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Inksuru

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  1. Added Cocaine with speed+ effects but currently no machine to make it - tested using item spawner. Currently working on custom NPCs to sell drugs too but having a little trouble getting the edited values to have the desired effects. Recently discovered NPC Template mods that i will look into and will hopefully make adding NPCs a walk in the park (other than drawing all the sprites...) If anyone has any input or would like to assist in anyway then feel free, I'm doing this in my spare time so sometimes days will go by without me doing any work on the mod and where I'm learning as I go this could end up being a long term project, none the less I have no intention to stop until multiple drugs are sellable to some shady individuals. Always remember to back-up your files before installing a mod! -Ink Suru
  2. Ok I know you're only asking about dialogoue but i replied to someone elses post which involved a little more but i'm just gonna copy and paste that, hopefully you can get some useful information out of it. I'm not going to be good at giving you a tutorial on this as i only learned to edit files myself less then a week ago but in that time i have edited lots of sprite and have seen how easy it is to edit dialogue so i will do my best to pass on my limited knowledge. Use the link on this guide to download XNB Node https://community.pl...n-redux.109131/ (i know the link says starbound but ignore that, it is the correct link) I used that tutorial to learn about xnode but you can just google a video on how to use it but basically if you go into your stardew valley files you will find lots of xnb files, this programme lets you unpack those files so you can read them in note pad and edit anything you start to understand. so dialogue for instance would be easy because i know there is a dialogues folder so you would just unpack the xnb in that folder, open in notepad, edit the lines of the characters you want to then repack the xnb and place it back into the dialogues folder, if you didnt mess the code up and only edited what was already there the file will have no errors and will be compatible with any version of the game (i think) also unpacking xnb files is how you reveal the sprite sheets so you can edit them as much as you want then repack them and put them back where you found them. If you want to get more technical you can edit the xnb files of existing mods, i find this useful as existing mods like Artisan Valley allow you to create machines that produce items so all you would do is unpack and open the Artisan Valley XNB file in notepad, find a machines code that already exists, look carefully and see the pattern between machines so you can figure out where 1 code starts and 1 finishes, then copy from start to finish the whole code of 1 machine and paste it into the code so it fits like all the other machines, then edit the ID at the top to a number that doesn't currently exist (scroll to the bottom and use then next number in line, so if 30 is at bottom use 31). once you've done that the rest of the machines detail are yours to edit including the .png file which will be the sprite sheet (new machines wont have a sprite sheet so you will have to create one and put it into the folder with the artisan valley xnb and other machine sprites, i suggest copy and pasting an existing machine sprite and then drawing over it on another layer to make sure your frames are not overlapping. Anyway I think that's enough rambling, hopefully you can take something from all that. Like i say I haven't modded anything in my life and within 4 days i've created 10 items and 9 machines and i still dont know jack about coding so don't give up, you can do it! Just keep looking at the code and comparing it and you will start to make sense of what the values represent. Remember to always back-up your files before installing mods! -Ink Suru
  3. You still want this? If i can find the xnb file with the grass sprite in it i can manually edit it in to lower the opacity so it's slightly see through. shouldn't take 2 min once i find the sprite sheet.
