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SpecticleCozart

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  1. Project 1 Hello, I'm a new member of the modding community and I've been working on a mod I'm rather enthused about. What I plan on building the mod up to is an immersive world bigger than Skyrim was. Along with new npcs, lore, and quests, I aim to make a player-pulling story with numerous new features, perhaps even becoming unrecognizable from the base game. Despite starting such an under-taking on my own, I have enlisted the help of many others who will be properly credited during the development. Any help from the community is welcome by me. I will use this thread as a database of sorts, to post pictures, explain features, explain mechanics, to speak with the community, and to note the overall development of the various parts of this project. Development * Landmass While the sections of the world have been decided, featuring a major mountain, tundra, forest, coasts, various rivers, a possible desert, and an island, the exact configuration of the landmass and island isn't complete. The playable landscape should have the island at the south-west corner of the map, with the landmass featuring a curved coast at the south-west coast. With the coast going east, it should meet to a river that divides the coast from the area of tundra that is on the mainland. The majority of the tundra should be a peninsula at the south-east section of the landmass. The remainder of the landmass layout is undecided, I would like the major city of the landmass to be on a coast or to have a major river run along by or through it. With the major forest to be nearby, or bordering the huge city. If anyone would like to help plan out the landmass, you are welcome to help. I have the sand texture of the coast developed, but the landmass in the creation kit is still a faint idea. * Weapon Durability I have the system written down and fully developed. It uses the enchantment system by putting an enchantment on the weapons and having the enchantment apply the majority or entirety of the base damage. I made my own calculations of durability of material by taking note of Oblivion's repair system. With re-skinning a soul gem as a repair hammer, and discluding enchantment tables from the world, this has made a neat repair-system. Bows have durability but can only be repaired by replacing the string at a tanning-rack. String is either bought from merchants or made from the sinew of wild-life by the player. Items can be repaired either by using repair-hammers in the inventory, which effectiveness decreases as the durability of the material increases, or fully repaired at a forge. Durability can be seen on a white bar at the bottom-right hand of the screen. Despite the system being developed, I have not made the durability version of every weapon that will be in the mod. The absence of the enchanting table may worry some, but I am also working on a new and less abusable enchanting system which you can read more on down the list.
  2. Well the issue could be that it doesn't have a normal map XD I don't know how to make one
  3. I made a custom texture for sand, looks fine when it's dark but in sunlight it's blinding. http://i63.tinypic.com/358tgcj.jpg http://i67.tinypic.com/30ti81h.jpg
  4. It is only crafting one item, and that item's is actually low in value. That makes me wonder what determines the exp values
  5. That doesn't explain what Enchantment Amt does, I've changed it and have seen no differences in the amount of uses in the enchanted weapon.
  6. I set the ench amount to 1, ingame price for the Iron Dagger was 387. I changed the value to 1000, but the ingame price stayed the same. So I still have no clue where the enchantment gold value is or what ench amount does.
  7. So I duplicated the workbench and added my own custom keyword, and I set the uses skill to enchanting. However, when I create an object using this, the exp it gives out is ridiculous, I went from level 1 in enchanting to level 60. What are the possible solutions for this?
  8. When I look at the enchantment window, I see ench amount. What is this for, and what is this the Enchantment value I see in weapon windows? Also, seeing as how enchantments have gold value, where do I go to find and possibly change this value?
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