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tonyhammet

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Posts posted by tonyhammet

  1. Hello,

    Excuse my english first of all, i'll try my best. Thank you!

     

    I wanted to start a roleplay game with a little backstory I made for my character, but it's very difficult to me to understand correctly how everything works in the creation kit.

    I'm asking if anyone could help me by making a simple quest mod, please :(

     

     

    I'll give you all the locations, text for the notes and everything. As far as I know the creation kit, it should be very simple, but I'm not sure.... I will give you a quick summary of the quest here:

     

    1 - When starting a new game, you get a note with a back story to go to a inn.

    2 - The person of that inn will explain to you one thing and give to you another note. this note tells you to go to a dungeon.

    3 - inside the dungeon you find a dead npc with a note, and tells you to go to another place.

    4 - inside there you will fin another diary and have to go to another place.

    5 - Go inside that place, find a deadbody with a letter you have to give to his wife.

    The end.

     

     

    If someone can help me, i will be very grateful. Thank you so much.

    Have a nice day!! ;)

  2. Hello Everyone.

     

    I've been making a mod since may 2016. It's been very time consuming, but the core is ready to test.

     

    I have a job in real life and have not much time to test, so if someone wants to help me, it will be much appretiated.

     

     

    The mod is called I am Alive - Survival Gameplay Overhaul. Some items are in spanish, but is easy to understand.

    https://www.nexusmods.com/fallout4/mods/13417/?

     

    Check this out and tellme what you think.

    Thank you so much for your support!

     

    Have a nice day!

  3. I managed to get it working with the HasKeywordInFormList. THANK YOU SO MUCH FOR YOUR HELP SHAVKACAGARIKIA!!!!!!!!!!!!!!!!!!

     

    Maybe is better the second option "HasForm" because I think is more complex to give keywords to weapons than add them into a formlist, because if some mod modifies that weapon, you will have to make a patch to give it the keyword... am i right? :S

     

    I'm so sorry if the script is not writen the best way, but i'm learning all of this stuff and it is very dificult :(

     

    Here is the modification i made

     

    if akTarget == PlayerRef

    If akSource.HasKeywordInFormList(IAA_List_KWFireDamage)
    Debug.notification("Fire damage")
    Else
    Debug.notification("Normal damage")
    Endif
    Endif
    Thank you again!
  4. Hello. Excuse my English, it's not my native language.

     

    Im trying to make a mod with different types of injuries depending on the damage received. For example, if you receive a damage from a Flamer, you get burned. I thought that the function isinlist can help me there, if "aksource" isinlist then make fire injury. If not, then other...

     

    I'm scripting everything from a Quest that controls everything. I'm not attaching the complete script but you can get the idea.

     

     

    "

    Scriptname IAA_InjuriesDiseaseControl extends Quest

     

    Actor Property PlayerRef Auto Const

    Formlist Property IAA_List_FireDamage Auto Const

     

    Event OnInit()
    RegisterForHitEvent(PlayerRef)
    EndEvent
    Event OnHit(objectReference akTarget, objectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked, string apMaterial)
    if akTarget == PlayerRef
    If akSource.Isinlist IAA_List_FireDamage == 1
    Debug.notification("Fire damage done")
    else
    Debug.Notification("Not fire damage")
    endif
    endif
    RegisterForHitEvent(PlayerRef) ;To check another hit
    Endevent
    "
    I'm getting error "no viable alternative at input 'IAA_List_FireDamage'", don't know why is happening, even though the wiki is not helping me so much :(
    Thanks for your help.
    Have a nice day

     

  5. Hi everyone.

     

    I would like to request a mod that make your beard grows till days pass ... I was trying with some scriptings, but... im a nooby, im not a goob script modder. for example, I thougth to change the facial hair type 1 in the day 1, then facial hair type 2 in day 2... so, when passing a month you will have the largest beard of the game. Using another mod like "skyrim barbers" you can shave, and the growing beard starts again.

     

    In Papyrus wiki I saw this examples... maybe it will help :S

     

    EXAMPLE 1:

     

    SetNthHeadPart - ActorBase

     

    Example

    ; gives the Player Aerin hair & eyes

    HeadPart AerinHair = Aerin.GetNthHeadPart(1)

    Player.SetNthHeadPart(AerinHair, 5)

    Player.SetNthHeadPart(Aerin.GetNthHeadPart(4), 3)

     

    ; gives the Player the Ysmir's beard

    if ( Player.GetNthHeadPart(6) != BeardList.GetAt(3) as HeadPart ) ; BeardList.GetAt(3) = YsmirBeard

    Player.SetNthHeadPart(BeardList.GetAt(3) as HeadPart, 6)

    endif

     

    EXAMPLE 2

    GetNthHeadPart - ActorBase

     

    HeadPart PlayerEyes = Player.GetNthHeadPart(3) ; PlayerEyes = MaleEyesHumanLightBlue

     

    int hp = Player.GetNumHeadParts()

    Trace("Player HeadParts Num : "+hp)

    int i = 0

    WHILE i < hp

    Trace("Player HeadPart("+i+") : "+Player.GetNthHeadPart(i).GetName())

    i += 1

    EndWHILE

     

    ; Has Player a beard ?

    if ( Player.GetNthHeadPart(6) != BeardList.GetAt(0) as HeadPart ) ; BeardList.GetAt(0) = HumanBeard00NoBeard

    Notification("Player has a beard !")

    endif

     

     

    Using it with "pumping iron" by Gopher will be a good combination for immersion.

     

    thank you so much for reading, and sorry bad english. If anyone is reading this, and plan to do the mod, I will appreciate. ^^ thank you so much

  6. Hi everyone.

     

    I would like to request a mod that make your beard grows till days pass ... I was trying with some scriptings, but... im a nooby, im not a goob script modder. for example, I thougth to change the facial hair type 1 in the day 1, then facial hair type 2 in day 2... so, when passing a month you will have the largest beard of the game. Using another mod like "skyrim barbers" you can shave, and the growing beard starts again.

     

    Using it with "pumping iron" by Gopher will be a good combination for immersion.

     

    thank you so much for reading, and sorry bad english. If anyone is reading this, and plan to do the mod, I will appreciate. ^^ thank you so much

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