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Valentisha

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Everything posted by Valentisha

  1. I uninstalled both Grab and Eat and Lowered Weapons for a day and didn't get any problems. Seeing how only Lowered Weapons is the common mod of these two with OP, I guess it was the one causing the bug. Thanks.
  2. Welp, I uninstalled the animation mods, the ones I thought caused the bugs, and started a new game, but I got them later on. The main problem, they happen some time during the playthrough, not the moment the mod is installed. So I only learn about the fact my game is broken when I find a bobby pin box and can't pick it up. *DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*ArmorKeywords.esm*SettlementKeywords.esm*Homemaker.esm*Snap'n Build.esm*DeployableTurretsPack.esp*ThrawingWeapans.esp*PerkImprovementProject.esp*Arbitration - Resources.esm*Armorsmith Extended.esp*Fallout Loot Overhaul.esp*IncreasedSettlerPopulation100.esp*LegendaryModification.esp*LegendaryModification Combined - 2LM and DLC's.esp*LegendaryModification - DLC NukaWorld 2LM.esp*LegendaryModificationMisc.esp*LegendaryModificationCSA.esp*LegendaryModificationGroknak.esp*Homemaker - Streetlights Use Passive Power.esp*SettlersRename.esp*OCDispenser.esp*OCDecorator.esp*OCD FarHarborDLC.esp*AlternateSettlements.esp*Logical Recipes.esp*NO NPC GREETINGS.esp*disableprestonquests.esp*Quieter Settlements - Vanilla.esp*Quieter Settlements - Wasteland Workshop.esp*Quieter Settlements - Contraptions.esp*QuickEnterFromStand.esp*QuickExitToStand.esp*Lasers Have No Recoil.esp*NoPickpocketChanceCap.esp*Coat Standalone.esp*Friffy_Fixed Curtains.esp*Merchants stick with store - Regular settlers.esp*Merchants stick with store - Unique Settlers.esp*Northland Diggers New.esp*Move Store and Assign Power Armor.esp*Wastelander's Cookbook.esp*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp*[PPE] Rebalancer + Wastelander's Cookbook [Patch].esp*Chemist's Cookbook.esp*[PPE] Rebalancer + Chemist's Cookbook [Patch].esp*AutoDoors.esp*Glowing Animals Emit Light.esp*Homing Fatman.esp*You Talk Too Much.esp*Realistic Death Physics - ALL DLC.esp*IMG_Castle_Wall_Patches.esp*Realtime Death.esp*DD_flag_poles.esp*Waterworks.esp*PreWarSafes.esp*RainofBrassPetals.esp*DeadBodyCollision.esp*HatswithHair.esp*ProperStoreAnimation.esp*BusySettlers.esp*Snappy_HouseK.esp*SettleObjExpandPack.esp*SettleObjExpandPack-AllLightShadowEnabler.esp*SettleObjExpandPack-AutoDoorsPatch.esp*ImprovedNuke.esp*CraftableAnimationMarkers.esp*AkaInvisibleFurniture.esp*Fr4nssonsLightTweaks.esp*Companion