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ckani

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Everything posted by ckani

  1. Yeah I understand after thinking about it which is why I just explained how to do it because it is a two way street where if I ask I may have to try to support it which I do not want to do and the mod author may not want it on se or do it themselves later.
  2. I hate overloaded spell menus. One of the reasons I do not learn some spells in game. One mod that let you plant trees dumps hundreds of spells into your inventory on start. The mod looks good but, it would be better to me to have one book that has a menu to activate a tree. I do not mind having an open book on a table that changes something in the area such as an open book on the table in the Jarl's palace.
  3. It is more stable if your mods are stable.
  4. Read his permissions on the mod page. To make it properly you'd have to contact them about it. Right, I haven't checked because I honestly do not have the expertise right now to maintain this mod. I have done minor dabbling but, not enough to do this so there is no reason for me to check. Basically I took the loose file version and exchanged the esp for the esp fix update and used a nif optimizer, zipped back up and opened in CK and it worked. Some mods do not though.
  5. It converts fine and to me is strangely less buggy than oldrim, I killed them, got the quest, retrieved the key, joined the nightingales, killed maven and works for me. If you want it I will share it with you. I am not sure what the mod author wants as far as posting on this website.
  6. I would like to know what in his ai makes him back up from battles even though he is set to aggressive. Others who are set as aggressive just run at you. If you fight him in his palace he keeps backing up all the way to the back wall and tries to use the Thu'um often. I would like know how that is done to create a follower that is an archer but, backs away from melee.
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