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Adonsa

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Posts posted by Adonsa

  1. collections and the so-far undescribed "magic" that fuels them will fix everything.

    Wow, fae0bfb8, this is great news.

     

    Not only will broken mods become usable,

    collections will save me the tuition that I've saved up to attend

    the 2 week Bodyslide course; given that Collections will

    perform all the external stuff for us.

     

    Aug 5th will be a glorious day for gaming; thanks to

    collections, no more CTD, no more worries.

     

    Ah yes, we have until Aug 5th to think up ways to celebrate.

  2. Hello,

    Subject: Collections, Copyrights, and Defective Master Mods

    Ostensibly, it's all about collections. Given that copyrights have to be
    impaired in order for collections to functions. It seems that copyrights are
    the "bill payer" to give everyone magnificent collections.

    What about highly popular bug ridden, non-functioning master mods?
    Without naming names, there is one particular master mod that comes to mind
    with tons of unresolved bug reports; yet there are many developers
    who make this mod a requirement anyway. No doubt, it will get
    rolled into collections.

    So what's gonna happen? Will "esteemed" and popular
    defective master mods yield diseased collections? Will gamers be allowed
    to download the current way, or will downloading via collections
    become mandatory? Will downloading become all or nothing?

    If collections are so splendid and glorious, why won't Nexus
    provide a video or collections simulation website, so that everyone
    can collectively admire and even "cheerfully" acquiesce to a
    deterioration of copyrights (before Aug 5)?

    Hey, I'm just a lowly gamer, not yet a mod developer. I respect mod developers'
    copyrights. I want mod developers to succeed without undue restrictions.

  3. Hello,

    Why wasn't there a pilot project - as a "test bed" for users, developers, and beta testers to do

    dry runs on a test web site?

     

    Pelosi's most famous quote comes to mind,

    "We have to pass the bill, to find out what's in it!"

     

    Will users be able to download a mod the old/present way?

    Read description

    Read Requirements list.

    Read comments

    Read bug reports

    Read file content list and look for .esp files.

    Download manual or to choice of mod manager

     

    all without messing with whatever collections functions are there,

    or will the use of collections become mandatory?

     

    Clueless novice user John Doe shows up, builds a collection list

    and becomes a collections manager "curator or whatever."

    Jane Doe logs in, and doesn't want some

    files in the collection list, or just wants the master. Will Jane Doe

    have to download and add it all to the game?

     

    What if a mod developer is harmed by some clueless novice user

    who put his mod into an arbitrary collections list?

     

    Seems like a pilot project would have been useful to ferret out

    undesirable outcomes. I dunno. You guys are 1000x smarter than

    I am on all this, so I defer to your comments.

     

    Thanks

  4. ... No. Simply publishing something does not cede copyright to the publisher, only license to distribute. ...

     

    Hi Pasquale1223, and thank you for your reply.

     

    ScribD might be an example, of a web host as a distributor. ScribD

    audio books are here today, gone tomorrow, back again later, as

    authors place their works on ScribD, later remove, later put em back

    again. I ran into one case where an author ordered his work removed

    from iphone, but left it available on website. ScribD, as far as I have

    known, gives the authors the final word.

     

    As far as I can tell, ScribD and similar services, serve authors/publishers,.

    On the other hand,

    it appears that mod developers will become partially subservient to Nexus.

    Correct me as needed.

     

    It would seem that a new Terms of Service that Nexus will require mod

    developers to follow, is or will cause mod developers to waive their

    right to remove their works from this website. I fail to understand any

    benefit to anyone. Maybe there's some perceived benefit to Nexus, I dunno.

  5. Greetings,

    Re: Collections.

     

    Dear Website moderator, can you provide a sample of how collections

    will be presented to users, how they will appear on a web page?

     

    Maybe a "collections simulator," or just a video of how a web page

    with collections will function, would be nice to see.

    Thank you.

  6. Greetings,

    I'm just a gamer, not yet a mod author/developer.