Infinite Ammo and Unbreakable Power Armour.esp*DimmerCigaretteLight.esp*Art Gallery.esp*UncappedSettlementSurplus.esp*Conquest.esp*Housekeeping.esp*Gauss Non-explosive Rounds.esp*console.esp*Orphans.esp*SanctuaryParts.esp*3DNPC_FO4.esp*WaterPurificationProject.esp*Crimsomrider's Pre-War Workbenches.esp*Killable Children - Far Harbor.esp*Killable Children.esp*ZellaHairDye.esp*Evan_Modular Kitchen.esp*CBBE.esp*Faster Terminal Displays (20x).esp*Kukri.esp*TrainBar.esp*ManufacturingExtended.esp*NasaPosters.esp*subwayrunnernodynamic.esp*PD_VisualReload.esp*Multiple Floors Sandboxing.esp*dinoshelf.esp*dinoshelf_extra_ammo.esp*dinoshelf_retex.esp*AirshipHome.esp*Live Dismemberment - BrutalNoHeadshots.esp*Live Dismemberment - LiebermodeNoHeadshots.esp*Live Dismemberment - RegularNoHeadshots.esp*SalvageBeacons.esp*Business Settlements.esp*BetterSettlersNoLollygagging.esp*BetterSettlers.esp*BetterSettlersCleanFacePack.esp*BetterSettlersMortalPack.esp*Hardcore Deadly Fog.esp*Weapon Brackets.esp*SettlementGarageSale.esp*LowHealthScreenMod.esp*WAYN_CompanionTracking.esp*OWR_CraftableDecor.esp*OWR_CraftableDecor_CW.esp*OWR_CraftableDecor_SKPatch.esp*OWR.esp*DynamicInteriorFogRemoval.esp*CWSS Redux.esp*DTP - AWKCR Compatibility.esp*LegendaryEffectsRebalanceKOS.esp*StartMeUp.esp*Trait Menu.esp*SuperMutantOverhaul.esp*FO4 NPCs Travel.esp*Reload Sounds.esp*ShellThrow.esp*Grab and Eat.esp*ArmoryRifleAndHandgunRacks.esp*glowstick.esp*cartman1975_warehouse.esp*Commonwealth_Livestock.esp*Take Shelter 1.0.esp*Scrap Everything - Core.esp*Scrap Everything - Far Harbor.esp*Scrap Everything - Nuka World.esp*Arbitration - Button Lowered Weapons.esp*PD_ScopeBlur.esp*BoS Pilot Uniform.esp*cartman1975_soylent.esp*Extended weapon mods.esp*FO4 Seasons - Winter - AllDLC.esp*ExoticHarvestables.esp*XXL_Nukes.esp*DLC items to manufacturing.esp*Vivid Weathers - FO4.espHardcoreMoce_ON-DLC03-VividWeathers.espHardcoreMoce_ON-VividWeathers.esp*Vivid Weathers - FO4 - Winter.esp*Vivid Weathers - FO4 - Far Harbor.esp*Vivid Weathers - Nuka World.esp*Vivid Waters.esp*MGSBB.esp*GITS_suit_by_OniNigma.esp*Realm Of Beelzebub.esp*bbprepatch.esp*HidePipboy.esp*WM Heavy Machine Gun - Standalone.esp*The_Prydwen_Overhaul.esp*Crimsomrider's Tomb Raider Accessories.esp*Squirrels_of_the_Commonwealth.esp*AzarPonytailHairstyles.esp*RightHandedHuntingRifle.esp
  3. Also, I apparently can't rent rooms. Also apparently dialogues have a tendency to randomly break down into awkward silence. Had this happen with Cabot and Magnolia already.
