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Everything posted by Dweedle
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Whats this Fallout Remastered ive heard about?
Dweedle replied to Dweedle's topic in Fallout 3's Discussion
I got pm'ed about it awhile ago. Anyway, I use blackened just fine with Fallout 3, you certain you need remastered as I dont use remastered. -
I generally steer clear of the BoS, as they're a bit too powerful and isolated to employ bounty hunters. Thanks for the suggestion, though. Yeah I thought it might be abit lore unfriendly.. hmm, maybe one day someone will make a mod where the player can take on a Christine type circle of steel role and hunt down individuals.
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Hmm, probably way off track for what you want to do but would it be possible to have Bounties that the Brotherhood of Steel put out solely for BoS couriers? Bounty hunting enemys of the Brotherhood would be quite neat.
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Well, I've no idea where it is BUT have you tried Fort Independence, National Guard Depot or that Fort with the T-51b? Im still gettin my arse whomped on FWE trying again with a small guns build.. if I find it anywhere I'll let you know, I'm prepping to go scavenge the outer DC areas now for stuffs.
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Doing the normal Vault 101 Start. I also have EVE, Marts Monsters Mod and WMK installed so please factor in those with your advice. This is on FWE's default settings and on Normal difficulty. As we all know the abundance of Small Arms and Ammunition, even with FWE, makes Small Arms the most viable weapons in the early game. However, for the way I want to roleplay I really do want to eventually make the switch to Energy Weapons around the time the Enclave show up, so I plan on doing that part of the Main Quest at around about level 12 or 15. What I'm concerned is, will I be nerfing myself by focusing my Character on Small Arms til level 12-15 and then swapping focus to Energy Weapons until level 30? I'd also like to note I have a hell of a lot of mod content in my game such as Arefu/Crimson Caravan, Alton, Vault 101 revisted and more quests so I have a lot of content to Roleplay and keep me busy pretty much and this is also why I want to make sure this character build will not be flawed at all. This is the Pro's and Con's I have so far and I would like you guys to add to it. Pro's 1 - Small Arms focus means I will have an easier time in areas such as The Pitt and Point Lookout which lack Energy Weapon friendly armaments unless I take them with me, which means less room for loot and less flexible Roleplay experience. 2 - Small Arms means that I can be reasonably sure that I will never be in a position without protection in the lower levels, 10mm pistol and ammo can keep me going for quite some time and eventually be able to switch to perhaps the Assault/Chinese Assault rifles (whichever I acquire first really) and mod them with kits when appropriate. 3 - Energy Weapon focus in the mid-late levels ensures I will be able to tango with Enclave (and any other hostile power armor wearing foes I might encounter with quest mods I haven't played yet) and other higher level enemies like Death Claws by using modified Plasma or Laser technology, probably end up putting automatic shooting mod on either, but I will NOT be using Wazer or A3's as they are unmoddable and serve a better use for other combat scenarios if I come across them. (A3's has a scope on it for example). 4 - Energy Weapon focus will also let me Roleplay as a proper Power Armor solider properly as the only Power Armor that feels "right" while holding a Small Arm is Tribal or Ashurs, which I wont be acquiring until AFTER the Enclave show up. 5 - Small Arms focus also means I can Roleplay properly while in lighter non-power armor armors such as Combat armor etc, I always use lighter armors while wielding Small Arms in my Non FWE games, it just feels right, its a Roleplay preference. 6 - Small Arms gives me access to the Sniper rifle as well, which looks good with ALL Power Armors and Combat armors, lets face it.. in FWE sometimes keeping distance between you and your foes is necessary. Anyway, as you can see there is a lot of Roleplay preference here. Anyway, here is what I think are the Con's of this idea and I need some ideas how I can counter them or nullify them. 1 - No Melee/Unarmed focus puts me at risk in multiple game scenarios where guns are not available. Especially during the Pitt's early stages having Unarmed/Melee experience makes it a lot easier. I am "thinking" of picking one and only leveling it to about 50.. but if I were to do that I will lose valuable skill points for Medicine and possibly Lockpicking and Science.. which I "want" to max out but yeah.. might not be happening. 