     

    I'm concerned that some desirable mods will be have to be removed (before the deadline) and that

    mod ownership or control will belong to the Nexus Corporation. As a programmer (not a modder),

    I've had copyrighted works become public domain, and so I respect mod developers

    who work hard and desire to retain their copyright be it commercial or copyrighted freeware.

     

     

    What's going to become of expressed or implied copyrights after the change happens?

     

    If the Nexus Corporation is going to pay mod developers, as W4 or 1099 employees, then,

    of course the copyrights absolutely belong to the employer.

     

    Okay, if mod developer John Doe publishes a mod and annotates "Copyrighted by John Doe" then

    another developer shouldn't violate that copyright. However, if and that John Doe cannot

    remove it from a web host, does that mod become Public Domain from then on? Will mod

    developers be required to cede any claims to copyright over to the Nexus Corporation?

     

    If John Doe paints a painting and (with permission) hangs it on a wall in a museum. Time passes

    and he takes it down and walks out the door. If the museum curator padlocks it behind glass,

    and refuses to let the painter have it back, isn't this unethical or worse? Or, painter would be

    told, before he walks in the door, that his painting is no longer his, even if the museum curator

    gives him no consideration in return. Then, it's ethical, because the painter will know beforehand

    that he's giving up all rights to his painting.

     

    Thank you.

  7. Greetings,

     

    Over time I downloaded mods where the requirements include Bodyslide Outfit Studio. Okay, all good, I have it. It's in the CalienteTools directory. It's there, requirement met.

    Next I made sure other requirements are installed, yep, all good. Downloaded mods that require BodySlide. Some worked, some didn't Oh well. At least I had downloaded and installed all the requirements.

    Time passed, and I ran across a mod that requires that I need to "use" bodyslide outfit studio! Huh? What? But, I met all the developer's requirements, it's downloaded and in a directory. Isn't bodyslide strictly for mod developers? Uh oh. As a lowly gamer, am I'm supposed to be USING bodyslide? Yikes!!!

    But the mod websites don't reveal "how" to use Bodyslide!

    Off I go to Youtube and find a popular tutorial. At last I'll learn "The Ways of Bodyslide." I didn't have the exact body preset file that's in the youtube video, so I decided to just pick another at random and learn off of it.

    And so there was Nevernude. So I'll just learn off it, what could possibly go wrong?

    After completing about 2/3 of the tutorial, I decided to take a break and play some SkyrimSE. Shock! My character appeared with the vanilla underwear and bra and no longer my preset!!! How can this be? I'm just learning to use Bodyslide! The game's not even running. My "reckless learning" infused into the game, and caused big time damage!

    No worries, I'll just go to racemenu, find my preset, and fix it back. The CBBE Morphs menu was disabled, and my character looks horrible. No matter what I tried, it stayed disabled. Websites give lengthy instructions how to re-enable CBBE Morphs, nothing worked.

    My only recourse was to restore from backup. So I selectively restored the Skyrim Special Edition directory and the directory that Vortex uses. EaseUS backs up fast enough but selective restore of 200 gigs uncompressed backup filz took almost all night. After that, everything was normal again. EaseUS got the job done, but took hours.

    I should have come to this discussion forum before even thinking about learning Bodyslide Outfit Studio.

    Thanks for indulging all this.

    Obviously, by now, I can certainly use your advice, as to how, as a novice, I can safely learn "The Ways of" Bodyslide Outfit Studio.

  8. Hi TWDTheFurry,

     

    In case you've not tried this.

     

    After having a ton of occurrences of CTD upon saving,

    over a lot of gaming hours, and after doing a lot of

    "try this, try that" attempts, I stumbled across

    ReSaver.exe by Fairchild.

     

    Resaver found over 1800 unattached instances

    and over 500 undefined elements on my current

    save file.

     

    Both values are supposed to be zero.

     

    Upon using Resaver, after about 20-30 gaming hours,

    I've only experienced 1 CTD upon saving; and that

    save had a bunch of unattached instances and

    undefined elements in it.

     

    I make it a habit to run resaver either before or after

    a SSE gaming session, not trusting the save file to be clean.

     

    If you've already been doing this, then others on this

    forum (who are 1000x smarter than I am, at troubleshooting)

    should hopefully intervene on your behalf.

