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UrKungFuNoGood

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  1. Hi all, This has been giving me trouble for a couple of weeks now. I want to import a simple static mesh of my own creation into Skyrim. It's a simple billowy plane that I need to use to cover a large amount of floor space (dirt floor) that is impossible with the existing retail meshes. All the tutorials I find assume you are modifying an existing nif file and the closest one I can find for a completely custom mesh is at the CK Wiki and is impossible to follow. I use a version of Maya that as of yet has no nif plugin. I can import an OBJ into nifskope and add a BSFadeNode as a parent but from there the creation kit wiki breaks down. It tells me to click on properties in the block data for the NiTriShape but it's greyed out. Also some of the other steps have missing nodes on my end. I have tried both using the suggested collision.nif and straight importing the OBJ as I said earlier with no success. Someone also told me another forum that I won't be able to have collision on my mesh??? I'm stuck with the collision model from the collision.nif? I'm completely lost and yea, far beyond aggro. I've just gone through the process of following a blender nif tutorial and then got to the end of installing everything and it says oh by the way, skyrim isn't supported without using workarounds. smfh Does someone know of a tutorial that shows how to get an obj into the CK?
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