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TheUnknownRush

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  1. I have a Riekling Follower recruited not from the Thirsk Mead Hall but from a random group that comes to aid you sometimes during a battle-they all wear this unique headress and have a slightly bulkier appearance . During this takeover at Fort Frostmoth one group of them came to help clear the area from the Ash Spawn, it was then I notice my own Riekling had despawn his own gear that I given him that have Dragonscale equipment and a 2h Sword in his inventory, basically resets to the default spears back inside his bag . Does this always occur whenever the group of Rieklings help you and can this be fix with the Unofficial Dragonborn Patch?
  2. Hey guys- I keep getting a crash to the desktop whenever I tried fast travelling directly to the LS/Shrine landmark or even on Shadowmere. I cleaned the invalid registration a couple of times which could've cleanse the SKSE of any rouge scripts of data that keeps getting it to start crashing on saving the game, but it isnt working. I'd also tried Disabling all active mods(around 39) and cleaning out all the current saves while backing them up in a temporary folder and starting a new vanilla save file, it still give me a CTD. Vertify the game cache didn't make it remotely better- only made the crashes seemingly worse, or reinstalling the game with a newly generated SkyrimPref.ini. Could anyone give me valid solutions for this? Thanks again.
  3. I need some clarity on this. It has a 50% chance for EACH element of Fire, Frost and Shock to do ~X~ points of damage, this includes bonuses from Augmented elemental perks or Stalhrim weapons to make it 25% stronger than it already is. So essentially, does the Chaos enchant has the chance to trigger one specific elemental damage at a time or all of them at the same time? Also, if I add a second enchant to my Legendary Dragonbone Bow along with Chaos( ex. Paralysis, Absorb Health or Shock) could they increase X the amount of points on the second enchantment?
  4. Zoolog, go to Documents and search for the "Skyrim" Folder. Open up the Skyrim.Pref upon the [Display] tab and search for these two variables bShadowsOnGrass=1 bDeferredShadows=1 Set both of the variables to 0 and run Skyrim's options less if they're already manually defaulted, set the Distance Object Detail to High and uncheck "Object Detail Fade" Hopefully this will help.
  5. Pretty self-explanatory and although I'm not certain if it will work with all , yet if people are wondering how to fix the shadows striping so much or vanishes completely after fast traveling- there are two primary variables you must set to 0: bShadowsOnGrass=0 bDeferredShadows=0 I'd kept having this constant nuisance everytime since the 1.5 patch -thus while I was messing with the variables in the Skyrim.Pref, there were those two variables I haven't yet to notice until this week. Both were set to 0 and the problem got fixed Lol I don't know if this fix was already posted cause I yet find that specific bug fix in the Skyrim forums. But I'm still having a graphic problem with the invisible flames,fx and magic and I've updated the NVIDIA Drivers to the latest~ I'll appreciate a good solution for this and if the fix work for you- you're welcome =p [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=1 fInteriorShadowDistance=5500.0000 fShadowDistance=5500.0000 iShadowMapResolutionSecondary=2048 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=3600.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=1100.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3400.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=1 iShadowMode=3 bTreesReceiveShadows=0 bDrawLandShadows=0 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=10 iMaxDecalsPerFrame=30 bFloatPointRenderTarget=0 sD3DDevice="NVIDIA GeForce GTX 550 Ti" bFXAAEnabled=0 iShadowMapResolution=2000 fShadowBiasScale=0.3000 iShadowMaskQuarter=3 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bShadowsOnGrass=0 bDeferredShadows=0 bDrawShadows=1 bTransparencyMultisampling=0 [Grass] b30GrassVS=0 fGrassStartFadeDistance=6000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=0 bShowQuestMarkers=1 iDifficulty=4 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=40000.0000 fBlockMaximumDistance=150000.0000 fBlockLevel1Distance=40000.0000 fBlockLevel0Distance=25000.0000 fSplitDistanceMult=1.1000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=250 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=50 uMaxSkinDecalsPerActor=40 [LOD] fLODFadeOutMultObjects=14.0000 fLODFadeOutMultItems=14.5000 fLODFadeOutMultActors=14.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1
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