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cliffosx

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  1. What, now people need to know "HOW"?? Yes :smile: .
  2. Enai, how compatibility with requiem/skyre will work?
  3. That is an interesting idea until you get into magic, a whole new area that... Seeing as magic largely ignores armour mages would become very overpowered very quickly. perhaps if magic does less health damage and more to other attributes i.e shock does 20pts to magicka and 5 points per second to health etc? And it would have to be compatible with deadly dragons. One HUGE feature of a combat overhaul that I would like to see in a mod is that block blocks the majority of magic and the entirety of ice spike damage. Like in the trailer for skyrim with the dragon fight. You'd think hiding behind a metal shield would better against a dragon than hiding behind a flimsy wooden tree. Also armour should come in to play. beinng hit by an ice spike would be devastating when wearing robes but if you have a thick steel skin most of the damage would be absorbed, and when you get into daedric... that stuff should have powerful magical resistance without enchanting. I'd love to see a mod that does this and I'd love to make one. So, zero balance and nerf mages to the ground? Man, you really hate mages.
  4. If i use consuming power with dremora churl, I will gain a new one or he just die? Sorry for the bad english.
  5. Agreed, there is no incentive to improve mods in the top 100 because many downloaders only care about the top 100 so there is no real threat from newer and better mods except for the rare Falskaar. I don't think it's ethical that 75% of my downloads and endorsements come from my one mod that is blatantly outdated, so I'm bringing it up to 2014 standards. Isn't that like asking if patch 1.1 and 1.2 of something are compatible? :tongue: Well, i found something: :confused:
  6. Amazing! Sorry if this as already been asked, but apocalypse and apocalypse new will be compatible?
  7. Well, if you don't take the contract perks, you're still be fine in lategame, just enchant your itens with fortify destruction and use dreamcloth. The description of contract perks are wrong, you still can cast other elements spells, but with 90% nerf to damage and duration. Also, fire(with perks) deals extreme damage in skyre, much more than ice and shock.
  8. Mighty Magic has two spells like this already but I haven't tried them. I was hoping for something to take that idea even further. Yes, I can certainly manage that, especially because I did manage it, in Dwemerverse, the mod which no one gave a single s*** about. Good to hear Mighty Magic also has it though. I give :blush: .
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