     

    Happy gaming, and best wishes toward getting through the CTDs.

  9. Hello,

    Update.

     

    I seem to have found it; it came from the Cheat Debug spell,

    I had tried it a while back, didn't use any of its functions, then

    forgot about it. Sometimes it's menu just pops up upon

    starting the game, without me using the spell.

    I think it was from player's club, not Nexus.

     

    It appears that the Complete Quest option should be avoided,

    or maybe its to be experimented with upon doing a drive

    backup first.

     

    Happy Gaming.

  10. Greetings,

     

    The dialog box appears shortly after launching the game, and about a minute after character appears.

    And so, I've not screwed around with it. After Exit, Skyrim SE performs normally.

     

    Search engine searches, for search arguments "Skyrim Debug Tool" and "Simple Complete Quest Tool"

    were unproductive, unless there is a well hidden explanation out there.

     

     

     

    Any enlightenment as to the cause and remedy of the Simple Complete Quest Tool warning

    will be most graciously appreciate.

     

    Thanks, and Happy Gaming!

  11. Hello, and Thanks Joe.

     

    Re: The use of ReSaver.

     

    So far, so good.

     

    Signs and Symptoms:

    Random CTD upon saving. Usually, Launch game (via SKSE),

    Normal Save (never quick, never auto) - Success

    Fast travel somewhere, Save --- Success

    Do something or go inside somewhere, then Save --- CTD!

    I get a few successful saves then CTD upon another save attempt.

     

    Resaver, Clean, Unattached instances --- Yikes! it found over 1800

    Clean undefined elements --- Yikes, again, it found over 550

     

    I did Save to another file name, upon opening SSE, it didnt find it.

    Oh well,

    I just did a re-save over the same latest save file, and Resaver made a backup for me

     

    SSE, loaded the newly saved save file, being mindful of the save number,

    then I replicated the conditions most likely to cause CTD. Subsequent saves held.

    Next I spent about an hour saving often, doing things and saving at times that

    were likely to cause CTD, and saves held, no CTD.

     

    Later I quit SSE and launched Resaver, and on my most recent save files,

    Clean Show unattached instances - None

    Clean Show undefined elements - None

     

    Recommendation: Give Mark Fairchild an award, for developing Resaver.

     

    Testing the save file, after fixing it with Resaver is like watching Stargate,

    "Chevron 7 Holding, Chevron 7 Locked" etc.

    "Save 294 Holding, Save 294 Locked" Yay!!!

     

    Many thanks for this message thread.

    Happy Gaming!

     

  12. Hi,

     

    Thanks to this website, I believe I found a fix

    for the CTD occuring after upgrading SKSE64,

    the fix being that of upgrading dependency mods.

     

    But 2 lingering questions remain

     

    1. Upon identifying SKSE64 dependency mods,

    when do I update them (within Vortex), before

    performing the SKSE64 update, or afterwards?

     

    2. Hats off to the developer of the

    Locate SKSE Mods bat file.

     

    Running it against the Vortex folder, the .csv file revealed

    several SKSE dependencies. But I'm not totally

    sure it found them all. Is there a master list

    anywhere of SKSE64 dependent mods, or are those

    listed on the "Mods requiring this file" on the web page

    all I need to refer to? I just want to make sure.

     

    Many thanks, for all your hard work.

  13. Hi,

     

    I'll have to use the top post format and post a formal trouble report.

    I ended up doing an EaseUS directory restore from backup to get back to normal.

    with SKSE ver 2.0.17, and what I described

    below becomes experimental.

     

    In short, 2 SKSE64 upgrade attempts failed.

     

    Situation seems to be:

     

    1st. Using the outdated youtube video on Silverlock, I copied the

    files over into the SSE data folder, exactly as the video described.

     

    With Steam running, SKSE Launcher went black then CTD.

     

    2nd. Carefully using the Nexus Mods Tool Setup: Script Extenders website

    and the Vortex Beginner's Guide #7 Script Extenders video,

    I carefully followed those instructions.

     

    SKSE Launcher, went black, the CTD.

