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dovapix

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  1. I have found this in the xml files but i am not sure about certain values specially the one highlight in yellow since i don't understand the 30 value since it doesn't look like second : <skill id="StatusCamouflage" cat="status" tier="11" max_level="1" desc_params="camouflage;M:StatusCamouflage" skill_points="1" skill_points_type="Status"> <level_req type="Status" value="9"/> <skill_req id="craftingexpertise"/> <effect id="CamouflageEnabled" change="1"/> </skill> <skill id="StatusCamouflage2" cat="status" tier="21" max_level="1" desc_params="camouflage_attack;P;M:StatusCamouflage2" skill_points="1" skill_points_type="Status"> <level_req type="Status" value="12"/> <skill_req id="StatusCamouflage"/> <effect id="CamouflageDuration" change="30"/> <effect id="CamouflageLooseOnGiveDamage" change="x-1"/> </skill>
  2. Hi guy's Just want to make a small mod that change 3 simple things : 1-Where is the.scr that deal with skills since i want to make the camouflage skill last 5 min instead instead of 45 sec? 2-I also want to change the detection radius of the volatiles so i am not constantly playing the mini game on the mini map. 3- I would also like to change virals spawning to a more reasonable level for players who like to have the time to explore locations? I don't want to make the game too easy just less annoying for players who would like to have time to explore without being constantly chase by something.
  3. So your answer to that is to say that workers who have produced the actual products being sold and being able to earn money based on the number of people interested in paying for that product is... "completely unfair"... riiight. Surely you should be encouraging the world to work in a way that those that produce the value actually benefit from it. If Bethesda's workers don't see bonuses or huge pay increases from the success of the games, and instead a bunch of ceo's, publishers and other leeches do, then that is the problem. Not other workers getting fair recompense for the value they produce. If Bethesda has to compete with people selling individual work and making lots of money, maybe they would have to... I don't know.. pay their employees more to keep them working there? Perhaps they would actually have to spend some of the millions of dollars they make on paying their workers more, the ones who actually built the game? That would be more "fair" would it not? Instead we see a world where businesses are turning record profits and workers are seeing nothing of it... In your analogy of McDonalds, why should the workers not get paid more if the store has a busy week? They worked harder right? We already have rudimentary systems like this, where if you work overtime you are paid more. Unfortunately most of our economic systems are from a time before the internet, before easy communication, organization and micro payments. You're suggesting the shitty method we currently do things, where bosses and middle men who barely produce anything can exploit the workers who actually produce the value is a good thing, and we should force that system to stay even though we are finding ways to automate away the middle men. I agree a 100% with you but most young people prefer communism!
  4. Unfortunately they probably won't make the names of the authors of the content public. Bethesda wants it to appear as though the content is coming from them. However there will likely be credits that include the creators real names. The most important thing they will hide is the amount of download for mods since just imagine the poor guy who made a very popular armor that sold for 5 millions copy at 5.99 when he receive his 200$ check for making it! Roughly that 29 millions$ profit for Bethesda and 200$ for the modder!
  5. No problem my friend, on my side i am pretty busy finishing my armor mod so i can showcase my lantern mod on a better looking armor!
  6. I am happy you made what you want and you are not the only one who search for stuff in the many folders of the game since it happen often to me!
  7. Open treeaspenbranchcomp.dds and treepineforestbranchcomp.dds and you will see them! I'll check if these are the ones, thxs. You are welcome!
  8. A poster in another thread post this link and that how Bethesda should have done this : https://www.everques...m/player-studio Here a quote from the Everquest website from the link : "Revenue from the sale of these items will be shared back with the creative player." That what i call a sharing spirit to redistribute the wealth!
  9. Not the same at all since they are sharing the profit with the creators and here the quote : "Revenue from the sale of these items will be shared back with the creative player." That what i call a fair deal!
  10. From what they wrote on their FAQ you are going to be paid like a regular Bethesda employee probably at entry rate wage meaning 33,970 yearly, roughly if you make a weapon mod you will get paid 80$.
  11. how do i port an animation mod It depend on what kind of animations and what version of skyrim you are planning for, start here : http://www.nexusmods.com/skyrimspecialedition/mods/2970/? skyrim special edtion xbox I work only on PC but just type it in search here since i remember i stumble on a detail step by step for xbox.
  12. According to beth modders will only get their lowest entry rate of a regular bethesda employee and nothing more so even if the modder see his mod selling like 5 millions copy he will only receive his 80$ check! The irony is that the first attempt on steam was better for the modders even if they only let him 25% since now Bethesda is taking everything except a few crumbs for the modders. Regarding tutorials sleep easy since i will soon start a youtube channel that will show how to make almost everything you can possibly think as a mod, i will cover weapons, armors, making follower, Nifskope beginner and advanced, custom player houses, animation etc. how do i port an animation mod It depend on what kind of animations and what version of skyrim you are planning for, start here : http://www.nexusmods.com/skyrimspecialedition/mods/2970/?
  13. According to beth modders will only get their lowest entry rate of a regular bethesda employee and nothing more so even if the modder see his mod selling like 5 millions copy he will only receive his 80$ check! The irony is that the first attempt on steam was better for the modders even if they only let him 25% since now Bethesda is taking everything except a few crumbs for the modders. Regarding tutorials sleep easy since i will soon start a youtube channel that will show how to make almost everything you can possibly think as a mod, i will cover weapons, armors, making follower, Nifskope beginner and advanced, custom player houses, animation etc.
  14. Thats whats gonna result in modders cracking. They'll be happy with thier pitance of whatever Beth/Zeni gives them until they see how much money Beth made off of it. This seems like an overall worse model than the original Modgate, and it's clear the suits up at Zenimax don't give a flying, the E3 ad for CC sounded like it was being delivered by a snake. I can imagine the face of the first modder that will see 5 millions sale for one of his mod while receiving his 80$ check for making it!
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