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jolander

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About jolander

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  1. I followed this link https://steamcommunity.com/sharedfiles/filedetails/?id=889624474 which was given on page 3 of this thread. The text below is a copy of what I got from following the guide in the link. I would recommend you follow the guide before you copy-paste the string below. Hope it helps. download_depot 489830 489833 3146230552641174659
  2. Figured out a way around the "close all dialog boxes" message by doing the changes I wanted, then ending CK's processes through task manager and it would come up with a "save: yes/no" inquiry. worked out. still freaking annoying though.
  3. you should try out Waterfox if you have a 64-bit OS.
  4. So f***ing annoying. The game would stop responding right after loading. I deleted the game and am reinstalling it now.
  5. I went ahead and tried editiing Mjoll in Skyrim NPC Editor mod source, and put the .bsa and .esp files it generated into my skyrim folder. Upon loading Skyrim it ctd'd before even loading the game options, so I unclicked the .esp file in plugins and the game could run. But still unable to get what I wanted done. Gonna stop whacking at this dying beast for the time being until I can get some help.
  6. So I tried making a random mod to see if CK was even working and I was able to make a small cell and load into it in game. But for some freakin reason, now whenever I even just start CK and load the skyrim.esm data and try to save a file before doing anything, I get that frakking message "you must close all open dialog boxes before saving" everytime and can't do a freakin thing. I am so irked right now. Even uninstalling CK and reinstalling it is not working. oh, and I also went ahead and deleted the .esp's for the two mods mentioned above from the skyrim data folder. at this point I am just trying to adjust Mjoll's outfit options and inventory to make the armor I give her better than whatever she has on her at the time, so she will choose that armor regardless.
  7. COULDN'T FIGURE OUT HOW TO DELETE TOPIC, BUT I REMADE THE POST IN THE CORRECT SUBFORUM: MOD TROUBLESHOOTING Post replies there if you have one.
  8. Ok. So what I am trying to do is get Mjoll the Lioness to no longer equip her outift when I "Alternate Actor" her to equip the Sorceress Armor (http://www.nexusmods.com/skyrim/mods/48446/?), and to equip R18Pn 08 - Lingerie (http://www.nexusmods.com/skyrim/mods/52168/?) for sleep. The issue is that if I go in and just under the CK and select "none" for the 2 outfit sets, she will choose the armor that is of higher stats if I were to trade things with her. Also she reverts back to her outfit whether I forcibly equip the Sorceress armor or discard her uniform gear. To begin, I use MO. I downloaded the mods through that, and the .esp files are not in the skyrim data folder, so I copied and pasted those files for both above mods into the data folder and ran CK with skyrim.esm, Davjes_UNPSorceressArmor.esp, and R18pn - lingeries Set.esp checked, with the 2 .esp's active. I also went through and tried running them both separately. However, if I understand it correctly, if I were to want to adjust her outfits using 2 seperate mods, I would need to make 2 .esp's and that could cause conflicts, and LO wouldn't really solve that. Also, I get the error that says I need to close all dialog boxes before saving. And to be clear, there aren't any boxes open. I have searched Q&A's about that error and followed all the suggestions pertaining to it, so if someone has a different suggestion to traverse that other than "look for the freakin open boxes you missed maann," that would be awesome. So I guess what I need help with are: 1) Is having 2 copies of the armor .esp's (1 in my MO mods folder and 1 in the skyrim data folder) possibly causing an error, and should I just uninstall from MO and place in my skyrim data? 2) Can I link the 2 armor mods similarly to how Jet4571 explains in his post (http://forums.nexusmods.com/index.php?/topic/605633-linking-an-armor-mod-to-another-mod-without-esp-or-esm-master-tip-for-beginners/) and use the new .esp containing both armors to run with CK alongside skyrim.esm? 3) If I run CK with skyrim.esm and Davjes.esp (active) (R18pn - Lingerie not checked) and go through the process of making the outfit, and then adjusting the information in the actor file for Mjoll, click ok and make sure the window closes, and try to save, I get the error message that I have to close all dailog boxes before saving, and closing the object window doesn't help either. I cannot tell what the issue is. Thanks :D
