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weirdd2

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  1. I don't know if it exists since I'm just returning to DAO after years and didn't use mods back then, but can anyone make a mod so that mages get more talent points? Unlike warriors and rogues, mages have several magic schools to choose from, and unfortunately, many good spells locked behind lame ones. Also, some achievements require you to learn all spells from a school. So the idea is that mages (including Wynne and Morrigan) should get some extra points, without getting over the top - like, one extra point every 3 levels, to mitigate wasted points and allow some branching even after mastering a school.
  2. Thanks, this indeed looks like what I was looking for so I'll try to see if it works on SE.
  3. So Meridia hates undead, right? Then isn't it weird for a vampire to find her beacon? Or that she'll let you enter her temple if you're a vampire at the time? This mod would simply prevent vampires from finding the beacon, and require you to cure yourself of vampirism before you are allowed in.
  4. As Arngeir says, "As Dragonborn, you can absorb a slain dragon's life force and knowledge directly." So we get the knowledge, but what about the life force? Shouldn't we get stronger whenever we kill a dragon? :confused: This mod would grant the player a permanent, stackable bonus to health, magicka and stamina and their recovery rate for every dragon soul absorbed. Nothing too gamebreaking, +10 at most for attributes. From there, some variations could be added (dunno if feasible) : - give the bonuses for unused souls only, so the player has to choose whether to unlock shouts or not. Will you wield the knowkedge of dragons, or their life force? - changing the values depending on the kind of dragon, with basic ones granting +1/+2, and legendaries, +10 or even more - Paarthurnax could give a tremendous bonus if killed. Will you kill the old one to increase your own power? :devil: - Same with Miraak the First who has lived for so long, and who would get the same boons for every soul he manages to snatch.
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