Did we ever figure out how to do this? Trying to do something similar, but not successfully. I see wierd purple-blue shiny blobs in nifscope, which I am assuming is some sort of normal map. How can I make the model show up like it looks in game? Also, when I look at the emissive colors in nifskope, i am seeing values that have equal red, green, blue. What exactly does that mean? Wouldn't that be a greyscale color? Sorry for the late post. I did get this to work. What I did was open every NiTriShape, and their BSLightingShaderProperty thingys, and change every color to the one I want. That seemed to work. The bound flames have their own texture though. I don't remember exactly where they are located, one of Sunnie's posts should show you where.