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fraquar last won the day on December 5 2024
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I still have a Steam account, but I haven't had Steam on my PC in nearly 3 years now. I'm not a big gamer so most of the games on there GOG already has DRM free options which I switched to. The few that don't, I really didn't play them much anyway. ----- I really have to thank the gaming industry for putting out so much garbage the last 3 years - the switch was painless. Would take a slam dunk new offering of a franchise to be released to make me re-install Steam. Bioware had their chance with DA IV - and they couldn't have possibly butchered it more than they did. Epic failure.
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No. Usually when an app "needs" admin rights it means you have the app either in a protected folder, trying to operate on files in a protected folder - and/or both. In fact, anything that "needs" admin rights in Windows - that is your red flag. Program Files? That is a no-no for games and modding.
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When did "quests" become a thing? Back in the day the entire game was one big quest, with a myriad of twists and turns. Never thought of a game as a series of quests - more of a linear storyline - the thing they struggle to do anymore. ------ That said, in the base game (I don't tend to do "quest" mods) the one that struck me as well written was the sequence from Fort Hagen to the end of the Memory Den. i.e. Act 2 - Quest 1 - Dangerous Minds. You got emotions from Piper, you got desperation from Valentine, you got the 180 from Doctor Amari once she gets past the thought of what Valentine proposes. You got the anticipation of possibly finding out the answer to the toughest riddle in the Commonwealth (the location of the Institute). You got the character learning about the life of Kellogg and the background of the man he killed. That is good writing IMO. Then they leave you with the cliffhanger they never acted upon - Valentine speaking to you as Kellogg....
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The most important thing to consider is what resolution are you planning on running at. It will dictate the "baseline" GPU you need before even looking at performance comparisons. Don't bother with anything less than your baseline - and don't bother with anything rated for the next higher resolution. Ex. I run at 1080p. Anything more than a 3060 (or comparable GPU) is complete overkill. I could have a 4090 and it's not going to do anything for me that the 3060 can - because the monitor is the bottleneck. Ex. I plan on switching to 1440p this year. Anything more than a 3070 (or comparable GPU) is complete overkill. Like above, a 4090 would offer me nothing other than a nice sized hole in my wallet. Added: Remember, Fallout 4 is a 10 year old game. There isn't a CPU made today that can't run that game optimal from a CPU perspective - unless you plan on using something like a Rasberry Pi to run it. You should be looking to make sure your "system" can run the most intensive game you play. I'd have to think you have at least 1 title more intensive than Fallout 4.
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Just a side note. I don't trust a single settler in this game to operate a Minigun (or for that matter a few other weapons in the game - yes you Missile Launcher). Some "adult toys" you really should keep away from these people. ----- That said the way I set up my settlement defense is if I wasn't there - suddenly showed up and was naked. At each key settlement defense point are 3 things: a) A pegboard - with the weapons attached I'd use if I had to defend this position (and I'd never use a Minigun - just saying). b) An Ammo Box - with the ammo needed to feed it. c) A First Aid Kit - with the emergency supplies needed in case this became a prolonged engagement. If they take that stuff? Great, got no problem. They are armed with what I'd want them to be and I can always restock it.
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How do you lower the spawn rate of weapons mods in FO4 safely?
fraquar replied to kplusa's topic in Fallout 4's Discussion
Leveled Lists are like following the rabbit hole. Until you do you probably aren't going to understand how the game gets X item into the game. ===== The good news is FO4Edit does two things to allow you to explore that rabbit hole: a) It doesn't let you edit directly the base game records - so you can't break the game. In other words it protects you from yourself, and unlike playing the game where you really don't need mods that do that - in this case you absolutely do. b) It has a Referenced By tab at the bottom - which will show you what records are referencing the current record you are looking at. ===== In some ways, Leveled Lists are like reading the opening lines of Genesis. The whole begat saga. It's mind-numbing until you give it context and follow the trees.- 8 replies
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Fallout 4 Modding 2019 to 2025 difference questions
fraquar replied to Dubbyk's topic in Fallout 4's Discussion
I'm not suggesting people don't use it - just why I don't use it - with an explanation why. When I think of a framework type mod it's something that doesn't get wholesale overwritten - for obvious reasons. It's a framework - it's what the mods you use should be leveraging - not trying to avoid. Once it starts getting overwritten with edits, there isn't much point of calling it a framework anymore. At that point it becomes little more than just a dependency. -
Merging Plugins in 2024/25
fraquar replied to BattleshipsSpaceships57's topic in Fallout 4's Discussion
The idea of merging mods is you want to put like mods into one mod - so you have 1 plugin instead of say 5 (or more) Whether they are Light Plugins or not is irrelevant - because when you have to navigate your plugin list - an entry is an entry regardless of plugin type. Once you start going up in count - it becomes a burden to keep sifting through excessive numbers of entries when you could have just merged them. Ex. No Quest Autostart - there are 5 of those mods. Then I also have When Freedom Calls Quest Tweak, and maybe 3 or 4 other mods that slightly alter in-game quests. I merge them all. Why? a) They are not going to be updated, b) The do the job on the tin, and c) They all do a similar thing and d) I'd rather look at 1 plugin than 8-9 in my plugin list. -
Fallout 4 Modding 2019 to 2025 difference questions
fraquar replied to Dubbyk's topic in Fallout 4's Discussion
My biggest reason why I wouldn't use AWKCR is I like to keep my frameworks atomic. i.e. 1 framework, 1 job. That is pretty much impossible with AWKCR - so you end up trying to fix the very things AWKCR clobbers in another framework you'd rather use (lets say an Armor framework) - just so you can leverage the Weapons portion of AWKCR. ----- I can do that by removing AWKCR dependencies from mods - and letting the atomic frameworks manage things (and only the thing they are designed to manage). ----- Added: If I were to create my own mods and only use them in house - I'd create an AWKCR. If I were going to distribute mods - I wouldn't distribute AWKCR. Why? It touches too much and in ways that creates incompatibilities with other mods that choose not to leverage it when they whole point of a framework it to create consistency. Only way to create consistency with a framework like that is to re-engineer mods to leverage it that weren't designed to - or limit yourself to only using mods created to leverage it.