I like Skyrim. It's fun, addictive, and keeps you busy. But it's not filling out it's whole potential. Picture this: A multi-floored world. Each floor has a scattering of towns, cities, and small-to-mid size dungeons. Then each floor has one large dungeon-maze with an extra-tough floor boss that has to be beaten before moving on to the next level. Dungeon size and complexity, as well as the number, type, and difficulty of enemies, would scale with what floor the player is on rather than their level. One could expect to find wolves and skeletons on lower floors, scaling through bandits, draugr, tougher beasts, mages, and dragons (to give examples). The quality and types of weapons and armor would vary, too. One could find iron swords or hide armor on lower floors, but would have to wait until the higher ones to find ebony or glass. Forges would be few and far between, and limited in what could be made based on what floor they were on. This would preserve the progression aspect. I would make all this myself, but for a couple of problems; I have no skill with the creation kit, and as a college student I have much less time than I'd like to learn. I will, however, do what I can to learn it and develop. In the meantime, I'm posting this here in hopes of getting together a group of people more skilled than myself to make this happen. Please let me know if you are interested and can help!