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WolfOfSolace

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Posts posted by WolfOfSolace

  1. This is an issue that I've been having for a while now, and I can't seem to figure it out. Basically, I downloaded a series of mods a while back, one of which changed Vampire eyes and fangs, and ever since, my vampires have had these darkened face textures. No, this is not the dirt-face glitch. The skin is just ten shades darker than the rest of the body, ending at the neck seam. With a player vampire, however, the dark-face does not appear. Instead, the eyes simply don't change to the vampire eyes. It's seriously breaking my immersion, so I could use some help. I've tried uninstalling the mod, re-installing all my body/face texture mods, and any other texture mod, and I've still been unable to pin down what's causing the problem. Here's my load order:

    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 HmmWhatToWear.esm
    6 6 HmmWhatToWearDawnGuard.esm
    7 7 Campfire.esm
    8 8 imp_helm_legend.esp
    9 9 GoldToSeptims.esp
    10 a Essential Frost and Shadowmere.esp
    11 b GQJ_DG_vampireamuletfix.esp
    12 c Skysan_GlassAW.esp
    13 d Skysan_Stalhrim.esp
    RelightingSkyrim_SSE.esp
    14 e icepenguinworldmapclassic.esp
    15 f dD - Enhanced Blood Main.esp
    16 10 FNIS.esp
    17 11 Unique Uniques.esp
    18 12 MagicalCollegeofWinterhold.esp
    19 13 T'S Riverwood.esp
    20 14 HmmWhatToWearImmersionPatch.esp
    21 15 Legendary Skyrim Crossbows.esp
    22 16 Windhelm Bridge Overhaul.esp
    23 17 Personalized Music v 6.0.esp
    24 18 Whitewatch Tower.esp
    25 19 JK's Riverwood.esp
    26 1a Skyrim Better Roads and Bridges - All In One - Merged.esp
    27 1b Cloaks.esp
    28 1c Valdmire.esp
    29 1d Cloaks - Dawnguard.esp
    Cloaks - USSEP Patch.esp
    30 1e HearthfireMultiKid.esp
    31 1f HearthfireMultiKid_LastName.esp
    32 20 Solitude Skyway SE.esp
    33 21 PatronGodsOfSkyrim.esp
    MCoW_RelightingSkyrim.esp
    34 22 VisualAnimatedEnchants.esp
    35 23 LADX_SSE.esp
    36 24 HoldBorderBanners.esp
    37 25 Equippable Tomes.esp
    38 26 Real Solitude Rocks.esp
    39 27 Evil MasterMind Armor.esp
    40 28 TheHermit.esp
    41 29 BloodWitchArmor.esp
    42 2a Medusa and Drakul Armors.esp
    43 2b Solitude Skyway SE - Realistic Solitude Arch Patch.esp
    44 2c Contractor Armor.esp
    45 2d DragonCarvedArmorSet.esp
    46 2e Mavari Armor.esp
    47 2f XPMSSE.esp
    48 30 KS Hairdo's.esp
    49 31 LinkleOutfit.esp
    50 32 FemaleWerewolf.esp
    51 33 SkyHUD.esp
    52 34 ExtendedStay.esp
    53 35 WitchhunterPack.esp
    54 36 Seraphim - Different Strokes.esp
    55 37 wyldtats.esp
    56 38 BVFE_Serana.esp
    57 39 Character Creation Overhaul.esp
    58 3a CCO - Diverse Races And Genders.esp
    59 3b CCO - Dynamic Skill Progression.esp
    60 3c CCO - Oblivion Carry Weights.esp
    61 3d Improved Eyes Skyrim.esp
    62 3e Improved Eyes Skyrim - Vamp.esp
    63 3f Improved Eyes Skyrim - Serana.esp
    64 40 SwordOfTheSeeker.esp
    65 41 BlueEyes4Elves.esp
    66 42 Open Cities Skyrim.esp
    67 43 Alternate Start - Live Another Life.esp
    68 44 Solitude Skyway SE - Open Cities Patch.esp
    69 45 JK's Whiterun-Open cities SSE.esp
  2. I was watching a video on this YouTube channel called Shadiversity, examining the castle defenses of Solitude. Overall, Solitude is a highly defensible castle, but there are still quite a few issues that could be fixed by someone with modding skills... Unfortunately, that person is not me.

    To start off, the arch that Solitude sits on is incredibly unrealistic, because it isn't really an arch at all. Stone arches from, and stay up, due to the compressive strength of stone. However, under TENSION, (material being pulled apart) stone loses its strength. So, in order to fix this, Solitude's arch should be edited into more of an arch shape, so that the stone would be held up by compressive forces.

    Then, there's the outermost wall. Right above the gate, there's this ridiculous though ornate piece of extra stone wall where there ought to be battlements, so that archers atop the wall could fire arrows at enemies trying to breach the gate. Also, it would be ideal for there to be a secondary gate, so that after the first gate is breached, the enemy gets trapped between them, and, with a murder hole going down from the top of the wall, arrows could be shot down at the enemy still trying to breach the second gate.

    Finally, the walls need to have battlements. As they are, there is no kind of cover for archers, and nothing to keep defenders from falling off the walls and to their deaths. This is a huge problem, and one that desperately needs to be addressed.

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