
    ff7legend wrote: The issue lies with the Steam Client randomly checking for updates after a system reboot if not set to Offline Mode.  If Steam is online, it will randomly check for updates to the Client, install the Steam Client update & prompt all games in the Steam Library to check for updates & apply said updates regardless of the setting applied in Steam.  This issue began after Valve thought it a "genius" move to remove the Never Keep This Game Up to Date option from the game Properties menu via a Steam Client update several years back.  I've had it happen to me on several occasions which is why Steam is always locked in Offline Mode so a stealth game update doesn't break my script extenders.
    showler wrote: Still, never had it update a game after updating Steam.  Maybe because I always start those games with the Script Extenders?
    ff7legend wrote: I also launch the game with the script extender shortcut on my desktop.  Several times the game received a stealth update & the script extender would throw a game version mismatch error.  This is why Steam stays locked down in Offline Mode.  The majority of SKSE64-dependent mods utilize meh321's Address Library to combat Bethesda's tinkering with the game executable but there are still a few that do not.
    Impulseman45 wrote: For all of you Steam users that are occasionally plagued by those nasty and unpredictable update, I do have a work around for you. 
    First, you will of course need to have your games installed. Then, go to your games main folder, So this should X:/Steam/Steamapps/Common, "X" being your drive. You do have your games installed outside of the ProgramFilesX86 or ProgramFiles folders, right???
    So, now you should be in your Steam\SteamApps\Common folder. I will use Fallout 4 as our game of choice, because it has CC content, and although its been a year since the games files have had an update, you just never know what is lurking in BGS's mind. Now change the name of the Fallout 4 folder to something like Fallout 4 old. Then right click and create a new folder, and name it Fallout 4. Open the new empty game folder and right click again and make another new folder. Name it Data. Now, go to Steam, and make sure its in Online mode, and chose Fallout 4 and uninstall the game. It will delete the new empty folder named Fallout 4, leaving the real game folder, called Fallout 4 Old in place and untouched. 

    Now go back to the Steam\SteamApps\Common folder and rename Fallout 4 Old back to Fallout 4. Now you can go ahead and use the games native executable files to launch the game. Never use the Steam launcher to do it, as it will try and reinstall the game. The one thing that you should do if you do this to all your Bethesda games, and you really should, is leave Steam in Offline mode as much as possible, and also make sure its not set to auto launch when you start windows. I mean, you do realize its slows the booting process and all, and you simply do not need it running all the time.  

    Now you can play your games and not worry that they are going to get hit with some big update that will break them. They will run just fine, as Steam does not remove the Windows Registry entries for the game. But if you leave the game folder renamed, well it will break your mod managers ability to control your mods, and of course the game may not launch as it expects to be in the original folder name. If you forget to have Steam running in Offline, mode, and launch the game, You can Kill Steam pretty fast, and then relaunch it back into safe mode and your game should be fine. I have been playing all my BGS games this way for nearly 4 years now without Steam updating the games until I am ready to do it myself or it simply time for a fresh install. 

    Of course the better choice for the older BGS titles, Morrowind, Oblivion, Fallout 3, and Fallout New Vegas is to buy the GOG versions. They are pre-patched for 64 bit memory extensions by the GOG team, Fallout 3 has had the horrible WindowsLive Games code ripped out, and it runs a bit more stable than the Steam version does. Yes, it means you have to pay for it again, but they have it on sale all the time for like $7 US, and it a big upgrade over the Steam versions of the games. 

    Anyway I hope this helps, but I have a very bad feeling that STARFIELD, and TES 6 are going to be a MS Game Pass exclusive titles for PC, I really can't see Microsoft letting Steam sell the game as well. This of course will mean no more modding like we have been for years. This is something that Microsoft has been pushing for a long time, the death of standard desktop apps in favor of their new Windows Store Apps API and their own Apple inspired "Walled Garden" to everything. What it means is that they get to control all of it, and modding these games is going to become very difficult. So unless the Script extender teams can learn and delve into how these new API's work and to insert the script extenders into the game at launch, well its pretty much game over.

