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sgf1974

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About sgf1974

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    TES V: Skyrim
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    TES V: Skyrim

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  1. Where is the appropriate place to let everyone know that my mod has been updated? I haven't worked on it for awhile (because of work and a broken arm) but now I have added a bunch of stuff and I'd like to let everyone know about it (in the proper place, of course).
  2. Ultimately, that is what I ended up doing as well.
  3. When you enter a home, you are entering a cell that contains all the "building blocks" and textures viewable from the inside only. To have a window where you could see through it would mean that you'd have to duplicate all the visual components that are outside the home just to be able to see it through the window. Since it is still part of the new cell you are creating, there would be no NPCs walking around outside unless you duplicated them as well. There's a lot of work to create a player home and adding this extra stuff is a whole lot more work just to be able to see out the windows. All these extras would have to be duplicated for every house with the windows. This is all because entering a house puts you in a separate "game space" (for lack of a better term). Technically, walking through a door teleports you to that separate "game space"; however, since this would most likely be a huge challenge (and I'm always game for big challenges, no pun intended), I think I will see what I can do.
  4. I know the wait is painful (for me, at least) but isn't that what they are doing with "The Elder Scrolls Online"? It's not going to be single-player like TESV: Skyrim and it takes place x hundred years before TESV: Skyrim but it will have maps of all of Tamriel if I'm not mistaken.
  5. I don't think we are disagreeing. I just think that we just have different approaches. In my case, the choice was easy: the old PSU didn't work and the new one had more power than I needed but it happened to be on sale for the same price as lesser PSUs so I got it. Besides, I'd rather overdo it in this department and just get what I know beyond a shadow of a doubt will do the trick instead of calculating the power consumption of each individual part, adding all the figures together and getting exactly what I need based on the exact total power consumption. It's just easier. It's like diet and exercise: on one hand, you could figure out your body weight, go to a doctor to get your body fat percentage, calculate your body fat mass, calculate your lean body mass, figure out your Basal Metabolic Rate, determine how many pounds of fat you need to lose, calculate how many calories you burn per minute of jogging, calculate how many calories you need to burn to lose 1 pound of fat, and then use all this data to determine that you will reach your goal on March 16th, 2014 at 6:43pm -OR- you could just say, "I'm going to eat lot's of veggies, some fruit, a handful of meat, and then jog every day." Both will work. I took the second approach. LOL Let's not get upset though. We're all here for the same reasons and how one chooses to play Skyrim (or any game for that matter) is his/her own prerogative. You can't fault anybody for making their choice. If it works for them, it's not a wrong choice. Getting back to the original topic, would we upgrade our computers to play Skyrim? If Skyrim doesn't run on our current setup, I think I speak for everyone here when I say, "HELL YES!"
  6. Go here: http://j-u-i-c-e.hubpages.com/hub/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower It will take you through creating a follower based on any of your players. You can add any items, spells, etc. that your character has to your new NPC/follower that you are creating so that you are essentially recreating your exact character (minus your decision-making process, of course). Humans tend to be much more complicated in that regard than computers (although with some people, I'm not so sure... LOL).
  7. Kraeten - That was the "new angle" I was trying although I hadn't read anything about it and was trying it on my own. It's good to know I was on the right track. Thank you for your suggestion! Also, watching that tutorial video made me a new fan of darkfox127. Ultimately, this is the method I used and it works perfectly... so well that I used it to create the next step for obtaining access to Razortooth Hall. GrimyBunyip - Thank you for your suggestion. Even though I ended up using Kraeten's suggestion (just ended up more suitable for the situation), yours will come in very handy when I get further along in my mod. I really appreciate the help you guys have provided. Thanks again!
  8. Anybody know how to spawn a dragon by reading a journal? I've tried creating an xmarker, placing a dragon and making the xmarker the parent. I left the dragon enabled but I set the xmarker as disabled. When I play the game, I read the journal but the dragon never appears. EDIT: Disregard. I found out how to make it work by watching a tutorial created by DarkFox127.
  9. None of the above has worked. I'm trying a different angle now...
  10. I do... Razortooth Hall. I've built a bunch of player homes and such but Razortooth Hall is the only one I've made available on nexus mods.com.
  11. Hmmm... I'm thinking the interior/exterior options might be a bit limited unless you get someone who is good (and fast) with 3D modeling and texturing but if "basic" works, I'm sure it can be done easily.
  12. I'd be happy to. Do you want it just completely bare?
  13. It sounds fun. I could help with level design.
  14. This is by far the best part about learning to script in Papyrus (or learning any scripting/coding language for that matter): learning a whole lot more than I would have otherwise, just by trying to fix one small problem. I'm loving it!!! From what I just read, I think I need to try the following (when I get home from work tonight). Scriptname RazortoothHallSpawnRazortooth extends Book {Reading Katt's Journal will spawn Razortooth} Actor property RazortoothHallRazortoothDragon autoActorBase RazortoothHallRazortoothDragonBaseObjectReference property RazortoothHallRazortoothSpawn autoint doOnce Event OnInit() RazortoothHallRasortoothDragonBase = RazortoothHallRazortoothDragon.GetBaseObject() as ActorBaseEndEvent Event OnRead() if doOnce == 0 RazortoothHallRazortoothSpawn.PlaceActorAtMe(RazortoothHallRazortoothDragonBase).StartCombat(Game.GetPlayer()) doOnce = 1 endifendEvent
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