  4. Same thing here. Got a fresh game install with fresh mods and a fresh save. Can't pick up bobby pins, can't disarm traps, and survival effects don't seem to apply to me, didn't get hungry or thirsty once. *DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*ArmorKeywords.esm*SettlementKeywords.esm*Homemaker.esm*Snap'n Build.esm*DeployableTurretsPack.esp*ThrawingWeapans.esp*PerkImprovementProject.esp*Armorsmith Extended.esp*Fallout Loot Overhaul.esp*IncreasedSettlerPopulation100.esp*LegendaryModification.esp*LegendaryModification Combined - 2LM and DLC's.esp*LegendaryModification - DLC NukaWorld 2LM.esp*LegendaryModificationMisc.esp*LegendaryModificationCSA.esp*LegendaryModificationGroknak.esp*Homemaker - Streetlights Use Passive Power.esp*Quick Save.esp*SettlersRename.esp*OCDispenser.esp*OCDecorator.esp*OCD FarHarborDLC.esp*AlternateSettlements.esp*Logical Recipes.esp*NO NPC GREETINGS.esp*disableprestonquests.esp*Quieter Settlements - Vanilla.esp*Quieter Settlements - Wasteland Workshop.esp*Quieter Settlements - Contraptions.esp*QuickEnterFromStand.esp*QuickExitToStand.esp*Lasers Have No Recoil.esp*NoPickpocketChanceCap.esp*Coat Standalone.esp*Friffy_Fixed Curtains.esp*Merchants stick with store - Regular settlers.esp*Merchants stick with store - Unique Settlers.esp*Northland Diggers New.esp*Move Store and Assign Power Armor.esp*Wastelander's Cookbook.esp*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp*[PPE] Rebalancer + Wastelander's Cookbook [Patch].esp*Chemist's Cookbook.esp*[PPE] Rebalancer + Chemist's Cookbook [Patch].esp*AutoDoors.esp*Glowing Animals Emit Light.esp*Homing Fatman.esp*You Talk Too Much.esp*Realistic Death Physics - ALL DLC.esp*IMG_Castle_Wall_Patches.esp*Realtime Death.esp*DD_flag_poles.esp*Waterworks.esp*PreWarSafes.esp*RainofBrassPetals.esp*DeadBodyCollision.esp*HatswithHair.esp*ProperStoreAnimation.esp*BusySettlers.esp*Snappy_HouseK.esp*SettleObjExpandPack.esp*SettleObjExpandPack-AllLightShadowEnabler.esp*SettleObjExpandPack-AutoDoorsPatch.esp*ImprovedNuke.esp*CraftableAnimationMarkers.esp*AkaInvisibleFurniture.esp*Fr4nssonsLightTweaks.esp*Companion Infinite Ammo and Unbreakable Power Armour.esp*DimmerCigaretteLight.esp*Art Gallery.esp*UncappedSettlementSurplus.esp*Conquest.esp*Housekeeping.esp*Gauss Non-explosive Rounds.esp*console.esp*Orphans.esp*SanctuaryParts.esp*3DNPC_FO4.esp*WaterPurificationProject.esp*Crimsomrider's Pre-War Workbenches.esp*Killable Children - Far Harbor.esp*Killable Children.esp*ZellaHairDye.esp*Evan_Modular Kitchen.esp*CBBE.esp*Faster Terminal Displays (20x).esp*Vivid Weathers - FO4.esp*Vivid Weathers - FO4 - Spring.esp*Vivid Weathers - FO4 - Far Harbor.esp*Vivid Weathers - Nuka World.esp*Kukri.esp*TrainBar.esp*Animated Drinking.esp*Smoke-able Cigars.esp*ManufacturingExtended.esp*NasaPosters.esp*subwayrunnernodynamic.esp*PD_VisualReload.esp*Multiple Floors Sandboxing.esp*dinoshelf.esp*dinoshelf_extra_ammo.esp*dinoshelf_retex.esp*AirshipHome.esp*Live Dismemberment - BrutalNoHeadshots.esp*Live Dismemberment - LiebermodeNoHeadshots.esp*Live Dismemberment - RegularNoHeadshots.esp*SalvageBeacons.esp*Business Settlements.esp*BetterSettlersNoLollygagging.esp*BetterSettlers.esp*BetterSettlersCleanFacePack.esp*BetterSettlersMortalPack.esp*Hardcore Deadly Fog.esp*Weapon Brackets.esp*SettlementGarageSale.esp*LowHealthScreenMod.esp*WAYN_CompanionTracking.esp*OWR_CraftableDecor.esp*OWR_CraftableDecor_CW.esp*OWR_CraftableDecor_SKPatch.esp*OWR.esp*DynamicInteriorFogRemoval.esp*CarryWeight5Strength.esp*Wasteland Water Revival - Caribbean Blue.esp*CWSS Redux.esp*DTP - AWKCR Compatibility.esp*LegendaryEffectsRebalanceKOS.esp*StartMeUp.esp*Trait Menu.esp*SuperMutantOverhaul.esp*FO4 NPCs Travel.esp*Reload Sounds.esp*ShellThrow.esp*Grab and Eat.esp*ArmoryRifleAndHandgunRacks.esp*glowstick.esp*cartman1975_warehouse.esp*Commonwealth_Livestock.esp*Take Shelter 1.0.esp
  5. I had the same issue with the scrapper perk. You need to either uninstall the mods related to that perk or wait till their creators release a Far Harbor patch.