    We have heard about the death of modding on games for a long time now, but as long as the games worked as they always did, that is using the good old x86 code base for normal Windows desktop applications, its been a forgone conclusion that modding would eventually come along for a new game. But now with the all new Windows App API, all of this is out the window. Windows monitors these files for changes and it will invoke self repair if need be, and or update the apps without you consent. You can see how this is not going to be conducive to the way all of us have played games over the last few decades. Yeah, I am an old fart senior citizen. So don't be surprised when you hear all about STARFIELD and that its going to be and Game Pass exclusive, and only available through the Xbox on PC. 

    What that means for me going forward is, I will not be playing STARFIELD, or TES 6, or Fallout 5, as long as they are locked behind the game pass and the Windows Store APP API on Windows.
    Kursan wrote: Thank you for this extensive help guide! That is a great idea with the folder switch and I am going to do that. Although I still prefer Skyrim LE over SE and the old Skyrim has not been touched in years, still can't trust that fully.
    Great tip for the GOG versions as well, think I will get Morrowind there for sure.
    As for Starfield and TES6 you are right again I fear, saw an interview with Tod Howard and others where they pretty much let the bomb drop about those titles being gamepass exclusives, and my first reaction was F... there goes modding.
    I have no strong feelings about Starfield, but am extremely bummed about TES6 because it will be set in an area and culture I really want to play; now I am not sure I will ever play it the way I would want to with mods of my choice. Then again I probably be dead by the time its released because I am an old fart as well :)
    ff7legend wrote: The day Micro$oft/Bethesda locks their games behind the Micro$oft Store or Game Pass is the day I cease to play Bethesda games on any platform.  The other concern is Bethesda locking future releases behind their crappy launcher.  Any of theses scenarios will result in Micro$oft/Bethesda shooting themselves in the foot since mods are the ONLY REASON Bethesda games stay even remotely relevant a year past release...


    https://www.forbes.com/sites/davidthier/2021/03/09/microsoft-and-bethesda-the-elder-scrolls-6-and-starfield-will-probably-be-xboxpc-exclusive/?sh=76bc678f3667
  17. In response to post #91953468. #91955698, #91957093, #91957748, #91962688, #91963348, #91963533, #91965618, #91967383, #91970368, #91971768 are all replies on the same post.


