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Valeyard6282

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Everything posted by Valeyard6282

  1. Well, there are plenty of huge mods this size and there are mods based off of copyrighted content.
  2. Well, there are plenty of huge mods this size and there are mods based off of copyrighted content.
  3. I'm not great at modding, especially landscapes and worlds. I am a huge fan of the MCU's Black Panther and I really want someone to either create a new worldspace that is Wakanda from the MCU or a completely new game mod like Enderal. It would be awesome if there were new armor sets, clothes, and weapons for the Dora Milaje, the various tribes, Black Panther, etc. New spells for kinetic energy, Border Tribe shields, etc. Wakanda could be ahead of the time of Skyrim with its afrofuturistic skyscrapers from the movie. Quests, Wakandan voice acting using Xhosa and the accent could be really cool too but aren't as important. I really think Wakanda would work fantastically within Skyrim and I really think an experienced modder could really do something special with it. Please email me at [email protected] or leave a reply if you have questions or are interested in taking on the project. Thanks in advance. Also, if you are going to take on the project, please watch Black Panther or view images of Wakanda and the armor for the most authentic and immersive experience.
  4. Thanks. I'm not using a skeleton mod, but I decided to start a new game and so far everything is working perfect. I think a lot of my saves my have been corrupted. Thanks again! On my new game I hadn't installed anything new, and I folded up again. Reloading doesn't fix it. I started another new game and so far everything is good by I don't want to have to restart my game every few weeks.
  5. Sorry i didnt notice your reply to my post until now. I love warburgs map (actually looks like a map) unlike the stupid default "map" if you can call it that. With that said the paper maps have issues that havent ever been able to be completely worked out. A lot of ENB's will cause sun glare over the map (which im gonna guess is what your experiencing). Also it needs to be very last in your load order. Dyanamic esps however like bash patch for example can go beneath it. As im sure you seen in mine. LOOT should sort it properly for you. Tetrachromatic enb and real vision enb both work with warburgs map without issue. So if your running an enb i advise one of those. Also seasons of skyrim mostly works with it AND bleak/unbleak also works. Thanks!
  6. I'm pretty surprised no one has done this either. Ps- I noticed you had warbugs paper world map installed. i'm trying to get that to work but i installed the .esp and the meshes and textures and i get a off color map with the markers way above the ground. if you get a chance to reply i would appreciate knowing if im missing something.
  7. Hi, I've been trying to find good mods to change the Longhouses in Winterhold, Dawnstar, Falkreath, and Morthal. The large palaces have great overhauls from "Palaces and Castle Enhanced" but the only overhaul for the longhouses are from "Palaces of Skyrim" and the only changes are a small table and maybe a banner or a fire pit. Now if anyone makes this mod, please look at Highmoon Hall from "TES Morthal." It makes the longhouse AMAZING. If anyone makes this mod please, please consider revamping the entire longhouse, bot just adding certain things. Here's a list of features I would love for each longhouse. :) *Please don't change the exteriors of the buildings at all unless specified as this will make them more compatible with some city overhauls* *Please, please, please make this mod modular* Falkreath Longhouse- Please revamp this longhouse. Where the throne and fire pit are, please put a large crescent table with Siddgier's or Dengier's throne in the back facing the door. Please put other chairs oriented around the table (7 chairs counting the Jarl's throne). Please put a smaller long fire pit horizontally in front of the table. Behind the table, please put two Shor Watcher statues from Sovengarde where the furs are on the wall and make them slightly shorter than the ceiling. If you look at the TES Highmoon Hall, you see the entry hall is larger and the two lower wings are halved. I strongly suggest for this longhouse to townload "TES Morthal" and use it's interior as a base. Any resources that are unique to "TES Morthal" please delete so the mod doesn't need it. The smaller left wing can still be a war room, just smaller, and the the right wing can be a kitchen. The second floor's (as seen in "TES Morthal") right room should be a court wizard's quarters (please add court wizard), the center room be the Jarl's room, and the left room be a bedroom with two beds and some end tables for the steward and housecarl. Wintethold Longhouse- Please revamp this one. Please make the exterior the textures in "Perfect Falkreath" or the Collage's arcitecture. Do feel free to modify the shape and exterior structure of the building. However, here is a list of things I do want inside. *Elevated platfrom with jarl's throne *behind throne have winterhold banners *large round fire in center *one very long table or two semi long ones *a war room *a kitchen *jarl's quarters *housecarl's quarters (add housecarl) (if imperial jarl has steward have room in there for them) *mammoth skull mounted behind throne *interior collage architecture style *other unique decorations The White Hall- Please keep the interior style the same and please don't revamp this one. Behind Skald or Brina's throne, it would be great to replace the slaughterfish with extra large dawnstar shields. Please put a small table in the space between the fire pit and the door. In the war room, please move the table against the right hand wall (remove barrels and clutter if needed) and put a blacksmith forge (with some other blacksmith crafting stations), with a bed against the wall and a new blacksmith. In the main hall, light blue rugs (like the ones in whiterun) would be very nice. Two shrunk down Talos statues (no shrines) I would love to have placed against the wall on the right and left hand sides facing the sides of Skald's throne. Highmoon Hall- I really don't care what you do with Highmoon Hall as I will probaly use the "TES Morthal" longhouse.