     

    The "how to fix skse64 script extender for Skyrim Special Edition" *

    video provides a lengthy process oriented toward downgrading SkyrimSE

    in order for SKSE64 to work. There's a text file out there that requires

    the same thing. I didn't do this. According to this video, its a compatibility issue.

     

    The implication is:

    SKSE64 ver 2.0.19 requires an older Skyrim version (according to youtube)

    SKSE64 ver 2.0.17 is compatible with the newest Skyrim Version.

     

    How do I make sense of this? I didn't downgrade SkyrimSE, that

    goes against all instincts.

     

    Are my choices,

    New SKSE64 with old SkyrimSE?

    Old SKSE64 with newest SkyrimSE?

     

    SkyrimSE Product ver 1.5.97 (steam wont upgrade it any higher)

     

    You guys are 1000x smarter on all this than I am, and so I will

    be most highly grateful for your advice.

     

    Thanks much!

     

    * The youtube video that suggests downgrading Skyrim

    is at youtube search argument v=jHCxXkBi17Y

  14. Hi,

    This is my effort to stay out of trouble, rather than make mistakes,

    and have to troubleshoot my way out of it.

    Loot informed me that my SKSE 64 version 0.2.0.17 is not the latest version.
    Loot is correct, and SKSE 2.0.19 (SE Build) is needed. Yay, Loot.

    Windows Properties says my Skyrim SE is ver 1.5.97 and
    file version 1.0.0.0 Steam, under "recent updates" shows my last
    update to be 1.5.16 Update Nov 7, 2017. I have no idea if
    this is the most recent version. In Steam, SkyrimSE, Properties, Updates tab,
    I selected "Always" and let it sit for a while, and nothing happened.

    Next, I know I have to be extremely careful to properly
    upgrade SKSE 64. Concerned that I may screw things up and
    break Skyrim SE, here I am looking for your advice.
    I did back it up, drink lots of coffee, and watched the Silverlock video.

    Off I go to the Silverlock website, yay, found version 19, downloaded it.
    Next I'll extract to get the folder.

    From the video, it appears that copy and replace will suffice
    for the files themselves, and the 2 folders will be treated separately.

    Data Folder questions before attempting upgrade:

    In the video, the newly downloaded data folder, instead of just copying the
    data folder over; he presented another option to use winrar, copy data folder
    add to archive, rename to SKSE scripts.rar leaving everything else same.
    it gets dragged to desktop for ease of finding it,.

    Then he does NMM add mod from file and it looks to me that's like
    just adding a mod from file within NMM, I would have to assume that Vortex
    will suffice for this, but I defer to your judgement.

    Do I need to go through the version 17 data folder, and
    compare each file with contents of version 19's data folder?

    Given that I'm probably prematurely using mods dependent on the newest SKSE,
    would I need to move any old unique files (not replacing)
    to version 19's data folder prior to doing the winrar thing?

    Many thanks for indulging all this.
    I just want to be extremely cautious.

    Above all, I will highly appreciate your comments and advice, as I prepare
    to do the upgrade.

  15. The beginnings of the upcoming class action lawsuit against facebook and Oculus, are well underway on

    Discord. Attorneys are being contacted, web pages are being built, and more and

    more Oculus users are joining the Discord channel.

     

    https://discord.gg/zjX67Ey

     

    Events of Oculus's being bricked are occurring already by fb arbitrarily banning

    facebook accounts with no basis for doing so. Banned or deleted facebook accounts

    bricks the Oculus headsets, according to customers that spent big money purchasing their headsets.

  16. Hi HeyYou and ganrly1,

     

    I believe it was in August when FB bought out Oculus. Back then

    Palmer Lucky published his promise, recently cited on Twitter:

     

    https://twitter.com/hmltn/status/1295789706383433734

     

    In short, Mr. Lucky's promises, to Oculus users, that a Facebook account would

    not be required, were agreed upon by the Facebook management.

    Today, FB ignores it's agreement made during the buyout.

