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migele

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  1. hmm The Mutiple Followers mod changes some scripts for example. You probably have a mod installed that changes one of the necessery strings. then the girls have specific quest requirements for their marriage (when done the normal way) examples: Aela, finish Companions Arc Ysolda, get her a tusk Senna, find that girl for the Temple Mjoll, find her weapon ... if that still doesn't help, then one of the important scripts got changed by a mod. uninstall them, reinstall one by one
  2. There is already a mod of that kind, Muliple Marriage Only I want to go a different path
  3. Reminds me of one of the bugs in http://www.uesp.net/wiki/Skyrim:The_Bonds_of_Matrimony supposely fixed in patch 1.2 But since several scripts were changed, it might have an impact.
  4. Journal: Missadventures in Harem Modding days 5&6 Did some more fiddling with and or conditions, once resetting the Bonds of Marriage leads to some results. They do recognize the Amulet of Mara, and want to marry, and I keep the wife. Still can't make the RelationShipWeddingFIN get to work (for all those not informed yet, the food, living, and so on) The next day I tried sidestepping the Issue by creating a new Faction. The scripts don't compile, in my frustration I stopped, took a breather, and finished the main quest. And got a headache since I am supposed to assassinate the Emperor. (It was funny sitting there and see them bicker, though I really hope for a Black sacrament for Ulli). Creating a new Faction is NOT as easy as it seems, create in CK and adding a few names does not work. So scripts don't compile and I get errors all the time. IF I can get this to work, a one time reset for the RelationshipMarriage should be enough for future Polygamy.
  5. Multiple Marriage looks like creator didn't get past the console problem. multiple instances of a script running. off the head I don't think so, however a workaround could be one script applying to several characters (like the follower one). Instead of LoverAlias change it to RelationshipRank 4? Need to go to work, if it hasn't been tried, I'll look over it once I'm home.
  6. Well I tried to get past that by creating a new Faction in CK. for some reason I have not found out (and I did add names) whenever I try compiling something with the new "PlayerMarriedPolygamyFaction" I get an error. I'll try to look how radiant quests are made (apart of being much simpler) so they are repeatable.
  7. Thank you, but we are running into more then one snag, especially if it is supposed to work without the console.
  8. Of course not. Haven't posted a log, but I have been fiddling with the Factions. I tried to create a new Faction. PlayerMarriedPolygamyFaction. Only, the scripts never compile.
  9. Technical Discussion now under CK Multiple Marriage So all Things Technical please there from now on.
  10. Original Thread from Requests: Multiple Marriage We Started to get to Technical for a Requests Thread. anuther1, Elitef22 and me tried changing the "The Bonds of Matrimony" [RelationshipMarriage] to make it work. I did a humourous Diary style log, that is below. in CK its under Character / Quests / Relationship. related Scripts all in Data\scripts\source 1: QF_RelationshipMarriageBreakU_0007431b.psc 2: QF_RelationshipMarriageBreakCourti_00074793.psc 3: QF_RelationshipMarriageBreakFIN_00021382.psc 4: QF_RelationshipMarriageBreakWeddin_0007404E.psc 5: RelationshipMarriageQuestScript.psc 6: RelationshipMarriageSpouseHouseScript.psc 7: RelationshipMarriageWeddingScript.psc 8: SF_RelationshipMarriagePostWe_0007D3A9.psc 9: SF_RelationshipMarriageWeddin_00074791.psc Key seems to be the Editor ID MarriageCourtingFaction (probbably the same as FactionID 00019809) Only has ID 0007431A in CK. 2: QF_RelationshipMarriageBreakCourti_00074793.psc line 97: Quest Property RelationshipMarriage Auto line 101: Keyword Property RelationshipMarriageKeyword Auto line 107: Keyword Property WeddingQuestKeyword Auto line 109: Faction Property MarriageCourtingFaction Auto 4: QF_RelationshipMarriageBreakWeddin_0007404E.psc line191: Game.GetPlayer().AddtoFaction(PlayerMarriedFaction) We are pretty sure that Player Variable 03 (changed by Amulet of Mara is relevant, but easily solved by GetItem ReligiousMaraLove = 1) is important but not sure how relevant. My Journal Entries: Journal: Missadventures in Harem Modding day 3 Taking the supposely easier way out I decided to change the Bonds of Matrimony, after several crashes due to direkt script manipulation I tried to