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Just like with the lockpicking in fallout4 and skyrim... at some Point this Breaching becomes really ... anoying. Now the thing I'd like to see: - If you want to breach something >your int: Minigame - If you breach something <= your int: Skip Minigame Sounds simple, but hell, I haven't found a way to do it. So maybe someone with a clue can do it?
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ncr veteran ranger armor pip pad meshes
chillshock replied to ravager04's topic in Fallout 4's Mod Ideas
I'll just necro this - no one made a mesh I recon? Or is just no one talking about it anymore? -
I'm looking for a mod or mods that replace the dark brotherhood and thieves guild "uniforms" with plain clothes or variations of ordinary clothes. Uniforms just don't make ANY sense to me in those "lines of work".
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Hah! I guess if it was allowed, we'd have the whole fo76 arsenal withing fo4 already.
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There are some good elements in fo76 that I could see as fo4 mods. If doable. - The condition system would be ok. Repairing weapons and armor every now and then would be cool. We are already doing it to power armor pieces... so... maybe? And... hm... nope. Don't know anything else constructive to take from fo76 (that isn't available as a mod already). Maybe someone will get the scorched added to fo4. You know... really REALLY anoying pseudo-ghouls everywhere. xD
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Is there, or can we get an "purge everything" command?
chillshock replied to chillshock's topic in Vortex Support
a) Damn, I should have backed the pristine state up, you are right. b) I was wrong about the ssd - it's the same, obviously, otherwise hardlinking wouldn't work at all. /doh. I guess something else is messing up AE then. -
Is there, or can we get an "purge everything" command?
chillshock replied to chillshock's topic in Vortex Support
Hey, just wanted to report back that I went ahead and took basically all your instructions and made the best of it. The purge command by vortex seems to have worked rather well and anything left behind was some leftover. I managed to delete everything except the 'official' mods, but steam was downloading 10gigs anyways for repairs. Not sure what that was, but with my internet connection it took more than a night. XD Redeployed the mods with vortex and most things seem to work nicely. However Armorsmith Extended and AWKCR (and some other mods, especially those containing multiple plugin files) seem to be iffy? I'm almost tempted to switch vortex deploy mode from linking to movement. Should I? Could that help? Those links are pointing to another SSD after all. Maybe that's causing... wrong plugins or something to get linked? -
Is there, or can we get an "purge everything" command?
chillshock replied to chillshock's topic in Vortex Support
You can take the safe route, and save those esps off somewhere. Then, in Vortex, on the Saves page, click on the box that says fix missing mods. Vortex will tell you which mods are missing. Re-download those and use Vortex to install them. It really is easy. That's actually pretty interesting! I'll give it a try (it's currently mirroring my drive to have a backup), so it'll be a while. But thanks for that one! (And ofc thanks to all who cared to provide ideas/help!) -
Is there, or can we get an "purge everything" command?
chillshock replied to chillshock's topic in Vortex Support
Thanks for the hints. That's basically what I expected to have to do, but I will do it in-between games. Some of the mods that didn't uninstall left behind their esp's and everything, so I don't quite know if there's any "if you uninstall this during gameplay, kiss your savegame goodbye" one amongst those. ;) -
Is there, or can we get an "purge everything" command?
chillshock replied to chillshock's topic in Vortex Support
Sadly the assumptions where wrong and it's my bad for not specifying: I am running on a windows 10 pc install with fo4 via steam. I migrated (successfully, as it seemed) a ~270 mods (some were texture only) game to vortex. I did install (even update) some mods afterwards. I noticed something not uninstalling properly and leaving behind the files (I assume it is because the originals were 'not via deployment' installed as copies and not hardlinks? Or something along those lines). So then I noticed a bunch of old files that "should not have been there anymore".. explaining a lot of weirdness. Since I really don't know what the right files to leave behind in a "full purge" would be, I would basically be downloading all CC content and half the dlc stuff all over again? Oh well, maybe next playthrough or when the savegame corrupts. Would still be a pretty neat little feature IF you do know the files to leave untouched. ;) -
Would really help after migrating from nmm to vortex to clean up loose texture or mesh files that aren't associated with any mod anymore. Basically a delete all except (whitelist all vanilla fallout files and CC content). "purge all mod files" , so to speak. Thanks for hints.
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You can change it in the firefox general settings for links nxm set this to nexus mod manager
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That would be grand. /subbed