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MadamJaye

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About MadamJaye

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    http://madamjaye.deviantart.com/
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    Canada

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  1. I LOVE YOU, I LOVE YOU, I LOVE YOU, I LOVE YOU SOOOOOOO MUCH!!!!!!!!!!!!!!!!! It finally works!!! thank you soooooooooo much again. Do you have a specific place you want me to link to in the credits?
  2. Hi so for DAYS I've been working on a script to switch between xmarkers to get themes for my house mod. Example Default is already active Player goes to the activator box/trigger etc. Message box pops up and you get X, Y, Z as options. Player clicks Z and default is disabled and everything tied to z marker appears. Player goes back to trigger and default, X, Y show up for the player to choose from. My problem I can get the script to sort of work after two glitchy rounds. So I'll click Y and it wont show up and my message box will only have one option. and so forth. Here is my script ObjectReference Property Vanilla Auto ObjectReference Property Dragonborn Auto ObjectReference Property Werewolf Auto ObjectReference Property Vampire Auto Message Property MyMessagebox Auto Event OnActivate(ObjectReference akActionRef) ObjectReference[] Themes = new ObjectReference[4] Themes[0] = Vanilla Themes[1] = Dragonborn Themes[2] = Werewolf Themes[3] = Vampire Int aiButton = MyMessagebox.Show() Int i = 0 While i < 4 If !Themes[i].IsDisabled() Themes[i].Disable(true) Endif i = i + 1 endWhile If aiButton == 0 Debug.notification("Vanilla") Themes[0].Enable(true) Elseif aiButton == 1 Debug.notification("Dragonborn") Themes[1].Enable(true) Elseif aiButton == 2 Debug.notification("Werewolf") Themes[2].Enable(true) Elseif aiButton == 3 Debug.notification("Vampire") Themes[3].Enable(true) Endif EndEvent Please help <3<3
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