    phatbassanchor wrote: If this is the future, going back to game rental like renting VHS Tapes and DVD's and those filthy arcade tokens we railed against and finally got rid of so many decades ago, then I cannot participate.  These subscription services, microtransactions and other forms of cash grabbing greed are just what I feared Microsoft would do.  If these corporate clones have their way we will all be on a pay as you go basis for all gameplay within the next decade or two.  I won't stand for it!  I can and will find something else to do!
    I buy my games.  I purchase the license to play a game as much as I want, however and whenever I see fit to play it.  I do not rent!  I do not subscribe to these services or the philosophy of greed that governs them.  
    Sony already has my grandson addicted to their pay as you go service for his PS4, now PS5.  Every dollar he gets goes to those subscription cards.  That's what these corporations want, addicts paying them at every turn for every play.  I will not participate!
    I want all my games on my PC.  I want my mods.  I want my script extenders to work full time.  I will have these things or I can and will take my ball and go home!  I'll go test games for a hungry up and coming game developer before I ever give in to the tyranny of greed that has attempted to insert itself so fiercely into the gaming marketplace.  We need to make our voices heard!  No more virtual arcade tokens!  Stop the greed!  Say NO to subscriptions and microtransactions!  No more pay as you go gaming!
    Adventure on friends, Phat :)
    PS:  Thanks for the tutorial.  I've had my Steam set up to avoid all CC updates since it last crashed my game in March of 2018.  If you play on PC, especially if you use script extenders, make sure to protect the many hours you have invested in creating your perfect load order and set your Steam to only update when launched through Steam and continue to use your manual script extender launch or the script extender launch in your mod manager.  Thanks for Vortex as well! :)  It's perfect for power users like me who are always changing mods.  I do testing and provide input for several notable authors, like Nicoroshi.  I'm always trying new mods.  Big thanks to all my favorite authors and conversion specialists who continually add new fun, joy and flexibility to my games :)
    d8c2a025-737f-4eb0-9066-9182fbed557a.jpg
    ff7legend wrote: Don't forget all those DATA OVERAGE CHARGES one is likely to incur depending on one's ISP either...  In addition, you need to set your Steam to OFFLINE MODE in order to totally avoid those stealth updates.  If you don't, the game will auto-update itself after a system reboot since Steam will check for a client update if not set to Offline Mode which in turn prompts any games in your Steam Library to check for updates & apply said updates without your knowledge/permission...
    DaClockworkNinja wrote: You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.
    Pickysaurus wrote:
    ?You say this and you have a point, but I see it a little different. I do think its a cash grab and shouldn't be the norm but I'm grateful for this. The average game costs $60 to buy. I live in South Africa, that $60 to you ends up costing me R999 (my currency of Rand). The average salary here is R6000 to R10000 per month. 10% of that is tax, half of that is rent in a crappy place, then there's food etc. We cant afford R999 for a game. I see some Ubisoft crap is going for R1999 now. WTF!? Anyway, the Game Pass costs me R50 PM. I can play so many games for that price. It's affordable and I get to play some great games. So yes, its always nicer to buy and own your games, but for some this is the only way we can enjoy our hobby. I am one of the lucky ones who can afford such things, but I'm glad that it exists for some of my friends.


    That's a really great insight and something I hadn't really thought about in this context, thanks for sharing :)
    ff7legend wrote: That's all well & good but physical media should always be an option regardless.  All these corporate buyouts/mergers serve a singular purpose - the total MONOPOLIZATION of various industries which in turn drives down overall product quality while driving up the price of various goods/services.  There was a reason the late Teddy Roosevelt was adamantly against corporate buyouts/mergers here Stateside folks.  I fear the Micro$oft buyout of Bethesda will water down the quality of future releases, including TES6.  It would not surprise me in the least to see TES6 get locked behind the Micro$oft Store & Bethesda's crappy game launcher...  Take a good look at what happened to WoW after Activision got their GREEDY PAWS on Blizzard.  Blizzard Entertainment hasn't been the same since Activision's buyout/merger.  The same can be said for Bioware after their buyout/merger with EA...
    showler wrote: Never had Steam set to offline mode, never had Steam install updates on a game I told it not to update.  No idea why some people have this problem.  This is with my system being shut down every night and over months up to a year without updating Fallout 4.

    Also, anyone remember Direct2Drive and how angry people who bought Oblivion through that service were when OBSE didn't work?
    ff7legend wrote: The issue lies with the Steam Client randomly checking for updates after a system reboot if not set to Offline Mode.  If Steam is online, it will randomly check for updates to the Client, install the Steam Client update & prompt all games in the Steam Library to check for updates & apply said updates regardless of the setting applied in Steam.  This issue began after Valve thought it a "genius" move to remove the Never Keep This Game Up to Date option from the game Properties menu via a Steam Client update several years back.  I've had it happen to me on several occasions which is why Steam is always locked in Offline Mode so a stealth game update doesn't break my script extenders.
    showler wrote: Still, never had it update a game after updating Steam.  Maybe because I always start those games with the Script Extenders?
    ff7legend wrote: I also launch the game with the script extender shortcut on my desktop.  Several times the game received a stealth update & the script extender would throw a game version mismatch error.  This is why Steam stays locked down in Offline Mode.  The majority of SKSE64-dependent mods utilize meh321's Address Library to combat Bethesda's tinkering with the game executable but there are still a few that do not.
    Impulseman45 wrote: For all of you Steam users that are occasionally plagued by those nasty and unpredictable update, I do have a work around for you. 
    First, you will of course need to have your games installed. Then, go to your games main folder, So this should X:/Steam/Steamapps/Common, "X" being your drive. You do have your games installed outside of the ProgramFilesX86 or ProgramFiles folders, right???
    So, now you should be in your Steam\SteamApps\Common folder. I will use Fallout 4 as our game of choice, because it has CC content, and although its been a year since the games files have had an update, you just never know what is lurking in BGS's mind. Now change the name of the Fallout 4 folder to something like Fallout 4 old. Then right click and create a new folder, and name it Fallout 4. Open the new empty game folder and right click again and make another new folder. Name it Data. Now, go to Steam, and make sure its in Online mode, and chose Fallout 4 and uninstall the game. It will delete the new empty folder named Fallout 4, leaving the real game folder, called Fallout 4 Old in place and untouched. 