  6. When I enter a set of powerarmor, the moment it locks around me, the game crashes to desktop. I have noticed that when I ordered a settler to enter a PA, instead of the game crashing, he just poofed out of existence. I thought he just teleported to a different part of the settlement, and didn't bother looking for him. But now, in FH, I got a quest to kill a trapper, and he happens to be wearing a set of power armor. And he isn't where the marker is leading me, so my best guess is he poofed out of existence when I first loaded the area and he spawned, and ever since this bug started happening, my game has been NPCinpowerarmor-less. Didn't get too many results from googling, some people pointed out that texture files somehow caused this issue for them, but even by completely removing the textures folder from Data, I couldn't fix this. Anyone has any idea what could be causing it? My plugins list (fiderisu.esp is a merged patch for leveled lists):
  7. This mod isn't centered around the pipboy, it's just one of it's small features.
  8. This mod makes the pipboy unequippable: http://www.nexusmods.com/fallout4/mods/6803/? >Unequipping the Pipboy makes it so you can't use the Pipboy. Duh, that's why it says do not unequip. I guess you have it installed. You can bind equipping it to a button from 1 to =, so if you unequip it by accident, you don't have to reload saves.
  9. If someone is gonna do this, make sure to make it compatible with this: http://www.nexusmods.com/fallout4/mods/9710/?
  10. I kinda went full Outer Heaven nuke hoarding PF as the Railroad after the end of the game. And the Castle became the Motherbase. The only problem is, I can't do anything with the social justice warriors flag on top of it. No need for fancy scripting or something like that, if someone could figure out a way to just flat out replace the texture of a on top of the Castle (and only there), that would be pretty awesome. Place everywhere allows to move parts of the castle, the tower, everything, but not the flag. I can't even disable it. http://cs630128.vk.me/v630128813/1db60/0-yExnlu8Lw.jpg http://cs630128.vk.me/v630128813/1db6a/DL_VE4mTfK0.jpg
  11. I just made a change in an ini file with the same effect and uninstalled the mod. If some is interested, add this [GamePlay]bEssentialTakeNoDamage=0to the end of Fallout4.ini
  12. Did this, reinstalled mods, faces are still broken. Checked through all of the mods and it turned out the "No Essential Npcs" mod was causing the problem. I don't even. How. Why. Well, anyways, case closed, I guess.
  13. Should I have beta patch? Would that be a good idea? Heard a lot of complaining about it.
  14. Just did that. Thanks for info. (Didn't help with faces.)
  15. I'm not sure if that's caused by mods or not (maybe they just got old, is that a thing?), but I'm pretty sure it is. The problem is, a lot of NPCs now look different now. I can only tell with Piper, Cait and Desdemona, however. Curie also doesn't look like what I've seen on the internet. I uploaded screenshots of them before and after (ignore Piper being blonde pls, that's how the hairdye mod works), and what I noticed was that the appearance changed only when after I created a second char, but that was most likely a coincidence, can't imagine how that can affect anything. http://imgur.com/a/7nHVw And also a list of plugins from NMM, but I doubt it's useful, as faces changed before I started using NMM. http://imgur.com/a/f2C4e My only guess is that it happened after I half assed the manual installation of CBBE. I tried installing and uninstalling it with NMM just now and it didn't help. Desdemona, Piper and Cait are best waifus 2015 pls send help
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