  8. Thanks. I'm not using a skeleton mod, but I decided to start a new game and so far everything is working perfect. I think a lot of my saves my have been corrupted. Thanks again!
  9. This started when I installed touring carriages and alternate actors. When I was in FPV, my character camera bounced up and down. When I went into TPV, my character is shorter, and my arms are folded weirdly into my body. My legs are gone and I float above the ground. There is no bouncing in TPV. I uninstalled both mods and everything that had to do with them, and reloaded and the problem fixed itself. But then randomly (usually when I would fast travel) I would be forced into TPV and my character's arms would raise above my head and then fold up. Using enableplayercontrols allowed me to move and access my inventory and map, but fast traveling and coc commands don't fix it. I can equip weapons, but I cant draw them. I can fix it by reloading a few times, but then it would happen VERY frequently, and now no matter how far back I reload it wont fix it. When I am normal, when I activate a crafting station, I am forced out and I can't move. Enableplayercontrols fixes this, but now when I activate ANYTHING, I fold up. When I am folded up, if I activate something I freeze. Starting a new game would be awful and I want to avoid it at all costs, and uninstalling the game is off the table. Please please please please please please help me! I can't play and I need a fix. PLEASE HELP! Link to Picture (Zoom in to see)
  10. When ever I activate a crafting station, or an animated lever like at a mill, my character starts to go into the station, but after about .5 seconds, I'm kicked out and my character stands frozen in front of the station and I have to reload use console commands to move. I can use forges for some reason. Here's my load order (done manually) if anything is wrong. (Some mods such as Cedric, Delcan, and Arysse are follower mods made by me that are not on the Nexus. They are just simple followers.) Please help me! :) aPerfectFalkreathLoadAbove.esp summersetisles.esp Dragonborn.esm Herarthfires.esm Jks Riften.esp Complete Solitude.esp Jks Winterhold.esp DawnOfWindhelm.esp My_Little_Kitty_non_replaced.esp Dawnguard.esm Cedric_Thalmor_Bodyguard.esp Javiir_Markarth_Theif.esp Creaks_Manikin_Follower.esp Declan_Thalmor_Merchant.esp BronzeDaggers.esp HeroesOfTamriel.esp Solitude A City of Trade.esp Arysse.esp Jks Markarth.esp DawnOfWhiterun.esp Bharash_Orc_Mercenary.esp TES Morthal.esp whiterunMarket.esp ImmersiveNpcClothes.esp DreadPrison.esm DreadPrisonCustomGuards.esp ScholarsSolaceHF.esp Custom Family Home.esp VHVP.esp RSkyrimChildren.esm RSChildren_V.esp RSChildten_HF.esp RSChildren_DB.esp RSChildren_Custom_Changes.esp AldmeriDominionStrengthened.esp
  11. This is a great idea for a mod. I think even though it is not on official maps, it is lore-friendly. Solstheim wasn't on early TES maps either. I would love to help on this project but, my I'm very busy right now and can't help. :( When this is released, I will download it though! You have my support - The Valeyard
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