     

    Here's the link to the class action lawsuit against FB and Oculus

    which includes a discord link

    https://www.reddit.com/r/oculus/comments/jht6kx/class_action_lawsuit_against_oculus_and_facebook/

  17. Greetings,

    Preface and disclaimer: This might belong in the hardware topic, but, to play it safe, here it is in this one. Although I'm not a Facebook user, I respect others who made their choices of social media, and, in no way, is the intent of this to be critical of end users and members of this website. I disagree with all of Mark Zukerberg's decisions and impositions over Oculus users. Given that Mr. Zukerberg is a celebrity CEO, I respectfully request permission to badmouth him as needed.

    1. Facebook requirements of Oculus users.
    (1) Existing Facebook users who delete their facebook accounts
    will forfeit all access to games purchased thru Oculus store, and all
    Oculus account information. They will lose all Oculus store credits.
    (2) Non-facebook Oculus account holders are given 2 years to join facebook.
    (3) Non-facebook users must join Facebook upon buying a new headset.
    (4) Oculus Quest 2 users must have a facebook account.
    (5) Previous generation Oculus users, using the device for first time,
    must log in with facebook.

    2. Legal Concerns
    Mr. Zukerberg intends to shut down any gamer's Oculus account for violating Facebook's term of service,

    even though a non-facebook user has never agreed to any facebook term of service requirement.

    This is a US based problem. Other countries' gamers may not need an attorney to argue their case, given that consumer protection entities will do that for them.

    Gamers who agree and join Facebook, to comply, will have no control over what the facebook staff sends to data brokers.

    3. Significant comments and information derived from the Slashdot website (references below).

    " ...that Facebook REQUIRE you to connect your Oculus with a Facebook account, and that is Data Acquisition."

    "Nobody would accept requiring a (Facebook) account to use a Keyboard, Mouse (ESAD Razer) or Monitor. There is no reason on earth VR HMDs should be any different."

    Video and voice from connected Oculus cameras will go to data brokers, and this may be already ongoing.
    Anything on camera, family members, words, etc. Data brokers will send
    same to insurance companies, hackers, and all kinds of nefarious organizations.
    If you are clumsy on your video feed, data brokers will have your insurance premiums raised, for example.

    4. This is likely what got my post deleted from the Slashdot website.
    I complained that, under facebook, users are not customers.

    users are the product and the data brokers are the customers.

    Users get no monetary benefit from having their day to day lives sold off to data brokers.

    5. Legal remedial alternatives (which may or may not work)
    (1) Class action lawsuit
    (2) Complaint to state attorneys general (US)
    (3) Small Claims court lawsuit, to get a judgement
    (4) Single lawsuit

    (5) Governmental remedies for countries allowing same.

    6. Non-legal alternatives
    (1) Close out and sell the Oculus headset on ebay. Switch to another.

    7. Non-facebook user recommendation - Upon logging into Oculus either online or within the headset,

    beware of any unexpected requirement to "agree" to anything.

    Doing so may cause you to forfeit any future legal rights, and cause you to be beholden to Mr. Zukerberg.

    I resent that Mr. Zukerberg wants to impose his will upon me.
    My personal choice will be to sell off my Rift-S, and cut my losses, but that's just me,
    I have no right to ask you to do likewise.

    Thank you for reading this. Please, please comment, both pro and con, agree/disagree,
    given that, you see things differently than I do.

    References:
    The Slashdot Articles
    https://games.slashdot.org/story/20/10/27/2126217/deleting-your-facebook-account-forfeits-oculus-vr-games-you-already-paid-for

    https://tech.slashdot.org/story/20/08/18/1833201/youll-need-a-facebook-account-to-use-future-oculus-headsets

    The Upload.com article, Deleting Facebook Also Deletes Oculus Purchases And Account Information
    https://uploadvr.com/delete-facebook-lose-oculus-purchases

    The Polygon article: Deleting your Facebook account forfeits Oculus VR games you already paid for
    https://www.polygon.com/2020/10/27/21536142/deleting-your-facebook-oculus-games-deleted

    Mr. Zukerberg's requirements on the Occulus Support web site
    https://support.oculus.com/424208161507635

    Facebook’s Bold New Oculus Move Sparks Outrage by Kate O'Flaherty
    https://www.forbes.com/sites/kateoflahertyuk/2020/08/22/facebook-sparks-oculus-outrage-you-need-an-account-to-log-in/?sh=31a318b405ab

    Facebook is making Oculus’ worst feature unavoidable by Adi Robertson
    https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition

  18. Bumpity, bump, bump (if I may)

    with an update.

