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eSoDian

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    Dragon Age Origins

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  1. Also are you running other applications that hook into Skyrim's engine? Some video recorders, game boosters etc. don't like d3d9.dll files in the game directories, making them incompatible with ENB's and alike.
  2. The mods installed manually won't appear in the "Mods" tab of NMM, those that are there are basically the mod archives that you download. The manually installed mods that have .esp/.esm plugins will only appear in the "Plugins" tab of NMM. If you really want everything to be nicely sorted, you could deleted the files of the manually installed mods, then redownload and reinstall them with NMM. To be sure you deleted what's right, open the said mods archive and see the files you have to remove. OR you can install the same mod again with NMM too and choose to overwrite the files when NMM asks, but this way when you uninstall the mod, the files will still remain in your Skyrim folder, because they were originally there (NMM re-adds the files it has overwritten if I remember right).
  3. On the left there's a green curved arrow, that will check your mods for updates and should re-enable the latest version.
  4. If you refer to the deformities under the bra, that happens when you use clothing that has revealing skin that's for a certain body, but you use a different one.
  5. Most replacers for textures, models even visuals, if they are not more complex than their vanilla counterparts, they won't require an .esp/.esm plugin for them to work, so they won't appear in the launcher, or the plugin tab of a mod manager.
  6. If you mean the letterbox (top/down black bars), go to where you installed your ENB and open the "enbeffect.fx" file with Notepad or Notepad++. Search for: #define USE_LETTERBOX_EFFECT 1 #define fLetterboxOffset and change them to: // #define USE_LETTERBOX_EFFECT 1 // #define fLetterboxOffset Or check to see if the enb you downloaded has an optional "no black bars" version.
  7. Was saying in general it's always a good idea to backup anything that you might modify and can't revert back (and this is not limited to just the game). In your case, seeing as you use NMM, if you go at the Plugins tab, there's a button on the left side where you can export your load order. You'll also find an import button, which is useful if you made changes you didn't want, but don't know how they were originally, the import option let's you load a "load order" that you have previously exported, which will re-arrange your mods to how they were last time.
  8. 99.9% of the time BOSS rearranges your load order correctly and warns you about possible conflicts and whatnot between your mods. If by screwed you mean the load order is different from how you made it yourself, that's only normal, since BOSS follows a set of rules on how to arrange the mods for better compatibility. Though you can set your own custom user rules, in the event that some mod isn't placed right OR update the BOSS masterlist (the app has the option to do it), you might be using old sorting rules. Also what do you mean by "main menu selections"? If you mean the actual main menu of the game, that happens cause a mod you're using is missing a master file. For example if you would've used BOSS instead of manually rearranging your mods, it would have sorted "Sneak Tools" correctly, the way you have it now, it will CTD at the logo. "Sneak Tools.esp" has to be before the other 2 plugins of similar name. I only noticed that mod so far, cause I was familiar with it, who knows what else is placed wrong; a BOSS log is a lot more useful than a screeshot of a load order that doesn't really say much. (NO1 rule always backup your files/settings when using third party tools "for fun" if you're not entirely sure what you're doing.)
  9. If I might say besides what Jeir already mentioned, I sometimes experience that issue when I run out of memory and it gets fixed after a game restart. Your system might not cope with the high quality versions, you might want to try using a lower rez version and see if that helps.
  10. Not sure, like I said I don't use it, unless someone else can offer some insight about it, I'd suggest asking the Reproccer author about these warnings and how to go past cause if you're using the latest version of the mods that are giving you trouble, SPIKE.esm is not a requirement anymore, so the warnings are false.
  11. It's better if it's done manually, cause from what I see at one step, you have to manually delete a file, than rename a different one. Shouldn't need any backup though, since those updates will only overwrite old content from Skyre, not vanilla game.
  12. That happens due to how the Skyrim engine tries to load assets into the racemenu, it doesn't really like high quality content (example - Apachii Hairs that you use), so it results into crashes when you try to switch gender, scroll through options etc. Try installing "DisableFaceGenCache" from the optional download section of Racemenu OR ShowRaceMenu Precache Killer, only one, since both do the same thing. They should help greatly with loading race menu assets.
  13. Only the old Guard Dialogue Overhaul and Immersive Armors require SPIKE.esm to run, and they come with it. The new ones (GDO v1.4 and IA v7) don't have it as a requirement anymore. Not sure how the Reproccer works (since I don't use it), but it might use old information about those mods, like BOSS still sees SPIKE.esm as a master for Immersive Armors v7, so it's giving a fake warning that can be ignored.
  14. If you don't have mods that have SKSE plugins, that folder won't exist, you have to create it yourself, cause if you check the content of the SKSE archive, there's no SKSE folder in the Data folder either. So, you did nothing wrong, you just need to create the folder and the SKSE.ini file yourself.
  15. You probably meant "eSoDian", that MIA (missing in action) is just a forum title haha And you're welcome.
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