    Now go back to the Steam\SteamApps\Common folder and rename Fallout 4 Old back to Fallout 4. Now you can go ahead and use the games native executable files to launch the game. Never use the Steam launcher to do it, as it will try and reinstall the game. The one thing that you should do if you do this to all your Bethesda games, and you really should, is leave Steam in Offline mode as much as possible, and also make sure its not set to auto launch when you start windows. I mean, you do realize its slows the booting process and all, and you simply do not need it running all the time.  

    Now you can play your games and not worry that they are going to get hit with some big update that will break them. They will run just fine, as Steam does not remove the Windows Registry entries for the game. But if you leave the game folder renamed, well it will break your mod managers ability to control your mods, and of course the game may not launch as it expects to be in the original folder name. If you forget to have Steam running in Offline, mode, and launch the game, You can Kill Steam pretty fast, and then relaunch it back into safe mode and your game should be fine. I have been playing all my BGS games this way for nearly 4 years now without Steam updating the games until I am ready to do it myself or it simply time for a fresh install. 

    Of course the better choice for the older BGS titles, Morrowind, Oblivion, Fallout 3, and Fallout New Vegas is to buy the GOG versions. They are pre-patched for 64 bit memory extensions by the GOG team, Fallout 3 has had the horrible WindowsLive Games code ripped out, and it runs a bit more stable than the Steam version does. Yes, it means you have to pay for it again, but they have it on sale all the time for like $7 US, and it a big upgrade over the Steam versions of the games. 

    Anyway I hope this helps, but I have a very bad feeling that STARFIELD, and TES 6 are going to be a MS Game Pass exclusive titles for PC, I really can't see Microsoft letting Steam sell the game as well. This of course will mean no more modding like we have been for years. This is something that Microsoft has been pushing for a long time, the death of standard desktop apps in favor of their new Windows Store Apps API and their own Apple inspired "Walled Garden" to everything. What it means is that they get to control all of it, and modding these games is going to become very difficult. So unless the Script extender teams can learn and delve into how these new API's work and to insert the script extenders into the game at launch, well its pretty much game over.

    We have heard about the death of modding on games for a long time now, but as long as the games worked as they always did, that is using the good old x86 code base for normal Windows desktop applications, its been a forgone conclusion that modding would eventually come along for a new game. But now with the all new Windows App API, all of this is out the window. Windows monitors these files for changes and it will invoke self repair if need be, and or update the apps without you consent. You can see how this is not going to be conducive to the way all of us have played games over the last few decades. Yeah, I am an old fart senior citizen. So don't be surprised when you hear all about STARFIELD and that its going to be and Game Pass exclusive, and only available through the Xbox on PC. 

