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eXquiSiT69

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Everything posted by eXquiSiT69

  1. Hello 2.) The mod makes a little change in "TheGame\XEW\XComGame\CookedPCConsole\XComStrategyGame.upk" which is EW file modded by LongWarMod. I'am almost sure the mod working only for LongWar Enemy Within (LW EW) 3.) Here is the link with the .txt file compatible for the "PatcherGUI", feel free to post it wherever you like. There is no other place I have been posted about this tweak, my initial idea was just to improve my personal experience with the game, but sharing with the community is always welcome . I'am not experienced programmer, did that tweak after reading the wiki, I hope it is going to work fine for everyone like it worked for me. :)
  2. Hi Again, Mod works fine, i have been testing with the last version of the Long War EW mod It should be compatible with all Long War compatible mods. What is "iMonth" and how does it work you can check this article Here is short explanation how this mod works. iMonth = (AR) / YourValue; AR stands for Alien Research which represents how advanced are the aliens to certain date (for example at "April 6" AR should be around AR~=36). YourValue is the value that you can set with this mod by your taste, by default original value of YourValue = 28; In this case AR~=36 and YourValue = 28; => iMonth = 36 / 28; => iMonth = 1 (decimals are not allowed). The greater is the iMonth value, the more advanced become the aliens that you have to fight (mutons, cyberdiscs ets. ) During the game AR value gets bigger. Setting YourValue = 56; makes alien progression twice slower, Setting YourValue = 84; triples the same effect. The goal of this mini Mod is easier and longer than normal game, with relaxed not rushed still challenging gameplay.
  3. Hello, I was interested in changing the "iMonth" value and I did it last week now I am testing the game. Here is the hex editing file for PatcherGUI MOD_NAME=AlienProgressRateForLongWar AUTHOR=eXquiSiT69 DESCRIPTION=Set Alien progression rate UPK_FILE=XComStrategyGame.upk OBJECT=XGStrategyAI.GetPossibleAliens // Aliens Progression Rate: change 84 to whatever value you like between 28 and 250 should be fine. // The greater number makes slower the alien progression! // Do not change anything except the number! // You can use only integer values between 28 and 250 , no floating-point values are allowed! ALIAS=AliensProgressionRate:<%b 84> // The original value is 28 // modded code - do not change anything below this comment! REL_OFFSET=0x3A [MODDED_CODE] //local int iMonth; //iMonth = (STAT_GetStat(1)) / 28; 0F 00 93 52 00 00 91 1B 99 2E 00 00 00 00 00 00 24 01 16 2C <!AliensProgressionRate> 16
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