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zanydude1

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Everything posted by zanydude1

  1. Progress: August 5th Unique sniper mesh has been completed. Script for the voiced character is nearly complete.
  2. Links to the original mods: http://fallout3.nexusmods.com/mods/11491/? http://fallout3.nexusmods.com/mods/11490/?
  3. Okay, So I have a very old mod that I used to use a lot and I realised it had never been navmeshed properly or expanded on at all. I recently received permission to use the files however I see fit. So all I need a small team for this (as I'm not that experienced), I need to know how to open an esp file in the GECK so I can edit the mod as everytime I try to open it in there, it says "Multiple Masters selected, load aborted" or something like that. Features of the mod (Providing help is acquired) - A massively expanded Megaton as the number of citizens there wouldn't all fit in the houses. - A small quest with a Unique sniper rifle as a reward (need someone who can remove the scope from the base sniper) - A fully voiced NPC that gives you the quest - A few new traders inside of Megaton - A new underground section I have been given permission to use both the old mods however I see fit. So as I've said, all I need is a small team capable of helping me get used to using the GECK and then to help with bringing it all together. What I will need - A tutor of sorts just to get me used to the GECK as I find the tutorials put out by Bethesda hard to follow (sue me) - Someone who is able to edit the base sniper texture to remove the scope in order to create the unique weapon - Someone who is good a making quests and scripting them to work correctly The navmeshing I can do, I know it's nothing spectacular but still, if this mod came together how I hope it to. It would be truly amazing. I just hope a few of you can reply to this and help me out Cheers Alex
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