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mick17

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  1. Got it to compile succesfully! I declared it an object in the script properties and then wrote it out. akspeaker.MoveTo (XMarkerHeadingThiefScene01)
  2. I tried to do that with these lines at the start of the script ObjectReference Property aaTGGuardianThief01 auto ObjectReference Property XMarkerHeadingThiefScene01 auto aaTGGuardianThief01.MoveTo(XMarkerHeadingThiefScene01, abMatchRotation = true) The second compile log is for this script.
  3. I got that off of the creation kit wiki and changed the names to fit my needs.
  4. The entire script is at the top in small print. aaTGGuardianThief01.MoveTo(XMarkerHeadingThiefScene01, abMatchRotation = true)
  5. Hello, I'm new to the forums and fairly new to scripting. Basically been learning through trial and error and taking stuff I see in tutorials to make it work for my needs. I have been trying for a few hours to get the MoveTo Function to work. Here is what I want to do. I'm working on a scene and during that scene I want an actor to pop up out of nowhere and say a line and disappear. So I went in and got the line all set up and was trying to get the script to work in the "Begin" box. (Begin this script at start of line) Well here is what I have in the box: aaTGGuardianThief01.MoveTo(XMarkerHeadingThiefScene01, abMatchRotation = true) Here is the compile log: Starting 1 compile threads for 1 files... Compiling "TIF__01007554"... D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__01007554.psc(9,0): variable aaTGGuardianThief01 is undefined D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__01007554.psc(9,27): variable XMarkerHeadingThiefScene01 is undefined D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__01007554.psc(9,20): none is not a known user-defined type No output generated for TIF__01007554, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__01007554 I'm not sure what all that means. I've tried to make lines at the start of the script like this: (In hopes of fixing the variables) ObjectReference Property aaTGGuardianThief01 auto ObjectReference Property XMarkerHeadingThiefScene01 auto And Here is the compile log when I do that: Starting 1 compile threads for 1 files... Compiling "TIF__01007554"... D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__01007554.psc(9,0): no viable alternative at input 'ObjectReference' D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__01007554.psc(9,25): no viable alternative at input 'aaTGGuardianThief01' D:\Steam 2\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__01007554.psc(13,19): no viable alternative at input '.' No output generated for TIF__01007554, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__01007554 I do not know how to get it to work. (It's probably something really easy though lol!) I searched the forums and google for a while and tried some things but nothing worked. I appreciate any help!
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