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mkta

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About mkta

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    Mass Effect Series, Starcraft Series, Command & Conquer Series, TES Series, Fable: The Lost Chapter, World of Warcraft.

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  1. Tried to make this mod compatible with latest f4se and failed. Anyone had any luck?
  2. They added a new button "check for new mod version" under the install mod and unintall mod buttons. An curved green arrow. After I clicked that it fixed. It was better doing it automatically on start up like it was before. But maybe they did like this to speed up the start-up for people woth lots of mods (like me-70 gb mods-5 min + startup).
  3. Hello, I update NMM and it doesn't show me the lastest verion for mods and the exclamation mark for them. I enabled the mod update warning for all files but after 10 minutes of loading something ( i have lots of mods) nothing changed. I even reinstalled NMM. Also it doesn't allow me to use an older version, something about not supported anymore. Edit: Also how do i make it to automatically log me in ... Thank you, mkta/
  4. In response to post #9116653. #9117803, #9118803, #9121550, #9122785, #9126194 are all replies on the same post. Sorry if I sounded like I was complaining.. I wasn't. I was just suggesting that when the beta test will be gone, it would be best if this kind of problem won't exist. Especially that there are lots of people who don't read the news or the warnings and just click "next..next..next" when installing something. And then the forums will be full on complains (here again I'm talking about when the beta test will be over). I know the Nexus team works hard, and I'm more than thankful for that.
  5. About the NMM. Awesome work as always. But I've been asking since the release of skyrim for a search option in the NMM. There are many author that name their mods by their profile name first then the name of the mod. It is hard to remember all the mod names and authors. Sometimes you want for example to uninstall a blood mod. But you don't remember the name so you search by blood and it shows all mods with blood in the name. It isn't that hard to implement, it is actually easy. And I'm sure I'm not the only one who asked for this. "The worst thing that can happen is that the converter cannot work out what mods you had activated and what mods you had deactivated, and so you’ll end up with a mod list with everything deactivated (requiring you to manage your activated mods and load order again), but we won’t know if this is a major problem until people actually test it. It works for us. It might not work for you." This is bad. I for one have over 200 mods installed. Reactivating them will be a pain in the ass as I have many mod replaces that replace other mod that is activated(mostly textures of the same thing), and it is hard to remember what mod was first activated. Also reorganizing load order would be a huge pain as BOSS is not enough for my installed mods. Here would come handy the search option also.
  6. Hello, I have an 'strange' problem. If i equip any helmet, hood, or close faced helmet my hair and face will clip out of it. Also if i dual wield the weapon i have in offhand doesn't appear nor in 3rd person nor in 1st person. It executes the animation, it does damage, but it is invisible. I tried to run my game with all mods disabled (only dawnguard, pcea, race compability and custom race esp) and still had this problem. So i'm running out of ideas. It is a new game(just got out of helgan) but i had this problem with old save as well. Ideas ? Thank you.
  7. I completed all requirements for buying houses for Whiterun and Solitude. The jarls grants me permission to buy the houses and tell me to talk with the stewards to buy them. But when i talk to them i don't have the dialog necessary for buying the houses. Even so if i didn't have completed all the requirements i still had the dialog at this point but the steward wold say that is not available or something like the one in windhelm. The thing is don't have it at all. I searched on google and found that this happened with other people and one of them found a solution to activated this dialogs with the console for the buying and upgrading. They are some sort of quests. But he posted the solution only for the house in windhelm. If someone knows this solution for the ones in solitude and whiterun please tell me. I searched google but couldn't find anything that helps ..
  8. On this character i can't (didn't try other house just those 2 as i didn't make the quest for the others yet) ... yes i know the steward sells it but he doesn't have the dialog option ...<br><br>Also not a mod conflict as i disabled all mods i have and still don't have the dialog option when i talk to the steward <br>
  9. Hello everyone, I have a little problem. I don't have the dialog option to buy a house in wihiterun and solitude. I'm at the point of becoming a thane in solitude and i have lidya but i can't buy a house nor in solitude or whiterun. I managed to find a way advance the quest of solitude and become a thane via console but i still can't buy a house there. I don't have the dialog option to do this. I don't know if it is a mod conflict or it is because i lockpicked my way in before this quests. I want to buy the houses and decorate them. Is there any way to buy the house via console, or at least initialize the dialog via console ? LE: Forgot to mention that the jarls told me i can buy a house ... Thank you, mkta
