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TangerineDog

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  1. If you've got the same problem, here's why it doesn't work: The armature is different, so the animation made for one armature won't correctly translate to the one in the .nif. If you import the skeleton.nif instead, the animaiton will show correctly. Also, you'll be able to edit and export it using the skeleton.nif.
  2. I'm using Blender 2.91 and have the niftools addon v0.0.3 installed. Using this, I was able to convert some .hkx files to .kf. Hovever, importing any of those .kf files into a new scene with something life the malebody_0.nif from Oldrim results in a hideously deformes mess of limbs. Not the vibe I'm aiming for. I don't even know what to ask except: what am I doing wrong?
  3. I've created a few new tree variants and placed them in game. Now I'd like them to show up in the TES5LODGen created LOD correctly. I figure I need the Billboard .dds and .txt files for that and have prepared those. Now I just need to name them. The vanilla tree LOD files have files like TreeAspen01_0006A9E6.dds though. Load Order seems to be important here, right? So do I just name my own files correspondent to the mod's position in the load order?
  4. Well, not quite - let me try to clarify. Imagine two landscape textures, LMeadow and LSnow. I want to remove every instance of LSnow. Making LSnow use the .dds of LMeadow andadding the corresponding grasses accomplishes that in a way. If, however, I add a mod that changes the original LMeadow Landscape Texture by, say, adding grass types, I suddenly have two different types of meadow in the game - the now much more lush original LMeadow and the modified LSnow that looks like a meadow without the newly added grass type. To avoid having to make patches for every grass mod I want to use, I'd like to simply have the actual LMeadow everywhere instead of a modified LSnow. That's why I'd like to replace one Landscape texture with another instead of editing the texture I want to get rid of.
  5. I'm looking for a way to complately replace a Landscape Texture with another one. But since I'd prefer it if mods that edit certain textures would affect that texture everywhere, not just in its original places, simply making the old texture point to another .dds doesn't solve the problem completely. Is there a way to do this? TES5Edit offers the 'Replace Landscape Texture' Script, which sounds promising, but I have no idea how to use that and can't find any tutorials either...
  6. I love the first few levels of the game. Iron armor is actually not terrible, iron swords do some work, wolves are still dangerous... I want that to last. So while I want skills to improve, I have reduced the total level XP gained by increasing a skill to 0. In effect, that lets you optimize a fighting style without there ever being a rift as great as that between a lvl 50 character and a lvl 2 wolf. [Edit: like, even if you have One Handed at 100, that's what, 11 points of damage instead of 7 with an Iron Sword? You notice that, but the game still is a challenge all the way through.] Think along the lines of College Wizards offering the robes corresponding ro your skill level, not overall level. That's something I love. That's also why, to still have some progress, I adjusted the leveled lists to include all the basic armors at lvl 1, slim chances for enchantments included, and so on... that includes the vendor lists. So now I'm trying to figure out if I've missed anything. If there's anything that only ever happens at a certain level I'll obviously never reach 'cause I'll be lvl 1 forever. Quest triggers, dialogue options and the likes. Things that, in a game devoid of Player level, no longer have to be locked behind a level barrier.
  7. Thank you! I've been away from the game so long that I've completely missed your post.
  8. I'm trying to remove leveling progress from the game. That includes reducing XP gain to 0, adjusting the leveled lists of low-level the basic equipment (Iron, Steel, Hide, Leather) so you have a minute chance of finding better gear and mid level enchantments, making sure all random world encounters can still happen without overpowering the player, setting the level of some encounter zones lower than 20... And what else? What else is governed by the player's overall level that I'm missing? I'd really appreciate any help :)
  9. UESP says that there are miminum levels for certain random world encounters. Where in the corresponding quest tab do I set that minimum level?
  10. In an attempt to prolong the part of Skyrim I enjoy most - the beginning, when Wolves are still dangerous and Iron weapons actually kinda viable - I made a mod that akes you level up only very slowly. Still, I'm not keen on leaving my current Character high and dry. She's the one I've played the longest yet. So I'd like to set her to Level 3 and continue playing her with the mod. Will setlevel 3 do that without messing up the game long term? And if I'd ever want her to be her current level again, would setlevel do any long term damage then?
  11. How does the main outdoors level? I get attacked by adequately leveled Sabre Cats around areas I've visited early in the game, like Whiterun, as it should be, but sometimes it's lvl 2 Wolves in other areas. I thought it was just leveled markers scattered around the world that spawned the animals, but wouldn't they just stop it with the wolves after some time?
  12. Just found this on UESP. The formula to determine the required XP to Level up is (fXPLevelUpBase)+(Current Char. Level * fXPLevelUpMult) And those are in the game settings section. Well, IĆ¢ll go ahead and give that a go. Might do the trick.
  13. I'm trying to 'adjust' the ending of the Winterhold questline but for the life of me I can't find Tolfdir's dialogue after the disappearance of the monks when he tells the player that there's nobody more deserving of being Arch Mage. Do you know where it's hiding?
  14. I know how to change the amount of XP gained, but is there a way to change how many XP are needed to progress to the next level, thus making leveling up happen faster or more slowly while gaining the vanilla amount of XP?
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