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WolfOfSolace

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Everything posted by WolfOfSolace

  1. Is there any time estimate for when SKSE64 will be updated for Skyrim SE runtime 1.5.73?
  2. This is an issue that I've been having for a while now, and I can't seem to figure it out. Basically, I downloaded a series of mods a while back, one of which changed Vampire eyes and fangs, and ever since, my vampires have had these darkened face textures. No, this is not the dirt-face glitch. The skin is just ten shades darker than the rest of the body, ending at the neck seam. With a player vampire, however, the dark-face does not appear. Instead, the eyes simply don't change to the vampire eyes. It's seriously breaking my immersion, so I could use some help. I've tried uninstalling the mod, re-installing all my body/face texture mods, and any other texture mod, and I've still been unable to pin down what's causing the problem. Here's my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 HmmWhatToWear.esm 6 6 HmmWhatToWearDawnGuard.esm 7 7 Campfire.esm 8 8 imp_helm_legend.esp 9 9 GoldToSeptims.esp10 a Essential Frost and Shadowmere.esp11 b GQJ_DG_vampireamuletfix.esp12 c Skysan_GlassAW.esp13 d Skysan_Stalhrim.esp RelightingSkyrim_SSE.esp14 e icepenguinworldmapclassic.esp15 f dD - Enhanced Blood Main.esp16 10 FNIS.esp17 11 Unique Uniques.esp18 12 MagicalCollegeofWinterhold.esp19 13 T'S Riverwood.esp20 14 HmmWhatToWearImmersionPatch.esp21 15 Legendary Skyrim Crossbows.esp22 16 Windhelm Bridge Overhaul.esp23 17 Personalized Music v 6.0.esp24 18 Whitewatch Tower.esp25 19 JK's Riverwood.esp26 1a Skyrim Better Roads and Bridges - All In One - Merged.esp27 1b Cloaks.esp28 1c Valdmire.esp29 1d Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp30 1e HearthfireMultiKid.esp31 1f HearthfireMultiKid_LastName.esp32 20 Solitude Skyway SE.esp33 21 PatronGodsOfSkyrim.esp MCoW_RelightingSkyrim.esp34 22 VisualAnimatedEnchants.esp35 23 LADX_SSE.esp36 24 HoldBorderBanners.esp37 25 Equippable Tomes.esp38 26 Real Solitude Rocks.esp39 27 Evil MasterMind Armor.esp40 28 TheHermit.esp41 29 BloodWitchArmor.esp42 2a Medusa and Drakul Armors.esp43 2b Solitude Skyway SE - Realistic Solitude Arch Patch.esp44 2c Contractor Armor.esp45 2d DragonCarvedArmorSet.esp46 2e Mavari Armor.esp47 2f XPMSSE.esp48 30 KS Hairdo's.esp49 31 LinkleOutfit.esp50 32 FemaleWerewolf.esp51 33 SkyHUD.esp52 34 ExtendedStay.esp53 35 WitchhunterPack.esp54 36 Seraphim - Different Strokes.esp55 37 wyldtats.esp56 38 BVFE_Serana.esp57 39 Character Creation Overhaul.esp58 3a CCO - Diverse Races And Genders.esp59 3b CCO - Dynamic Skill Progression.esp60 3c CCO - Oblivion Carry Weights.esp61 3d Improved Eyes Skyrim.esp62 3e Improved Eyes Skyrim - Vamp.esp63 3f Improved Eyes Skyrim - Serana.esp64 40 SwordOfTheSeeker.esp65 41 BlueEyes4Elves.esp66 42 Open Cities Skyrim.esp67 43 Alternate Start - Live Another Life.esp68 44 Solitude Skyway SE - Open Cities Patch.esp69 45 JK's Whiterun-Open cities SSE.esp
  3. I was watching a video on this YouTube channel called Shadiversity, examining the castle defenses of Solitude. Overall, Solitude is a highly defensible castle, but there are still quite a few issues that could be fixed by someone with modding skills... Unfortunately, that person is not me. To start off, the arch that Solitude sits on is incredibly unrealistic, because it isn't really an arch at all. Stone arches from, and stay up, due to the compressive strength of stone. However, under TENSION, (material being pulled apart) stone loses its strength. So, in order to fix this, Solitude's arch should be edited into more of an arch shape, so that the stone would be held up by compressive forces. Then, there's the outermost wall. Right above the gate, there's this ridiculous though ornate piece of extra stone wall where there ought to be battlements, so that archers atop the wall could fire arrows at enemies trying to breach the gate. Also, it would be ideal for there to be a secondary gate, so that after the first gate is breached, the enemy gets trapped between them, and, with a murder hole going down from the top of the wall, arrows could be shot down at the enemy still trying to breach the second gate. Finally, the walls need to have battlements. As they are, there is no kind of cover for archers, and nothing to keep defenders from falling off the walls and to their deaths. This is a huge problem, and one that desperately needs to be addressed.
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