  4. You still want this? I could do it I think.. or you could! If you get XNB NODE you can go in the game files, find the xnb file that has the infomation about the seed on it (not sure what file it is but you'll find it), unpack it, edit the xnb in notepad (the seeds will say what season they are available, just add the seasons that aren't there) That's about all there is to it, just pack the xnb file back up and put it back where you found it and you're done. you can edit a lot by exploring whats inside the xnb files using XNB NODE. create a seperate stardew valley game folder and make some changes :smile: Edit- you can also change where you buy seeds and the conditions they are available to buy (so seasonal or not) from editing xnb files in notepad (after they've been unpacked with xnb node ) Always remmeber to back-up your files before installing a mod! -Ink Suru
  5. I'm not going to be good at giving you a tutorial on this as i only learned to edit files myself less then a week ago but in that time i have edited lots of sprite and have seen how easy it is to edit dialogue so i will do my best to pass on my limited knowledge. Use the link on this guide to download XNB Node https://community.playstarbound.com/threads/modding-guides-and-general-modding-discussion-redux.109131/ (i know the link says starbound but ignore that, it is the correct link) I used that tutorial to learn about xnode but you can just google a video on how to use it but basically if you go into your stardew valley files you will find lots of xnb files, this programme lets you unpack those files so you can read them in note pad and edit anything you start to understand. so dialogue for instance would be easy because i know there is a dialogues folder so you would just unpack the xnb in that folder, open in notepad, edit the lines of the characters you want to then repack the xnb and place it back into the dialogues folder, if you didnt mess the code up and only edited what was already there the file will have no errors and will be compatible with any version of the game (i think) also unpacking xnb files is how you reveal the sprite sheets so you can edit them as much as you want then repack them and put them back where you found them. If you want to get more technical you can edit the xnb files of existing mods, i find this useful as existing mods like Artisan Valley allow you to create machines that produce items so all you would do is unpack and open the Artisan Valley XNB file in notepad, find a machines code that already exists, look carefully and see the pattern between machines so you can figure out where 1 code starts and 1 finishes, then copy from start to finish the whole code of 1 machine and paste it into the code so it fits like all the other machines, then edit the ID at the top to a number that doesn't currently exist (scroll to the bottom and use then next number in line, so if 30 is at bottom use 31). once you've done that the rest of the machines detail are yours to edit including the .png file which will be the sprite sheet (new machines wont have a sprite sheet so you will have to create one and put it into the folder with the artisan valley xnb and other machine sprites, i suggest copy and pasting an existing machine sprite and then drawing over it on another layer to make sure your frames are not overlapping. Anyway I think that's enough rambling, hopefully you can take something from all that. Like i say I haven't modded anything in my life and within 4 days i've created 10 items and 9 machines and i still dont know jack about coding so don't give up, you can do it! Just keep looking at the code and comparing it and you will start to make sense of what the values represent. Remember to always back-up your files before installing mods! -Ink Suru
  6. Have you tried Validating your Stardew Files on Steam? or if you don't use Steam try reinstalling Stardew and Reinstalling Smapi and see if you get the same issue, both files aren't too big so it should take long to do and you' won't lose your save files.
  7. Just under a week ago me and my friends were playing Stardew Valley and we liked the idea of the Cannabis growing mod and thought it would be good if you could produce other types of drugs and eventually sell them to either the towns folk altering their behaviour or to some shady individuals for a high but risky profit. (this would eventually be part of a series of mods altering the current Stardew Valley world giving it a much darker shadier vibe.) With no modding experience what so ever I figured I would dig around in the files and see what we're dealing with hoping to find i could edit some sprite sheets or something (my knowledge of sprites and sprite sheets coming from RPGMaker about 10 years ago). I soon realised all these XNB files all over the place so i got to google and realised i could unpack these revealing content i could edit via notepad! Now i just had to copy some existing code from currently working mods, break it down and try to understand it, edit a bunch of names and values to make them my own and after a few hours coding and drawing sprites I eventually pieced together this mod. It relies on a bunch of other mods to work as i wrote my code within their files but i believe I can pack it all up so it's nice and easy to understand how to install and what mods you require. Here's a screenshot of the machines https://imgur.com/a/8qfsgBU (the file was too big to attach and the 'Image' button thingy didn't work) :/ i will include more pictures including the items produced from the machines soon. At the moment the mods got a lot of little things i need to iron out such as wrong item type names and stamina/hp effects when certain items are eaten but all the machines function perfectly (apart from they require you to be holding the fuel not the product to start the machine, for example to get opium from Poppy Seed Pods you would have to be holding the 1x Coal and not the 4x Poppy Seed Pods even though both are required for the Opium Extractor to work) and all the items produced by the machines work fine as materials for the other machines. Their are 10 Items and 9 Machines currently Added in this mod. You can consume Heroin (Currently Eat it) and it does have an effect. Let me know what you guys think of this idea, I know it's not everyone's cuppa tea but i'll take all the negative feedback as constructive criticism. Thanks for taking taking the time to check out my first mod/idea. I'll try to keep you all updated on the progress. -Ink Suru Always remember to back-up your files before installing a mod! :wink:
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