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Whitsel

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  1. Okay. After a bit of digging I found and removed this(didnt even remember it was installed): http://www.nexusmods.com/skyrim/mods/84957/? That was the problem. Heads up to anyone using and getting this error.
  2. I keep getting this strange error I have never seen before when booting into my save: "The junk serialization skse plugin is not loaded" "If using Mod Organizer make sure the load mechanism is set to 'Mod Organiser'" I cant remember what mod I installed may be causing this and I tried removing SSME, Crash Fixes, etc, but stil get the error. Anyone know what the problem is? Thanks.
  3. Can anyone at least tell me if bashed and merged patches should be active in my load order when running patchus maximus? Or should I de-activate(uncheck) them, run & let patchus maximus do it's thing, then re-activate them one it's done? On a side note: I do a merged, then my bashed patch so, like above, should I leave the merged patch enabled or disable it during rebuild of the bashed patch, then re-enable after it is done? Come on... somebody has to know this lol(last bump, I promise). THX
  4. Anyone know 'bout this? I can't really move forward or play 'till I get this done. Thx
  5. Okay, so... I am trying to run Patchus Maximus but can't due to missing .esp's that have to be disabled: -Immersive Jewelry says in the description on it's mod page that since it's so big it should be disabled when running Patchus Maximus' .jar file(i'm using the Perkus Maximus mod that includes wintermyst/skyproc)... problem is I currently have Immersive Jewelry as a dependency within my Merged and Bashed patches, and since both Merged/Bashed esp's are active in my load order(while Immersive Jewelry isn't) ...running Patchus Maximus stops almost immediately and says the Bashed/Merged patches' dependency: IJ is disabled. My question is do I disable the Bashed/Merged esp's in NMM along with it's currently-dependent Immersive jewelry(and it's 'IJPerkusWintermystPatch.esp' plugin) when running Patchus Maximus(then re-enable after running patchus maximus) OR do I re-create my merged/bashed patches without IJ active so I can leave both patches active while running Patchus Maximus(then re-enable after it's done)? Any help here is greatly appreciated as I am getting frustrated and feel a headache coming on. Thanks for any help here.
  6. Never requested a mod before so forgive me here... Can anyone tell me if its at all possible to get a Pip Boy - accessed mobile Chemistry crafting station mod without the mod kit? Basically you would just click an in-pip boy item and exit the pip boy and the Chemistry station crafting menu would pop up, allowing me to craft Chems and grenades(maybe with the Craftable Ammo mod as well) on the go. Similar to a simple mod for New Vegas/Fallout 3 available on the Nexus. Have googled all over and haven't been able to find anything like this for F4. If it is... Might anyone be able to do it? Thanks for any info/attempts.
  7. I am new to scripting so forgive me about this, but I am having some trouble getting this activator to work. It should play a sound I added into the FX folder, but it isnt, it doesnt play the default sounds either so it must be in the activation/script. I drew a small cubic activator across some stairs the player will walk up and it should play a sound, here is what's in the cube: Id: EnterRoom Script: NONE Activate Sound: AMBCeilingCrumble(just for testing) wasnt working so I added a basic script: scn BasicTriggerScript begin onTriggerEnter player end still isnt working so I am at a bit of a loss here, any help is appreciated.
  8. I dont see anything strange and I didnt hit the compile scripts tag or anything of the sort. I left F3 alone in megaton next to the hatch that tele's me to the cell(the esp is loaded) and left the game alone for about half an hour and nothing... came back and went into the cell, CTD within 15 seconds. So am I just forgetting something here? I am going to try duplicating a vault cell, renaming it and leaving everything else alone, then test it out and see how that works. Ill get back to report.
  9. I just took up creating new cells/quests with the GECK so forgive me if I am missing something obvious here, but I just created a whole new interior vault cell by using the bethesda tutorials. I finished pretty much everything I want to do with it, but upon testing it crashes every time on me. I either teleport via "coc" command or go through a hatch in megaton I added and it seems to crash randomly between immediately and a minute or two once in the cell. I dont have anything outside halls/galleys in the cell but I added a few navmeshes to see if that solved it and no-go. I removed ALL of my mods one at a time and absolutely no change. I tried loading the GECK with FOSE and reloading/saving like that and no-go, and alas I tried making a very simple new cell and coc teleported to it and waited... sure enough I would crash randomly. Any ideas? Thanks in advance. BTW: its not just CTD, its freezing infinitely and requiring me to alt+ctrl+delete and manually stop the game(not responding).
  10. Yea. I bought the Hitman Trilogy and thought: "Wow... it would be amazing if this dynamic was in the game I play the most(F3)". :P
  11. Hey guys, I requested this file a while back, but I guess the person who was attempting it gave up. I tried making this myself, but to no avail. So here is my second/last public request in hopes of the one last mod I think F3 needs: 1) Basically self-explanatory: I would love it if we could dress our characters in enemy armor and be able to infiltrate past them. 2) To help with balance, you should have to acquire this through a certain stealth perk or sneak level. 3) Some armor should REQUIRE you to wear the helmet to cover your face(up to you which ones). 4) Would be superb if it supported the DLC armors. 5) Combating them in front if their peers, sneaking, pickpocketing, etc should cause them to attack you(and thus remember you for a day or so). Would anyone be so kind as to take their time to develop this for me and the rest of the community? Thanks. P.S. -I know about the disguise mods already out there, but they are extremely buggy, do not support DLC and one of them causes a CTD on leveling up.
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