2 - Limited perk choice. This one speaks for itself abit. I HOPE to get Cyborg maxed out.. but thats 5 levels.. but it will give me nightvision anywhere and everywhere and Cybernetic upgrades will be good for my Roleplay, especially in the late game. Another thing I am worried about is using a Perk on TAG! for Energy Weapons.. which I wont get until level 14 although it will greatly speed up the switch from Small Arms to Energy Weaponry.. but now that is 6 perks solely for Energy Weapon benefit, although Cyborg does have other benefits such as DR and resistances. Also I want perks for Advanced Power Armor training, 3 Perks for Fineese and another 3 for Toughness.. also I want perks for the Doctor perks to ensure I can Triage properly.. etc. I am NOT going to use Vats in the mid-later levels as I use an Ironsights mod so I should not have any aiming issues, Vats for me is solely lower levels. Bullet time will be more useful to me I think in the mid-late levels. 3 - SPECIAL stat placement will be tricky. As you see.. not HEAPS of Con's but what they lack in quantity is quality.. sort of. Long winded stuff below, only relevent if you want to see how Im going to play the game. Main Quest from Following in his Footsteps until Dad dies will be completed in between levels 1-15 most likely, a lot of side quests such as Blood Ties, Power of the Atom (Disarming, I am trying to play as an honorable character but yeah.. with FWE its damn hard to), Chapters 1 and MAYBE 2 of Wasteland Survival guide etc.. you get the picture. May even do parts of You gotta shoot em in the head to gradually get access to the T-51B which will likely be my main Power Armor throughout the majority of the game, except Point Lookout, which I will be doing WITHOUT power armor in order for my Roleplay. After the Enclave show up I will likely main quest until Take it Back! but I will also likely do higher level quests such as Oasis, Big Trouble in Big Town, Escape from Paradise, You Gotta shoot em in the head etc in between the late Main Quest area. I'm also considering doing The Pitt before Take It Back! but unsure, but I will likely be in that area of the woods if I do go to get my T-51B. Broken Steel content will be priority after Take It Back!, along with most of my mod added quests, such as Alton. Also, during Broken Steel I will be doing operation anchorage, for Roleplay purposes of course. Point lookout will likely be played by the time I am level 30, as will mothership zeta.. I am thinking of retiring my character after Zeta.. not sure. Anyway, thanks for reading and any advice you can offer.
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click on her and type resurrect. but why do it that way.. you could use Dead Thrall and have Zombie vilja :D
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Fallout 3 has no fade to black scenes like New Vegas does. There are no black scenes to take away.
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oddly it works fine without the EVE plugins enabled, so I am assuming EVE is the cause. However I LOVE that mod and I have, or at least I think I have, acquired all of the necessary files to make EVE work. Please help me, here is my load order. Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm Project Beauty.esm ArefuExpandedByAzar.esm AWorldOfPainFO3.esm Alton, IL.esm EVE.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm SeducingWomen.esm FO3 Wanderers Edition - Alternate Travel.esp DarNifiedUIF3.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp eyes_hairpack_en.esp StreetLights - Wasteland.esp YearlingsGlasses.esp PCB.esp ArefuExpandedByAzar-Radio.esp HeirApparent.esp IntoTheDeepWoods.esp NotSoFast.esp PLweightadjust.esp PLFewerItems.esp Tenpenny Tower true peace.esp Rivet City Merchants With Point Lookout.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional VATS Halftime.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - Project Beauty.esp FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp CantaburyCommonsGuards.esp CantaburyCommonsGuards - DTO.esp Responsive Kill Reactions.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE Anchorage - FWE DLC Anchorage.esp EVE - FWE with WeaponModKits.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp Mart's Mutant Mod - FWE Master Release + Project Beauty.esp SeducedDLC03.esp SeducingWomen_patch_156.esp FasterMorePowerfulMines.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Realistic Interior Lighting.esp Realistic Interior Lighting - BS.esp Realistic Interior Lighting - OA.esp Realistic Interior Lighting - PL.esp F3ProjectRealityMkI.esp Total active plugins: 84 Total plugins: 84 I am positive EVE is the cause of the issue, but I really dont want to delete it if it can be helped.. I installed all of the FOIP patches relevant, or at least I think I did. Honestly I am out of ideas ive tried a lot of things but cant get it workin with EVE. The only thing I can think of is maybe a bash patch but I dont know how to install Wrye Bash for Fallout 3 as it is not done same way as Skyrim. Other mods I have installed are Fallout Reanimated and HD music overhaul along with Ambient sounds. But the issue only arises when I activate EVE.