     

    This happened after I defined the area in the graphic above, and

    after a new bootup of gaming computer.

     

    I fixed some errors that were found in LOOT, but that

    made no difference.

     

    If I fast travel into Falkreath, immediate CTD.

    If I go somewhere and walk into Falkreath, I can get there.

    Fast travel into Angi's Camp or if I walk into any of the red

    line area, immediate CTD.

     

    If I try to isolate this by disabling groups of mods, I'll likely

    break things by overlooking dependencies. Should I just

    disable the immersive mods, and try to go there?

     

    Thanks much

  19. Hi Algabar,

    Thank you for taking time to read thru it.

     

    I think I should wait a few days or so for other readers to give their comments

    and then I'll re-structure the article.

     

    I should probably add a "Not Applicable" section to show, if "thus and so" is used, category, or just caveat

    applications not necessarily required. Maybe a "when to use this" or "why would I use this"

    line should be added to each application.

     

    I'll have to get smarter on both Vortex and LOOT and re-word that appropriately, given that I run LOOT

    after every single use of Vortex. LOOT frequently finds errors (that are unrelated to sort order)

    that have to be fixed via SSEEdit's Autoclean. It appears I'm underestimating Vortex ability

    to place mods in the correct order. I'll have to then re-word my remarks about LOOT.

     

    Given that there are so many softwares affecting mods, I ultimately want to come up with a

    narrative that will help users know (1) what to download (2) what to get smart on. I am totally

    unqualified to instruct anyone on how to use these, and won't attempt to do so.

     

    Many thanks for your suggested changes.

  20. Hello,

    Another gamer, upon seeing screenshots of my mod use, wants to get into Skyrim Special Edition (SSE) and modding. In order to try to streamline what she, and others, will need, I want to "attempt" to make either a spreadsheet or flowchart of softwares needed. I'm NOT qualified to teach others yet.

    This becomes an overview list of some of the important softwares needed for becoming a mod user, to the extent of my knowledge, skills, and abilities.

    :smile: The "real deal" is the STEP website! https://wiki.step-project.com/STEP:0.3.0b
    Here's the link for Vortex https://www.nexusmods.com/about/vortex/

     

    Below is a very rough, unqualified, DRAFT of what I want to share with others.
    Please tell me where I screwed up and what to change.
    The more critical your comments, the better.

    Caveat: I'm NOT qualified to teach anyone how to be a mod user. There are many excellent websites for this, for example https://www.youtube.com/user/gamerpoets

     

    D R A F T
    From within steampowered.com, install Skyrim Special Edition.

    MOD SOFTWARE NEEDED.
    This is just a list with a few remarks.

    "MUST HAVE SOFTWARES"

    Bookmark this: https://www.nexusmods.com/skyrimspecialedition

    IN-GAME CREATION CLUB MODS (mods found within SSE main menu upon startup)
    Remarks: Get as few as possible from within the game, some are partially redundant with Nexus mods, mods. Sorting, of in games, those mods must be sorted manually with little or no guidance on best way to sort. The sort order of in game mods may compete unfavorably with NexusMods mods. Most desirable in game mods that probably don't interfere with NexusMods mods are:
    Alidon's Ultimate Armory
    Static Mesh Improvement Mod SE (I'm unsure about this)
    Skyrim Unbound SE (for starting new game from scratch)
    Easy Lockpicking
    Cheat Room

    Get followers and houses from NexusMods, for better organizing
    KS Hairdos - Get it from Nexus Mods, not the in-game lite version.

    Before accepting a "Creation Club", in-game mod, make sure it's functionality is not replicated in either NexusMods or any other source.

