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Toutatis

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Everything posted by Toutatis

  1. Are you running as an admin? It looks like it doesn't have the permission to overwrite the file.
  2. TBH, and as a former admin (Darth333) of Lucasforums (not to be confused with Lucas Arts) and more particularly of the KotOR forum which was the primary KotOR modding place at the time, Lucas Arts never had such a formal and official policy to my knowledge. Lucasforums (LF) adopted a very conservative "no porting" policy at the time that may have stuck on the KotOR modding scene. That policy was adopted due to confusing signals sent by the three entities involved (and the lack of clarification thereof): - Lucas Arts, with whom LF was in close contact back then, had links to our site and did not discourage modding ; - Bioware (despite LA linking to our LF site and entertaining other communication channels and Bioware having a link to Starwarsknights.com at the time) deleting anything mod related on their forums; and - Obsidian not discouraging modding (Feargus even posted on LF shortly after Obsidian started working on TSL). We tried to get clarification but always hit closed doors with Bioware (just a wild guess but maybe something in their contract with LA?). Anyway, given the lack of answers, we played it safe not to upset anyone and keep doors open for the future.
  3. It is available here: https://www.nexusmods.com/kotor/mods/103/
  4. Thanks, I'll start experimenting and see how I fare...(and I think I still have a Blender 2.49 installed on an old PC back at home). Goodbye real life...
  5. Well I am late to the party as I just got Fallout 4 last week...and now I can't refrain from modding it and tweak it to my taste (and for fun). I've modded TES games since Morrowind and Fo3 in the now semi-distant past so it's just a matter of refreshing/updating my knowledge. I was reading this blender tutorial and came across this note: "Blender 2.7x: Important: If you want to use a newer version of Blender, don't use version 2.76b, as the copy weights between meshes doesn't work properly. Install version 2.75 instead. Then you should install the Blender Nif Plugin 2.6.0a0.dev4. Take into account that this is not a official release but that it is still under development."The latest version of Blender is now 2.79 and I was wondering if it was still and issue or if there are other reasons to use another version. What about the latest experimental build? Thanks
  6. Pretty much everything has been said but here is an easy hanging fruit: add an "advanced search" button on the main page of a game that leads, in the case of Fo4, to this page: https://www.nexusmods.com/fallout4/search/ I only noticed it after clicking "refine search" which appeared only after a failed search that returned a single result...and the "refine search" function wasn't obvious to find (or even logical to use with only one search result). The current search bar will only search titles and not the description. People sometimes give fantasy names to their mods and right now if you search an expression using the visible search bar it will only return mods that have that that expression in their title (such as curtain for example...the search only return one result https://www.nexusmods.com/fallout4/mods/22485 while there are several other mods that contain curtains such as this one: https://www.nexusmods.com/fallout4/mods/15588/ ). Search description is probably the best search function as it allows us to search more precisely (such as mods containing a certain item - and not just let's say "crafting - home settlement" or doing a certain thing) by keywords in a proper mod description (serious modders are pretty good with descriptions and tagging their mods). As for the loading speed, i take it from the initial post that it is due to testing? Loading a page listing the mods with the pictures can take several minutes (yet downloading them is ok). It's kind of a pain to browse through several pages atm.
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