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Everything posted by HomerDOHSimpson
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I'd like to edit the PADashDials01.nif (in objects directory) in a way, that i have no HUD elements of any kind in 3rd person, including the shade effect. I was looking at a mod that did something like that but had other things implemented - No Transparency - Version 4 Classic / No Lens - the HUD in itself should still be "vanilla" in 1st perspective. So i was comparing the files, starting with the shade effect, that can easily be found (in the vanilla file) since they are the very end - one covers the upper screen, the other one covers the bottom. I really don't see properties here that tell me when this is shown in 1st or 3rd (deleting these blocks delete the whole shade effect completely) - and compared with the mod file, the author has them at entirely different positions (re-added?) but i cant understand the purpose.
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Wear BOS Hood and Combat Armor helmet Togather.
HomerDOHSimpson replied to dinudd97's topic in Fallout 4's Mod Ideas
This may be an old thread, but since i saw that loading screen I was wondering. Doesn't this mean there is already a hooded helmet in the game or are these models shown "fake-geared" (i don't know how to describe that). -
How to get rid of "Magic Effects" via console?
HomerDOHSimpson replied to Omny's topic in Fallout 4's Discussion
I have a similar problem with the Tactical Hud effect - how do i get rid of that? (resurrect doesn't work) ... ok it's recycleactor on yourself -
Gas Mask and Flight Helmet Voice Muffle
HomerDOHSimpson replied to Daedalus0313's topic in Fallout 4's Mod Ideas
I'd like to know this as well. Has anyone gained that knowledge how to add it to gear (helmets) in game. -
Belt-From-Backpack-Fed Minigun
HomerDOHSimpson replied to chillshock's topic in Fallout 4's Mod Ideas
Reminds me of Fallout 3. I liked that one too (also the new iteration with the "drum") -> any update on this? -
Quit walking away! / Don't talk to me (kind of)!
HomerDOHSimpson replied to eksynn's topic in Fallout 4's Mod Ideas
... i haven't found one yet - has this changed somehow? -
How do I launch F4SE through NMM?
HomerDOHSimpson replied to CaarosKingOfChaos's topic in Fallout 4's Discussion
>>>> edit 2: wow - nvm - i had to restart steam (???) - works now For some reason i have this problem too - i wanted to create a fresh F4 install and suddenly, even the "normal" launch via the loader doesn't work anymore. I did a verify cache through steam before that - any new files by Bethesda that prevent it from loading? edit: to specify - it DOES show "launch f4se" but nothing happens -
I have a mod installed right now, that for some reasons enhance reload speed and decreases walking speed for the minigun. If i look at GECK, i just see the "Speed" value enhanced by 0.3 but not reload speed. I also would like to know, where decrease in walking comes from, as i assumed the variable is comprehensive for all heavy guns. Source: http://www.nexusmods.com/fallout4/mods/5195/? (the weapon rebalance file)
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Archiveinvalidation - what does it actually do?
HomerDOHSimpson replied to HomerDOHSimpson's topic in Fallout 4's Discussion
Ah ok thanks. -
To cut a long story short. I am using several Power Armor mods, one of wich adds all BoS Paints to all Power Armor types. When i crafted or cheated several items, they came with these paints randomly attached. After "Reset Archiveinvalidation" in the NMM, I now only get the basic item with an a-f armor mod...
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Fallout 4 1.7.10 *Official Patch Notes*
HomerDOHSimpson replied to RoRLegion's topic in Fallout 4's Discussion
Whaaaat?! is going on here. There is a patch out now (for me since yesterday)... so are these the official notes for 1.7.10? -
When I find the t-51, it always has a greenish torso and i cant paint it silver (the workaround for t-45 using minuiteman paint [grey] and then change to something like "explosive plating-thing" -> stays grey without minuteman symbol - works only there) -> or just mod the platings of the PA's that it gives different colors "Silver" for reflecting and stuff
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Are you sure, one of the main things i did in skyrim the last two years whenever I was bored (besides exploring) was clearing out the holdouts because this was one of the things I had most fun with. And it was one of the main reasons why i never finished the civil war campaign, which made the game (when dlc's weren't out yet) quite boring to me. That what i experience now is complete new to me... I killed in many forts the "initial" bandit /necromancer spawn (depending on fort) and I ALWAYS got imp/sc as a replacement the fort you mention IS fort sungard, and the initial spawn was here as well, always! the forsworn, i have never encountered anything else... hmm, Skyre changes enemy leveling... maybe skyre does have something to do with it...
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I wasn't playing Skyrim for a while now and when i came back, the main changes to the game were the new patches with the legendary perks and stuff. At that time i installed the Unofficial Patches and also SkyRe. Since then, whenever i clearded a bandit fort (amol, sungard etc) the usual npc's got replaced with imperial / stormcloak soldiers. Is this a new "feature" or was this introduced in one of the mods mentioned above?
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I've seen this in several videos. The player and npcs carry their 2handed weapons like giants around and not on the back. What is the name of thad mod? maybe this http://skyrim.nexusmods.com/mods/16351/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D16351
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I've seen this in several videos. The player and npcs carry their 2handed weapons like giants around and not on the back. What is the name of thad mod? edit: oO how did that p came there instead of the d and why can't I change the title no matter seems like that one http://skyrim.nexusmods.com/mods/16351/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D16351