    What that means for me going forward is, I will not be playing STARFIELD, or TES 6, or Fallout 5, as long as they are locked behind the game pass and the Windows Store APP API on Windows.
    Kursan wrote: Thank you for this extensive help guide! That is a great idea with the folder switch and I am going to do that. Although I still prefer Skyrim LE over SE and the old Skyrim has not been touched in years, still can't trust that fully.
    Great tip for the GOG versions as well, think I will get Morrowind there for sure.
    As for Starfield and TES6 you are right again I fear, saw an interview with Tod Howard and others where they pretty much let the bomb drop about those titles being gamepass exclusives, and my first reaction was F... there goes modding.
    I have no strong feelings about Starfield, but am extremely bummed about TES6 because it will be set in an area and culture I really want to play; now I am not sure I will ever play it the way I would want to with mods of my choice. Then again I probably be dead by the time its released because I am an old fart as well :)


    The day Micro$oft/Bethesda locks their games behind the Micro$oft Store or Game Pass is the day I cease to play Bethesda games on any platform.  The other concern is Bethesda locking future releases behind their crappy launcher.  Any of theses scenarios will result in Micro$oft/Bethesda shooting themselves in the foot since mods are the ONLY REASON Bethesda games stay even remotely relevant a year past release...
  18. In response to post #91969568.


    Eolhin wrote: I have a question, as someone doing support for a mod that does not use SKSE and might well be used by people on Game Pass...

    Do those using games on Game Pass have access to the in-game console?  And does it work as it does for PC gamers?

    When doing tech support, I always have to be aware whether the player I am helping is on PC, and can thus use console commands to get information and solve problems (if I talk them through it), or if the player is on XBox, and can not access the console, meaning I am restricted in what methods I can use to help them.

    Thank you to anyone that knows the answer.  :)


    Nope.  The in-game console is only accessible on PC.  Consoles do not have access to the in-game console & never will.
  19. In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258, #91966083, #91966758, #91967388 are all replies on the same post.


    StopGap11 wrote: So how soon is this happening and does that mean that we will now be unable to use mods with the games we paid money for unless we now pony up more money for a service we never asked for. To me this sounds like the bone headed creation club updates that Bethesada would put out that would make out current copy of SKSE useless and make all of out save games useless crap unless we figured out how to undo the "improvements" Bethesda forced down our throats. Of course, if my interpretation is wrong here, I'll be the first, and the happiest to admit it. Of course, if I am right in my interpretation ( really hope that I am not) I'm not blaming anyone at Nexus for this, they didn't have anything to do with this, they're just the messengers here.
    irinotecan wrote: This only applies to people who purchase the games in the Xbox/Windows store ("Game Pass").  If you bought the game(s) through Steam, GOG, or physical disc, this does not apply to you, nothing has changed.

    Also, you can continue to purchase these games through Steam et al., and avoid the modding headaches associated with an Xbox/Windows store purchase.
    Pickysaurus wrote: I'm not really sure what you're upset about here? The games are already out on Game Pass and it does not have any kind of impact on Steam/GOG installs. It's just another option for people who want to play these games. If you're worried about game updates causing problems in your setup there are plenty of guides/tools around to prevent that or back up your current version. 
    gyrofalcon wrote: I am confused as well. This "change" from Microsoft, does it force all current owner of Skyrim SE, to also have the game on GamePass?
    Or can current version of Skyrim SE, be modded and played the old fashion way, that we do now?
    If all futured copies sold, only are available with MS GamePass, (no new sales on Steam, etc) it will be a shot in front of the baug to the community, but I do belive old-fashioned Skyrim (and Oldrim) will survive.
    Edit: Answered by others in thread. "My" Skyrim will not change. :) So moral is; Stay away from MS GamePass.
    Fyrcynn wrote: Might be a naive question, but does this even impact that many people? I'd think Steam is by far the larger platform with Microsoft's barely being used. Anyone who'd experience the joys Windows Live would stay away from them as a rule.
    Saggaris wrote: Well StopGap, I felt a bit like a doom monger myself when I jumped miles ahead with some 'what Ifffff's'

    What if Microsoft only allow the future of Bethesda games on Game Pass?
    Then..
    What if Microsoft close the holes and disallow modding/manipulation of their content?
    Then...
    What if Microsoft then provide a range of customisable features... for a price?

