Jump to content

UUFrost

Premium Member
  • Posts

    30
  • Joined

  • Last visited

Nexus Mods Profile

About UUFrost

Profile Fields

  • Country
    United States

UUFrost's Achievements

Contributor

Contributor (5/14)

0

Reputation

  1. Playing Skyrim AE on PC (most current version as of this moment) - everything's working like a champ except for one small problem. I'm missing the fast travel/map markers to enter and leave The Forgotten Vale. I've already finished the main Dawnguard questline. I've walked through Darkfall Cave twice to get in and out. That didn't fix it. Using the console command "TMM 1 1" and IT does not make the markers show up either. (Every other marker is showing though). I'm assuming it's just a minor bug where the quest didn't run the script that "releases" that map marker. It's not a big deal. I can get in and out using COC commands but I'm just curious if there's a quick fix. Can you "Prid" a map marker and enable it? Thanks in advance!
  2. I will post this on the SE forum right now, thanks!
  3. Playing Skyrim AE on PC - everything's working like a champ except for one small problem. I'm missing the fast travel/map markers to enter and leave The Forgotten Vale. I've already finished the main Dawnguard questline. I've walked through Darkfall Cave twice to get in and out. That didn't fix it. Using the console command TMM does not make the markers show up either. I'm assuming it's just a minor bug where the quest didn't run the script that "releases" that map marker. It's not a big deal. I can get in and out using COC commands but I'm just curious if there's a quick fix. Thanks in advance!
  4. I thought of that EXACT same idea but - like you said - that would be a royal pain the first time. We're talking over a thousand deleted items. I'd also have to write down the stuff that I normally get with Place Everywhere. It may come to that eventually, but I'm praying someone makes a mod first. I use Place Everywhere and Scrap Everything extensively, coupled with Transfer Settlements to make settlement building very quick. That's the entire point of this mod idea. It would be nice to not have to use PE and the console to remove things outside of the build zone every time I do a new play through.
  5. Transfer settlements is monumental in saving time on settlement building. The only other thing that takes hours and hours is settlement cleanup. I often use the console to disable and markfordelete items such as debris, sticks, trash, etc that are just outside the boundaries of settlements. It would be fantastic to see a mod that records everything you tagged "markfordelete" so that you can do it all at once in your next play through.
  6. It would be great to have a display case for the six holotape games.
  7. Since the forced update of NMM, it appears that the "check for mod updates" option stopped working entirely. So what mod manager are we using these days until NMM is fixed?
  8. It would be great to have a mod that fixes the Vault-Tec population management system terminal. It would be great if we could assign people to the power cycle, phoropter, soda machine, barber chair, surgery chair, and anything else I'm missing.
  9. I'm looking for a settlement mod that has a place-able red rocket building. Does anyone know of a mod that adds the building to the settlement build menu? Thanks in advance.
  10. Be great if we could get a pre-built greenhouse with sprinklers, or even the ability to add sprinklers to the existing greenhouses. This has been done before with snap'n'build, but the author took it down years ago. I'm shocked that no one else has done this. Thanks in advance!
  11. Nope. I'd suggest completing deleting the exe, and that will force steam to re-download and update the game. Also, uninstall F4SE completely until you get this worked out, then install the new version.
  12. NMM is being replaced. It never even made it out of BETA. Don't worry about giving feedback. I'm eagerly anticipating it's replacement.
  13. If you are still running version 1.9.4, then you don't need to worry about this update. People running 1.9.4 already know this, though. If you are on version 1.10.20, then you are going to eventually want the 1.10.26 update because it fixes the alphabetical load order bug for mods. That being said, I'm not updating from 1.10.20 to 1.10.26 until the new version of F4SE and all my F4SE mods are updated. It shouldn't take longer than 3 days. The NEXT patch will likely remove the ~681MB in CC files from PC hard drives, so the hard core CC haters will want that patch too. Oh and it wouldn't surprise me if Bethesda released one more real bug fix patch that fixes a bunch of bugs, just so EVERYONE will want to update for the bug fixes.
×
×
  • Create New...