  9. Ok. So what I am trying to do is get Mjoll the Lioness to no longer equip her outift when I "Alternate Actor" her to equip the Sorceress Armor (http://www.nexusmods.com/skyrim/mods/48446/?), and to equip R18Pn 08 - Lingerie (http://www.nexusmods.com/skyrim/mods/52168/?) for sleep. The issue is that if I go in and just under the CK and select "none" for the 2 outfit sets, she will choose the armor that is of higher stats if I were to trade things with her. Also she reverts back to her outfit whether I forcibly equip the Sorceress armor or discard her uniform gear. To begin, I use MO. I downloaded the mods through that, and the .esp files are not in the skyrim data folder, so I copied and pasted those files for both above mods into the data folder and ran CK with skyrim.esm, Davjes_UNPSorceressArmor.esp, and R18pn - lingeries Set.esp checked, with the 2 .esp's active. I also went through and tried running them both separately. However, if I understand it correctly, if I were to want to adjust her outfits using 2 seperate mods, I would need to make 2 .esp's and that could cause conflicts, and LO wouldn't really solve that. Also, I get the error that says I need to close all dialog boxes before saving. And to be clear, there aren't any boxes open. I have searched Q&A's about that error and followed all the suggestions pertaining to it, so if someone has a different suggestion to traverse that other than "look for the freakin open boxes you missed maann," that would be awesome. So I guess what I need help with are: 1) Is having 2 copies of the armor .esp's (1 in my MO mods folder and 1 in the skyrim data folder) possibly causing an error, and should I just uninstall from MO and place in my skyrim data? 2) Can I link the 2 armor mods similarly to how Jet4571 explains in his post (http://forums.nexusmods.com/index.php?/topic/605633-linking-an-armor-mod-to-another-mod-without-esp-or-esm-master-tip-for-beginners/) and use the new .esp containing both armors to run with CK alongside skyrim.esm? 3) If I run CK with skyrim.esm and Davjes.esp (active) (R18pn - Lingerie not checked) and go through the process of making the outfit, and then adjusting the information in the actor file for Mjoll, click ok and make sure the window closes, and try to save, I get the error message that I have to close all dailog boxes before saving, and closing the object window doesn't help either. I cannot tell what the issue is. Thanks :D
  10. sure, but do you know of any mods that change the physical stature of khajiit?
  11. So I am wanting to create a beefy Khajiit. I remember seeing some pretty monstrous looking ones like in the below pictures. What mods are used to make Khajiit, or even the Orc in the background of the top picture, as tall and as muscular and heavy as them? http://static.skyrim.nexusmods.com/mods/images/19733-1-1346760506.jpg http://www.wallsave.com/wallpapers/1600x900/skyrim/675542/skyrim-khajiit-675542.jpg
  12. would you like a sage mod there bro? it could be a "pervy sage" mod. heh
  13. just want to point out for whoever is going to do the model, if it will be done. this is also to debate it, as i do not know if I am correct in this. it looks like the boots are open toed. correct?
  14. I do not know if this subject has been covered. I would assume it has since Skyrim has been out for quite a while and I think this topic holds some sway to the RPGer out there. I read a lot of the books in Skyrim. Not all of them. But when I would read about something about a lost artifact or weapon/armor or a dungeon with a buried hero, I would sorely want to go find that place or item. But except for I think the Gauldur Amulet and the Legend of the Red Eagle (which is really disappointing that it is just another stupid Forseworn sword and no red eagle!), there aren't any quests or locations, and it would be awesome if there were more. I'm thinking that I'd like to have specific weapon models for something like "axe of whiterun" or the "sword of winterhold," which when I got and saw that they were just ordinary steel axe/iron greatsword I was upset with that. it just seems so...lazy. the game is awesome, but the lack of detail in those areas are great. so I would like to put together a mod comprising of dungeons and crypts for book-lore, unique items and characters for those instances, and unique weapon/armor models for uniquely named items retrieved from quest rewards or found among the dead heroes/villains, and to add some more books into the game. would this be too grandiose an idea, and perhaps also too big of a file for people to really want to load to their game everytime?
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