    Oh hell, I'm glad I'm old and senile so's not to have to suffer 'naked' games for too long.
    Blackread wrote: Judging by the number of gamepass related questions on r/skyrimmods recently, I'd say this does affect a fair number of people. Obviously the majority of modders will be on Steam still.
    StopGap11 wrote: Cool! As I said earlier, I am most happy to have my initial interpretation to be proven wrong. Honestly, I'm totally unfamiliar with console games or the mechanics of modding them on console; I've used PC based games mods forever, so to me it was an entirely new area for me. I have learned that if you don't know it's best to admit it and ask for some help. So thank you all for putting my mind at rest, it's most appreciated. :)
    P.S. Sorry for the mini freak out there. I had a gut reaction to seeing all of my favorite games being added to a Microsoft service I was unfamiliar with and leaped before I looked.
    showler wrote: Xbox was the console that actually gave people the ability to install half-decent mods.  It seems unlikely they will just up and kill modding on PC after working to implement it on the console.  Crying "Doomsday" is incredibly premature.
    ralexpdx wrote: For the existing games yes, but what about Fallout 5 or Elder Scrolls 6. Microsoft is already talking some exclusivity here in the future, so there may NOT BE Steam versions/GoG versions, etc...
    ff7legend wrote: The day Micro$oft locks Bethesda games behind the Micro$oft Store is the day I cease playing Bethesda games period.  Folks are going to simply have to start speaking with their wallets.  Look at the utter DISASTER that was Windows Live...  Windows Live was so bad it ended up being discontinued & relegated to the dustbins of history.  If it weren't for mods, Bethesda games wouldn't be remotely relevant a year or two after release.  Micro$oft had best tread carefully in this regard...
    PancakeGoon wrote: Well, Game Pass is on PC as well, and is probably the vast majority of those GamePass Reddit threads.

    Unfortunately, gaming has come to the point where you almost need a dedicated Launcher Drive in order to play all the games you want on your PC. Because of this, and M$ offering that 3-Months of 'GamePass for PC' for only $0.99, I grabbed it as a way to play & try games that I never could have otherwise afforded, especially all together, essentially for "free" (or a measly entry fee, in the grand scheme) and for that I'm thankful.

    Unfortunately, this is still Microsoft and it has been recently riddled with different issues and annoyances, like the topic of this post. Also, super inconsistent compatibility problems, like these new Bethesda games not being able to run in Fullscreen without being surrounded by a huge grey box. Or, for some reason, no native controller support (how friggin' hard is it to patch in support for YOUR OWN controllers, on a game that's been successfully ported ON YOUR OS for years, after you just BOUGHT THE ENTIRE DEVELOPER & THEIR PARENTR COMPANY!? Get it together for Talos' sake...). Or this god awful launcher we're forced to use with NO graphics settings (other than Resolution, generic Low-Ultra "Quality" presets, and 2 types of AA, and On/Off parameters for pretty important settings, etc.). On a PC game...through their PC App.

    Actually, I want my dollar back, Bill.
    SteveB88 wrote: Thank goodness I bought my games on GOG and Steam. 
    pndragon65 wrote: If it weren't for mods, Bethesda games would be unplayable


    Steam/GoG may not be an option for ES6/future Bethesda releases now that Micro$oft has gotten their GREEDY TENTACLES on Bethesda/Zenimax.  It will not surprise me to see ES6/future Bethesda games locked behind either the Micro$oft Store or Bethesda's crappy launcher...  This is why I absolutely DESPISE all these corporate mergers/buyouts.  In the end, it is the consumer who gets the shaft in the form of a lackluster watered-down product.  Look at what happened to WoW after Activision bought out Blizzard...  It TANKED HARD while WoW has lost millions of subscribers in the aftermath of said merger/buyout.
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