  10. Hello everyone, I know this was probably asked many times ..but i have a problem. I tried to uninstall "Mannequin Fix" mod so i could start the quest line of the dawnguard dlc, but now my log is filled with errors about mannequin scripts (like 10 mb of log file in just a few minutes with 97% of errors about the same ting). I tried reinstalling it, i tried loading a past save file from where everything was working .. no luck..same problem. Anyone have any idea how to fix it ? This is the errors that repeat over and over again: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:00PM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:00PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:00PM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:01PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:01PM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:01PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:01PM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:01PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:01PM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 [11/11/2012 - 05:37:01PM] error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76 Thank you, mkta
  11. Hey guys, Till lately i had played with disabled shadows because i feared my laptop can't hand them, but i saw how beautiful skyrim is with shadows so i had to try. The game runs good..-ish with them on but i have a weird problem on displaying them. Around the character the shadows disappear, like some sort like an aura. What this can be? I attached an screenshot. Thank you, mkta
  12. Thank you for you reply. Yes it was a clean game i deleted everything and even with just the skyrim installed (no mod at all) same thing (thats the odd part) and only with the saves in city cells(that's even more odd). The problem started a little while back when everything was working fine but i decided to change the enb. After i changed the enb this problem started to happen. The current save at that time was in solitude at the forge. I didn't install anything else just changed the files of the enb. After installing the enb and wanted to load the game to see how the new enb works, it didn't loaded. I had to load a save a little while back in the palace. But i don't see how an enb can mess with save games so it has to be something else... I'll try BOSS and see if i can fix something...if not i will uninstall everything again and hope it will fix somehow .. Thank you again for reply
  13. Hey guys, I started a new game because my old save had some freaking log problems (it creates log 300+ mb in 10 minutes of game play). But now i have another problem. I tried to disable all mods, i tried installing a fresh copy of skyrim started like 15 on new games same problem. Every save that i make inside a man city cell (like Solitude or Riften or Whiterun ...any city) when i try to load it, it doesnt load ..i waited 40 minutes to load and nothing ..any other save game inside any other cell take 1 minute top to load ... but a save game inside the main city cell (like after you enter the city gates) wont load whatever i tred to do. This is the log of a just opened game and after waiting 5 minute to load If you need any other information please let me know and i'll provide. The game works fine only this problem i have ... no mods that alter city's in any way .. i only use a general downsized texture pack(down to 1k )mod for everything ...but i tried even without it and same problem Thank you, mKta
  14. Hello, Recently i had some issues with some mods that was causing CTD. I fixed everything now my game works fine. Well almost, from time to time i get a half second - a second freeze but that can be because my rig isn't made by NASA and i have many mods installed and also using ENB. It becomes annoying after some time but is playable. But that is not the problem. The problem is that my log file are HUGE. After 1h of playing i have a 212 mb log file which, form what i heard, is huge. I have many mods installed and i have many mods uninstalled and a relative newish savegame (like10-20h of gameplay i think). I was looking at it but i didn't understand much of it ... i found some things that i was thinking is the cause but i was wrong the log file is still huge. All my logs are 50mb + If anyone have the time and is willing to take a look at the log file and find why the huge size id appreciate it. I am using NMM to install mods then use BOSS for the load order then edit with NMM or Wrye Bash (but mostly NMM) to manual edit the load order for mods that BOSS place them wrong or i'm not satisfied with. I uploaded an archive (3.66 mb) which contain the last log file (aprox 1h of gameplay and 207 mb) and 4 screenshots with the load order of the mods. There are some other mods installed but are only textures or meshes that replace the original ones and don't require .esp files (like armor retexture). If you require a list with all mods i will provide it. Link : http://www.mediafire...m37d054g97y9fmp Thank you, mKta
  15. Thank you guys. I worked a little on my mods after what you told me guys and i uninstalled some mods that i thought was causing problems (some that was adding decals and soem that was adding lots of NPC..i noticed that mods that add lots of NPC kinda causes problems with my game).. i didn't test it proper yet but i played 30-40 mins with no problems. Still i have to test it more. For just info i'm using Nexus Mod Manager and using the load order from NMM installing (i try to install them in proper order or if i need to then change the load order manually via NMM..i think this could be a problem?). Also at uninstalling i follow always the mod author's instructions to avoid problems (after the patch 1.6 with my original savegame unable to play because was massed up i understood what i have to do). Indeed my rig is just an laptop without much power to handle but the game runs smooth..ish.. and then suddenly freezes and after a while the freezes starts CTD or final freeze, mostly CTD. Also i noticed that something was really wrong because usually my logs have 2-9 mb after 1-2h of playing. It happened once before fresh install and new savegame to have 200 mb ... Also a new game start kinda doesn't sound nicely to me ... i still have 20h+ on it ... it is new..ish because my last one had 100h+ but if problems keep going i will start a new game Any way, hopefully i wont have any more problems but if i have more problems ill post more information. Thank you again.
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