I am currently working on a revamped version of my Hokuto Shinken mod for New Vegas, which I'll release after NVSE v1 comes out of beta. I've decided to start this thread to keep people who enjoyed that mod up to date, as well as to get some feedback. A few of the changes I've made so far: The perk is now only a single level, since vanilla FNV only gives perks every other level. The Skill requirements for special techniques remain. The perk requirements have been adjusted slightly. Its now available at Level 2 and you still need Unarmed, STR, END, PER, and AGI, but you only need the latter two at 6 (was at all 7 in FO3). If you pull a few points out of CHR, INT, and/or LUK, and take Unarmed as a Tag Skill, you can get the perk right away. Perk bonuses have been tweaked to reflect changes in FNV and certain balance issues. Some have been removed, some reduced, others increased, and some have been replaced. You can no longer configure the "power" of the mod, since the bonuses have been adjusted to make it less OP overall. The two "instant death" techniques are now essentially available on-demand (more on this later). The special armor has been removed. The music has been removed. It was a bit excessive. The other SFX have been untouched and a certain trademark phrase has been included. Now for the feedback part. I have a few ideas about the insta-kill abilities I've been kicking around and wanted some opinions. Since the instant death techniques can now be activated manually, should they be removed from the normal tech rotation? Should they be hotkey triggered or trigger on a power attack? If hotkeyed, should it be a single key for both (randomly picks one since they both result in death anyway), one for each, or a combination key (ie Shift + Attack)? If its power attack triggered, should it randomly pick one or be selectable like the "special" power attacks (ie Scribe Counter, Khan Trick, etc)? Or maybe a timer depending on how long you hold the Attack key?