    Mod Source Websites
    Nexusmods
    < name of other mod source omitted by author >
    Others, maybe

    3rd Party Softwares

    SKSE64 for Skyrim Special Edition
    Purpose: Hyper-critical for most mods and especially for the SkyUI Mod.
    Prerequisites: Make sure it's SKSE64 that you download, not something else.
    Remarks: After Install, and after making sure that Steam is running, let SKSE64 launch SSE.
    Exception: If LOOT returns error that it cannot find SSE, then launch the SSE via its own launcher, not via SKSE, then quit SSE.
    Download from: https://skse.silverlock.org/

    VORTEX
    Purpose: Mod installs, management, tracking, enabling/disabling
    Remarks: The more you use it, the more you love it

    Usually sufficient for load order.
    Ease of Use: Easy after becoming familiar with it.
    Download from: https://www.nexusmods.com/site/mods/1?tab=files

    LOOT
    Load Order Optimization Tool
    Purpose: Establishes and maintains the mod load order.
    Unknowns: Unknown if it manages non-Nexus (in-game source) mods.
    Remarks: To be used after each use of Vortex, to put mods in correct sort order and to ID errors. If you don't use it, pain and suffering might follow.
    Ease of Use: Easy after you get used to it
    Download from: https://loot.github.io/

    SSEEdit 4.0.3 (Quick Auto Clean)
    Purpose: To fix errors identified after using LOOT
    Prerequisites: Steam must be running, Start the Skyrim SE Launcher and quit the Skyrim SE Launcher before using SSEEdit, or SSEEdit will return a fatal error. Doing this temporary SSE launch via SKSE is insufficient, briefly use the SSE game launcher for this. Make sure this is the Quick Auto Clean version, not some other.
    How to use: Read the documentation and be careful
    Ease of Use: Moderate, easy after using it a few times.

    Contains contains prebuilt normal and "quick autoclean" executables.
    Download from: Available from Nexus

    Optional Softwares:

    SSEEdit 4.0.3
    Not the Autoclean version
    Purpose: Mod conflict detector

    Available from Nexus
    Prerequisites: Probably same as above
    Remarks: Never used it, unknown if I should.
    How to use: ?
    Why use it: ?
    Ease of use ?
    Download from: https://www.nexusmods.com/skyrimspecialedition/mods/164/?tab=files

    Boss 2.3.2 - Outdated, see Loot.
    Purpose: Conflict avoidance
    Prerequisites: Unknown
    Remarks: Running Boss.exe opens a web page with a Critical Error: No game detected
    No instructions on how to resolve error. Unknown if this is just Skyrim or both Skyrim and SSE.
    How to use: https://boss-developers.github.io/BOSS%20Readme.html
    Ease of use: Unknown
    Download from: https://boss-developers.github.io/

    NexusClient.exe - See Vortex, only 1 mod manager is needed, and Vortex will suffice.
    Purpose: This is the Nexus Mod Manager (NMM)
    Purpose: To import and manage downloads from non-Nexus websites.
    Import those files into NMM, then quit NMM.
    Vortex will import non-Nexus or manual downloads from NMM. Then Vortex installs those into SSE. All good!

    Skyrim Special Edition Mod Organizer v 2.2.2.1
    Purpose: "Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them. "
    Remarks: I've never used it, maybe it's redundant with Vortex. Maybe I should use it.
    Ease of use: Unknown
    Download from: https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files

    NifSkope 2.0

    Caveat: This is very advanced. Not necessary for beginning.
    Purpose: Opening and editing the NetImmerse file format (NIF)
    Remarks: I've not used it yet, maybe I should
    Ease of Use: Unknown
    Download from: https://github.com/niftools/nifskope

    ENB: Purpose: Mind-blowing awesome improvement in graphics quality.
    Remarks: I'm not yet qualified to do any more than refer others to the ENB parent website(s)

    Reason for Edit: To incorporate vital suggestions. Deletions are line thru, additions are underlined. Many thanks to Algabar, Anjenthedog, and HadtoRegister

    Edit on 21 - 10 - 2020: To incorporate a valuable link at lines 3 & 4. Thanks and hats of to gnarly1, for the link to STEP.

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