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AlienBeans

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Everything posted by AlienBeans

  1. I've been trying to dabble with the textures for the Scalemail armour 0. I've made some custom armour pieces, but the cloth aspects of armour look out of place, I've unpaked and sifted through files, but the only thing I've found that matches is the MSKcloth files. Anyone know how to change the mapping for the models, or what files I should be looking for? I've included a screenshot of the armour so far.
  2. Hopefully this is the right section for a Project Log. I've been posting tons of images recently surrounding the Drakenhoff Vampire Lair. It's a large hidden underground Vampire Lair, with custom NPCs, Monsters, customized Vampire AI, meshes, armors, spells, etc. For this initial post I'll focus on a brief run down of the rooms. At the moment it comprises of the following: - Main dungeon - a cave network that leads down to the Main Hall (Hall of the Dragon). - Hall Of The Dragon (Still a large WIP) - Very large main hall that leads to the other rooms, guarded by Wights (re-skinned Wrathmen). Photo attached is of the rear end of the halls looking back, I've still got a large amount of work left to do in this section. - Royal Halls (Virtually finished) - Large bedroom area for the Vampire Nobility, pretty much finished. - Forbidden Catacombs. (Still a WIP) - Large bedroom area for the Vampire Nobility, with independent bedrooms and hidden areas. - Torture Pits (Nearly finished) - Large dungeon area for soldiery, vampire guards, includes Mess hall. - Forbidden Library. (Nearly finished) - Large Library and custom beds for two of the Vampire Nobility. - Armoury And Forges (Load of work still required). - Forges, archery range, smiting equipment/furniture, Vampire bar and Werewolf pen. - Belfry (Barely started) - Large Belfry area, leading to a massive outdoor tower. - Falmer mine (Not started yet) - Large mine where enslaved Falmer mine Ebony. I've got photos on my main page of all these areas excluding the Belfry and the Falmer mine. I'll cover the Vampire AI later on, the super short version is all the followers are essential, but taking them with you has serious drawbacks if you're not a Vampire (Vampires get hungry and any blood will do....even yours). If you dismiss them near Dawnguard or Vigilants, they will attack and probably kill them, so discretion is advised. Even having them as a follower while around Vigilants is a BAD idea, there's still a chance they'll Enthrall them.
  3. I'm probably being a potato asking this and I apologize in advance if I've missed it. That being said; Is there a section for posting updates and images of mods people are creating, something like a Mod project log sub-forum? I've been creating a huge Vampire Lair, that was originally just a copied cell with changed lighting, new gear and items, but it's quickly grown, NPCS, custom monsters and quests. I've only ever posted updates in the form of photos with brief descriptions, but I thought something like a project log might be better. Thanks for you help.
  4. I'm an utter plum. Changed it as you suggested and it works perfectly, thank you!
  5. I've uploaded photos to explain things a little more clearly. I've made a custom location, which is basically a dungeon/player home. Map markers, COC markers, Headings, etc all done too. No issues with packages, characters following from cell to cell. No issues with times, compass directions, etc. Mod cleaned and checked with Loot. The problem happens when I enter, it autosaves as normal, but the save vanishes, likewise any manual save is not linked to the character I play as. If I load a save from the main menu, the saves are there, they load too, but have no links to the other saves (outside the custom area). I also get the message you'd get with starting a brand new game. "Mods are loaded are you sure you want to start anew game" Any ideas what I've doing wrong? I haven't altered any of the main quests, or added anything to Werewolf/vampire quests that could cause any conflicts.
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