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tazarbill

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  1. After OOO and MMM for oblivion i was expecting a good overhaul that adresses the many flaws vanilla skyrim had. To be precise i was expecting an overhaul that makes races different from each other, health stamina magicka values,but also in speed.Its ackward all race characters run the same dpending only on how much they carry.A wood elf or a khadjit should be faster than a bretton for example. Also the levels of the enemy non-bosses npc's should be a lot more varried compared to the player's lvl. By that i mean Not only boss npc's should be hard to kill. thats something OOO did well in Oblivion. So far im playing Wars in Skyrim (dark rainbow mode) which mixes a lot the npc's power, i tried pise more immense lvl but sadly it messes with the loot as well, gaining good loot from lvl 1-2 which destroys the loot gaining advancement so i disabled it.And ofc neither WIS or Pise dont change the races attributes/speed as i mentioned above. Question is this. Is anyone aware of any good complete overhaul on the works for skyrim that addresses those issues? if yes pls inform so we know. Thnks in advance..
  2. What i d really love to see from a mod is the characters we create to be diferent from each other, and most important play and fell like it diferently. When i make a wood elf ranger for example and a barbarian Nord they are exactly the same in stats. ALl start 100 stamina 100 life 100 magicka. This aint right nor realistic. Races should have different starting stats,as a hypothecial example: Nords 120 life 100 stamina 80 magicka Wood elfs 80 life 120 stamina 100 magicka (numbers are hypothetical) 2ndly some races should be faster than some other that are more muscular and bulkier and more agile jumping higher etc. These are a few things i d love to see in amod and it would greately boost replayability of Skyrim at least in the case of ppl who love to create and try new different combos of races and class characters. P.S. If there is already a mod that does these things would u be so kind to link them thnks in advance.
  3. Need some help guys . I used Life is tough mod which was disabling mana and health regen in and out of combat with some commands in the console. Prob is i forgot the commands (something with health_bat it was) and now i cant do anything cause the commands were only here in this site in the mod but it appears the author hide the mod for some reason. the commands are not inside the read me sadly. I also tried the player.modav healrate -0.7 command but wierdly enough it does nothing. health regen keeps on. I tried changing the values also player.modav healrate 0 -0 instead of -0.7 but nothing. Anyone can help?
  4. How does this differ from vanilla Oblivion or vanilla Skyrim? This sounds like the effect you get when you don't use any leveled list overhauls. Well it differed a lot cause instead of 1 bandit at the spot i found 3 in the same spot wityh OOO and in vanilla that one was either exactly same lvl or -1+1 compared to your lvl. The various overhauls widen the range of lvl difference from +1-1 to -2+5,6 depending which overhaul u had.
  5. Cheers and gl on that mate.Im an expirienced TES player i played all games from arena daggerfall battlespire morrorwind till skyrim. If i could offer any advise from my point of view at least what made OOO and MMM mods so succesfull in oblivion, was the carefull and insightfull lvl scales of the enemies lists. If for example i was inside a dungeon lvl 5 ,3 bandits i met inside as a group the one was 3 lvl the other was 6 and the last was 8. The lvl mixing but not in crazy difference (always somewhere near your lvl) so the battles could be hard but not impossible to make it out alive was very spicey. Some times for a change i found some easy enemies too. That was the key, u never know how hard a battle will be for sure and that keeps your intrest in the game ,u remain focussed.At least it worked for me heh.
  6. Thanks Budz. Pise was the 1st mod i tried. I played it though till the 1st dungeon after killing spider i quitted it cause the same problem was there. All normal mobs were too easy to kill even on master. Didnt noticed any normal mobs having mixed lvls scales. I saw though good comments from many players. Hmm wa si too hasty to judge it? Maybe enemies lvls scales change more after that dungeon? Since obviously u play Pise could u describe in detail what PISE does exactly on lvl scales of enemies? Thnks again.
  7. Some issues i personally didnt liked much in Skyrim and would like to see them fixed/addreseed in an overhaul... Normal enemies are too weak even on master difficulty ,but if u go on master mode Bosses are too strong with huge life bars and therefore instead fight them in nice battles u have to run around and wait for him attack run back and hit and repeat which ofc is an exploit to the ai and not a nice fight as it should be. Varried lvl range of the enemies around your lvl should fix that problem ( example if u r lvl 15 enemies and u meet a bandid ,he could be 12-20) to give a variety and little addrenaline in the game so u wont know exactly how strong is each opponent.Something similar to OOO oscuro oblivion overhaul for those that played it and remember. 2handed weapons dmg seemed to me way more powerfull than 1hand +shield or duelwield. Every time i meet a hard opponent and i equip shield+1hand weap and die,after i load i just equip a 2 handed and cut him in pieces and keep in mind i have talents invested only in 1 handed weapons.This need fixing to keep a balance beetween 1h+shield and 2 handed weaps so it would require some thought what to use depending on enemies.
  8. Back in Oblivion i had OOO (Oscuro Oblivion Overhaul) . Is anyone aware of any mod that does same thing for Skyrim. I checked the Overhauls around but none adresses some issues like lvl scale in a realistic way. I noticed Unlevelled world but its complete random lvls and u can get great gear from lvl 1 also. If anyone has any info about any overhaul mods on the works at least yell so we can keep an eye.
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