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Stormline09

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  1. In addition, getting in another vertibird seems to fix it, perhaps I should just keep playing. it changes every time i get in a vertibird.
  2. OK, so after playing arround. I have determined that this must be some kind of graphical error or something. Because the damage of the weapon has not change. It takes about 4 shots to kill kells, 11 to kill dogmeat in armor, and there's no way I could kill a knight without power armor. So the rifle is not in fact actially DOING 700 damge, because I highly doubt kells has 2800 health, and I know for a fact that at lvl 25 dogmeat has 275 health which would put my damage at about 28/shot which is actually lower than it should be with a maximised capacitor. so I have no clue whats going on. So It's not really affecting gameplay, it's just jarring to look at. So I have no idea what it is. It's still the vertibird causing it, but I have no clue what's doing it. It's just a numbers change in the pip boy.
  3. I'm going to try loading an earlier save from before I installed Lasers have no recoil, without the mod installed, and see if that works
  4. Just opened up the file for "Lasergun" In the CK and theres no red flags that jump out at someone of my limited experience. I have No idea where to look for scripts, or how to figure out what they do.
  5. Wait... Hold on a minute... I have ave gone full stupid. This change occured (Granted I had never ridden a vertibird before on this save) after installing the Lasers have no recoil mod... though that doesn't really touch damage it could theoretically cause an issue... but again, turning it off with the rest of the batch yielded no results. Maybe if I just turn it off by its self? I'll give that a go, Edit: Gave it a go, didn't work
  6. Not sure about that one then. Idunno. I still have no clue on a load order. The only other thing I have that would modify weapon damage is Unique Uniques, which if that were the case should only effect Righteous Authority. IDK Would PLUNDER do it??
  7. I've got the durable vertibird's mod, but uninstalling that didn't fix anything. Atleast not without starting a new game, which I'd really hope to avoid. If that is the case I don't need to reinstall because of how MO2 handles mods. nothing is actually installed in the base game, it's all stored in seperate folders, so I can make a new "profile" and be back to vanilla.
  8. Yes it does, it stays that way indefinitely, making it near impossible to get through fort strong, as some of the mutants use laser weaponry.
  9. I've gone through and disabled all of my mods, I'm down to the vanilla game and this is still happening, so whatever it is is probably a permanent script change done by one of my mods, I have no idea how to fix that so some help would be appreciated. This is affecting Laser weapons only I am on Shadow of Steel at the Cambridge Police Station. Before boarding the vertibird Righteous Authority in my inventory is doing about 38 damage. As soon as I board the vertibird I hear the sound of an item entering my inventory (The little clicking sound) and I open my inventory to find that Righteous Authority is now doing over 600 damage. This applies to all laser rifles, including ones in random drops, on npcs, and being sold by vendors. Again I'm not experienced with bug fixing, so any help would be appreciated. If someone can instruct me on how to export my load order from MO2 I will gladly do that. Also, I'd need to know how to make a spoiler section to post it so it's not a great big wall of text. Thank you in advance!
  10. She is absolutely beautiful and I'd like it if someone could do a tattooed Vany Vicious body replacer. The nails probably aren't possible yet, but anything would be appreciated.
  11. "It's a combination of muzzle loading ("Charging" a muzzle loading weapon means putting in the powder and shot) where you can overload it (put in more powder than it normally uses / is designed for) and bolt action (manually move a handle with each shot to reload). The little bit of cranking involved in using a laser musket wouldn't produce enough power to charge a laser pointer, let alone a damaging laser." While I understand this completely. Where the hell do you put the fusion cell to charge the rifle???
  12. It depends on 3 things. The integrity of the coding in the mods, the conflicts between the mods, and the strength of your Rig. I've got over 100 mods on my fo4 atm, and have done playthroughs of Skyrim with a little over 200.
  13. Any chance on an eta? Been waiting for this to do a serious playthrough. Not to rush you! Do all the testing you need to do to make this what should have already been! thank you for doing this.
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