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good mod, makes energy weapons feel more powerful like they were in fallout 1 and 2,
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Sorry if I am not supposed to discuss it but it came up in a conversation in another forum. I am still kind of new to modding Fallout 3 and I'm wondering.. what it actually is lol. Is it a texture replacer or something? Honestly I really am clueless lol.
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Just one thing, do not play Point Lookout until the Enclave show up, trust me, if you do it kind of ruins a certain scene with unfriendly bobbleheads etc imo.
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For RP purposes I am a Necromancer and I want to have 2 dead thralls be my bodyguards, but I want to beable to have conversation with them to give them gear and stuff, I know mods out there can open up a menu to do this with a spell but I really am after the ability to have conversation with them in order to be immersive. If this is at all possible can someone tell me how? Thanks.
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Custom Race question about textures and body types etc.
Dweedle posted a topic in Skyrim's Skyrim LE
hey all, I've recently figured out how to put a bodyslider bodytype on a custom race I use. I also know I can make this bodytype unique to that custom race. What im wondering is, can I make so when a vanilla race wears stormcloak it will look vanilla but if my temptress wears stormcloak it will look like its CBBE counterpart? also, if I chuck in a cbbe texture into temptress folder will it only apply to temptress? thanks. -
go into the new lands and buildings sections on the nexus and look for A World Of Pain. Brilliant, adds a hundred or so new locations to the map. Also, can you link me to 100 level cap? sounds like something I could use since im using ultra slow leveling to make the game last forever on one char.
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I'm looking for a flashing mod, preferably head-mounted, that I can use alongside darker interior style mods that I have downloaded. Pipboy light is ok but it is only good for close-medium range encounters. If anyone knows of a good flashlight mod please link it to me, I'm still searching the nexus myself but havn't had any luck.
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Just checking before I Install DC Interiors, I'm trying to add as much content to my game as I can, I love exploring.
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are you certain the bashed patch should be loaded before the other patches? Arn't they supposed to be at the bottom? maybe thats your issue?
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having same issue as well Luna
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im getting 502 bad gateway now :( Dark0ne has seen this and hes hopefully going to smash the, er, "crap" out of it, could be our saving grace.
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I cant even get on it now and NMM refuses to log me in for it, thank goodness for Offline mode otherwise I wouldnt even beable to play. they must be running the server off of a potatoe.. this is rediculous.. ugh, guess I have to wait hours now to download fellout..
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good idea, this is the one thing that has ticked me off so much about Nexus is that it forces non-lore mods onto us at every turn. Personally, I think mod authors who purposely deceive mod users by using false tags should be held accountable for. Simply "just dont download it" doesn't work when your forced to go through about 10 pages of porn before finding something your interested in. Turning adult content off doesnt do much either. checkout Skyrim Gems site, they have links to all of the good mods available on Nexus, without that site i'd of given up months ago.
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Is this just me? Everytime I click a page it says the database is struggling, but all I'm trying to do is download Fellout. Is it just me having this issue? Could it be my internet?