do the whole modding in CK. Deleting any Quest Stage references brought no result until I reset the Quest. Which lost me my wife, but if it worked I could just remarry her. After a small try I married Ysolda, only to run into Farsted (I think) and managing to get a new wedding promise from her. Checking back in on Ysolda (on a hunch) she too wanted to remarry me ... must have deleted one too many references to stages, or I have to add a reference to PlayerMarriedFaction. as an and or reference. Damn Thing has me scratching my head. Maybe if I make the whole thing ignore the first quest? And how do I get the thing working again IF someone already married once before and the quest is over? Journal: Missadventures in Harem Modding day 3.5 Did a roll back, wanted to get some clean code again. realized that for some reason I have 12 new scripts in the folder. Trying to correlate timestamp to changes I did in the quest. But Why would a mercenery Quest Script change when I mod Bonds of Marriage? instead of deleting Stage references set them up as a or Reference. Stage 100 means you are married. to bypass the Stop() from stage 100 I deleted it and set my quest to 100 again. Managed to Marry another girl, but didn't get house and cooking dialogue from it, also other girls don't flirt any more. Must have missed a condition or two somewhere. First check made me delete SetObjectiveComplete(20,1), which would be the end wedding message. Maybe having two lover confuses the game, if yes, how do I bypass that? Was too tired, went to bed. Journal: Missadventures in Harem Modding day 4 tried changing a few minor things in the wedding script. resetting the quest by console gave a result. however even the loop back setstage(10) I added at stage 100 didn't help. I probably need to change the SetObjective(20,1) to display objective. I wonder why I never get the living and moving in dialogue from the girls ... Changing a few more snippets, needs more work still. Last Posts from the Thread getrelationshiprank <target> only lists rank. I know that only married are supposed to have rank 4 (lover) but you probably need the Faction IDs as well. there was a reason I wanted to make a new quest for this. maybe I still will. but I spent so much time on this that I am giving it time until tomorrow. we should get someone move this topic to Troubleshooting. it is getting to technical for request. That is how far we got. I tried to change references to QuestStage, deleting references to QuestStage, setting is up as an OR function or looping back from stage 100 to 15. Nothing worked. So please help.
  11. getrelationshiprank <target> only lists rank. I know that only married are supposed to have rank 4 (lover) but you probably need the Faction IDs as well. there was a reason I wanted to make a new quest for this. maybe I still will. but I spent so much time on this that I am giving it time until tomorrow. we should get someone move this topic to Troubleshooting. it is getting to technical for request.
  12. Journal: Missadventures in Harem Modding day 4 tried changing a few minor things in the wedding script. resetting the quest by console gave a result. however even the loop back setstage(10) I added at stage 100 didn't help. I probably need to change the SetObjective(20,1) to display objective. I wonder why I never get the living and moving in dialogue from the girls ... Changing a few more snippets, needs more work still.
  13. The Amulet of Mara remark and the I like you. Basically theWedding Starter Dialogue. playing normal for a bit to take my mind off things
  14. Tried that in the new update. still lost the condition to flirt with everyone. must have missed a line or two somewhere
  15. Journal: Missadventures in Harem Modding day 3.5 Did a roll back, wanted to get some clean code again. realized that for some reason I have 12 new scripts in the folder. Trying to correlate timestamp to changes I did in the quest. But Why would a mercenery Quest Script change when I mod Bonds of Marriage? instead of deleting Stage references set them up as a or Reference. Stage 100 means you are married. to bypass the Stop() from stage 100 I deleted it and set my quest to 100 again. Managed to Marry another girl, but didn't get house and cooking dialogue from it, also other girls don't flirt any more. Must have missed a condition or two somewhere. First check made me delete SetObjectiveComplete(20,1), which would be the end wedding message. Maybe having two lover confuses the game, if yes, how do I bypass that? Was too tired, went to bed.
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