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fool999

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Posts posted by fool999

  1. Hi all, Im trying to replace the default skins of some heroes with the more provocative player made ones.

    Such as the offering class as a replacement for abomination.

    https://www.nexusmod...geon/mods/222/?

     

    I made numerous adjustments: renaming all the files within the 'heroes\offering\offering_A\anim' folder to march the files in 'heroes\abomination\abomination_D\anim' and matching the files within 'heroes\offering\anim' to 'heroes\abomination\anim' as well as 'heroes\abomination\fx'

     

    yet, ofcourse i was being naive to think this might just be that simple lol.

     

    although all the animation seems fine, yet the outcome of my labour produced the following:

     

     

     

    Could anyone please point out my faults?

     

    Many thanks in advance.

     

    [sOLVE!]

  2. A mod that has radiation gradually change the player into ghouls in stages. reversible when visiting doctors.

    25% rads 1st stage occurs
    50% second stage occurs
    75% third stage
    100% you are a ghoul! (reversible only by visiting the surgeon in diamond city)

     

    and in survival mode, cannibalism with its Dark Craving status should also have similar visual degenerating effects.

    Also, can we please get a mannequin mode like the one in skyrim that can be used to display/unequip our armour, it is very good, weird that Bethesda didnt include it in the first place.

    Thanks!

  3. 1. Perk overhaul.



    I feel the perks in fallout 4 are streamlined to the core, everything is so positive and dull, I would love to see the return of benefits/penalties perks from the previous fallout games, such as 'four eyes' which grants 2 perception when wearing glasses and -1 whilst not or 'claustrophobic' which +1 to all stats when outdoors and -1 when indoors.



    I wouldnt mind to rewrite the perks myself if someone could script it for me.



    I have few basic unpolished ideas in mind, one of them is 'alcoholic' under the endurance tree.



    'level one alcoholic,' level requirements: #endurance and consume 100 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, movement and vision penalty, increase withdraw penalty.


    'level two alcoholic,' level requirements: #endurance and consume 500 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove vision penalty, increase withdraw penalty (+ occasional vomiting and wake up at random locations).


    'level three alcoholic,' level requirements: #endurance and consume ### bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove movement and vision penalty, increase withdraw penalty (+ frequent vomiting and wakes up at random locations)



    2. Drug and Alcohol tweak



    My character is a drug and alcohol abusive badass, and it is to my great annoyance that i cant hotkey all the alcohol in my bag. We need a mod that bundles all the alcohols together and a further script to tweak player character with certain drug addictions to take those substances when in withdrawal.



    3. Dismiss story companions back to their original town/location



    I always felt Piper and Valentine are so out of place been stationed in a rural farm, it would be more lore friendly for them to go back to diamond wouldnt it? i mean Piper got a little sister to cater and a new paper agency, so too does Valentine got a detective agency to run, they would be far more useful in the diamond city that standing idle in some remote corner.



    4. Weapon display



    With the upcoming survival mode overhaul, our ability to carrying multiple weapons will be severely limited (adding ammo weights), thus it would be logical to carry only few weapons at once. A main weapon (rifle or rocket launcher etc), a side arm and a melee weapon will suffice. I would love to see a holster mod that can display those weapon with motions.



    5. Remove dead body from settlement



    Not sure if this is a bug or omission, but it needs to get fixed.



    6. Auto loot robots



    With the DLC introducing many robots with great carrying capacity, i feel there is the need for an auto looting mod that picks up useful junks for our conveniences.



    Edit: 7. Body varieties (height, weight, skin texture)


    Not sure if this is possible, but if so, please!


  4. 1. Perk overhaul.



    I feel the perks in fallout 4 are streamlined to the core, everything is so positive and dull, I would love to see the return of benefits/penalties perks from the previous fallout games, such as 'four eyes' which grants 2 perception when wearing glasses and -1 whilst not or 'claustrophobic' which +1 to all stats when outdoors and -1 when indoors.



    I wouldnt mind to rewrite the perks myself if someone could script it for me.



    I have few basic unpolished ideas in mind, one of them is 'alcoholic' under the endurance tree.



    'level one alcoholic,' level requirements: #endurance and consume 100 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, movement and vision penalty, increase withdraw penalty.


    'level two alcoholic,' level requirements: #endurance and consume 500 bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove vision penalty, increase withdraw penalty (+ occasional vomiting and wake up at random locations).


    'level three alcoholic,' level requirements: #endurance and consume ### bottles of alcohol; effects, increase alcohol duration by # and effect by #%, remove movement and vision penalty, increase withdraw penalty (+ frequent vomiting and wakes up at random locations)



    2. Drug and Alcohol tweak



    My character is a drug and alcohol abusive badass, and it is to my great annoyance that i cant hotkey all the alcohol in my bag. We need a mod that bundles all the alcohols together and a further script to tweak player character with certain drug addictions to take those substances when in withdrawal.



    3. Dismiss story companions back to their original town/location



    I always felt Piper and Valentine are so out of place been stationed in a rural farm, it would be more lore friendly for them to go back to diamond wouldnt it? i mean Piper got a little sister to cater and a new paper agency, so too does Valentine got a detective agency to run, they would be far more useful in the diamond city that standing idle in some remote corner.



    4. Weapon display



    With the upcoming survival mode overhaul, our ability to carrying multiple weapons will be severely limited (adding ammo weights), thus it would be logical to carry only few weapons at once. A main weapon (rifle or rocket launcher etc), a side arm and a melee weapon will suffice. I would love to see a holster mod that can display those weapon with motions.



    5. Remove dead body from settlement



    Not sure if this is a bug or omission, but it needs to get fixed.



    6. Auto loot robots



    With the DLC introducing many robots with great carrying capacity, i feel there is the need for an auto looting mod that picks up useful junks for our conveniences.



    Edit: 7. Body varieties (height, weight, skin texture)


    Not sure if this is possible, but if so, please!
  5. There's currently a mod that can mimic that effect, however until the GECK becomes available it's limited only to what you have as an apparel item, and there aren't very many of those for weapons at all. (Currently I've only seen them for the sawn-off/short shotgun, sniper rifle, and celtic katana.

     

    True, rockets launcher and any rifles can fall in the same category. I would actually love to see a immersion of weapon carry overhaul that restrict to only carry 1 main weapon, 1 side arms and 1 melee, that would be awesome.

  6. Hi, can we please have a mod that provides immense weapon holsters?

     

    the idea is to be allow to carry and display only 1 main weapon, 1 side arm and 1 melee.

     

    main weapons:

     

     

     

     

     

     

     

    and the side arm and melee around the waists.

     

    many thanks

     

  7. I would totally love to see this get implemented, and i think this idea will goes well with synth techology. It is really a shame for Bethsade to remove the implant feature all together which is not only a step back from previous installments but also displays their slacking off and a waste of opperunty.

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