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Shrank932

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  1. How the hell do I post to the forum??? Sorry for being irritated but my god is there not an option to post? I just want to post a new question on the forum
  2. Hey fellow wanderers, anyone know why the game isn't reading my esm? The baka file loader works on an esm so I know the game accepts them. I'm trying to mod the jump height and see my character take off like a (red) rocket but it isn't using my esm to overwrite the value. I have added my esm to the plugins.txt and everything. Any help would be greatly appreciated. Please and thank you
  3. So cool! how did you do this? very interested please share
  4. Hey rstuck, I am trying to get my mod working, but my esp(tried esm too) doesn't work, I just load in to the game and everything is normal. How did you get your esp to load? I added it to the plugin.txt and everything. Please and thank you
  5. Hey Sultracow! It is completely possible to mod sound files right now, however it is only possible to replace them at the moment due to server sync. So radio mods specifically, will require you to match the length of each track you want to replace. Check out the new more where that came from mod for 76, the creator had to spend hours syncing up tracks and even adding a dj voice over to help solve dead air between songs so that it would work. Weapon sounds and things like that though are extremely easy and doable right now. You just need fallout 4 on pc because you need access to a tool that comes with it. Download a weapon sound mod for a fallout 4 for example, extract the sounds01.ba2(or sounds02.ba2 I forgot which) from fallout 76 using bethesda archive extractor found here on nexus. Now you will be able to locate the weapon you want to replace the sound for in that extracted archive. What you want to do is copy the name of the sound that already exists, and paste that name onto your new song you want to add. Now that your new song has that name, drag it into the folder to replace the original. Now, open up your archive2 tool ( included with fallout 4) go to archive at the top and go to settings, for compression choose "none" instead of "default" drag the whole folder structure that has your new sound over into the archive2 tool window, give it a sec to process, then click save as, name it whatever you like. Now you have a new .ba2 file in your fallout 76 data directory, this contains your new sound that will overwrite the existing sound with that name. All you have to do now is open fallout76custom.ini as well as fallout76.ini and under the [Archive] section, type the name of the .ba2 file you just made. For example NewSound.ba2 save both inis, load up the game and test it out :). Ps you don't need to repackage the entire sounds.ba2 archive, just the folder structure that deals with the weapon you are replacing the sound for. For example, sounds/fx/wpn/pistolfortyfour/wpn_pistolfortyfour.wav Also I am new to modding too and I hope that made sense (I'm writing this at 4am) lol. Anyways I'm gonna be making video tutorials on these types of things to better explain for everyone interested. Any questions or information you discover please do reach out :)
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